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rehlds/rehlds/engine/mem.cpp
2016-11-22 04:46:48 +07:00

62 lines
1.8 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
void *Mem_Malloc(size_t size)
{
return malloc(size);
}
void *Mem_ZeroMalloc(size_t size)
{
void *p = malloc(size);
Q_memset(p, 0, size);
return p;
}
void *Mem_Realloc(void *memblock, size_t size)
{
return realloc(memblock, size);
}
void* EXT_FUNC Mem_Calloc(int num, size_t size)
{
return calloc(num, size);
}
char *Mem_Strdup(const char *strSource)
{
return _strdup(strSource);
}
void Mem_Free(void *p)
{
free(p);
}