mirror of
https://github.com/rehlds/rehlds.git
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* Added SV_CheckUserInfo hook * Implemented PF_precache_* hooks - PF_precache_sound_I - PF_precache_model_I - PF_precache_generic_I * Added EV_Precache and SV_AddResource hooks and update API minor version * Added SV_AddResource_internal and fixed pointers * Added SV_AddResource_hook, fixed chain EV_Precache * Reworked SV_AddResource for Rehlds API * Reverted RehldsFuncs_t's SV_AddResource API * Updated chains * Update rehlds_api_impl.h * Implement `SV_ClientPrintf` hook * Changed `SV_ClientPrintf` chain type to void * Revert `SV_ClientPrintf` code refactor * Removed `const` string type in order to resize the string. * Changes according to var type * Fixing function's functionality * Moved vars declaration after `host_client` check * revert variable naming in SV_ClientPrintf * `SV_ClientPrintf_internal`: more safe string copy Co-authored-by: wopox1337 <wopox1337@ya.ru>
116 lines
4.0 KiB
C
116 lines
4.0 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "maintypes.h"
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#include "filesystem_internal.h"
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#include "sys_dll.h"
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#include "server.h"
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#include "rehlds_api.h"
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const int MAX_COMMAND_LINE_PARAMS = 50;
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typedef struct quakeparms_s
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{
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char *basedir;
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char *cachedir;
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int argc;
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char **argv;
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void *membase;
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int memsize;
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} quakeparms_t;
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extern cvar_t host_name;
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extern cvar_t host_speeds;
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extern cvar_t host_profile;
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extern cvar_t developer;
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extern cvar_t host_limitlocal;
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extern cvar_t skill;
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extern cvar_t deathmatch;
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extern cvar_t coop;
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extern cvar_t sys_ticrate;
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extern cvar_t sys_timescale;
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extern cvar_t fps_max;
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extern cvar_t host_killtime;
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extern cvar_t sv_stats;
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extern cvar_t fps_override;
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extern cvar_t host_framerate;
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extern cvar_t pausable;
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extern cvar_t suitvolume;
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extern double realtime;
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extern double rolling_fps;
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extern quakeparms_t host_parms;
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extern qboolean host_initialized;
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extern double host_frametime;
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extern int host_framecount;
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extern client_t *host_client;
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extern qboolean gfNoMasterServer;
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extern double oldrealtime;
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extern int host_hunklevel;
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extern jmp_buf host_abortserver;
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extern jmp_buf host_enddemo;
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extern unsigned short *host_basepal;
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NOXREF void Host_EndGame(const char *message, ...);
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void NORETURN Host_Error(const char *error, ...);
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void Host_InitLocal(void);
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NOXREF void Info_WriteVars(FileHandle_t fp);
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void Host_WriteConfiguration(void);
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void Host_WriteCustomConfig(void);
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void SV_ClientPrintf(const char *fmt, ...);
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void SV_ClientPrintf_internal(const char *Dest);
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void SV_BroadcastPrintf(const char *fmt, ...);
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void Host_ClientCommands(const char *fmt, ...);
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void SV_DropClient_api(IGameClient* cl, bool crash, const char* fmt, ...);
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void SV_DropClient(client_t *cl, qboolean crash, const char *fmt, ...);
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void SV_DropClient_internal(client_t *cl, qboolean crash, const char *string);
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void Host_ClearClients(qboolean bFramesOnly);
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void Host_ShutdownServer(qboolean crash);
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void SV_ClearClientStates(void);
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void Host_CheckDyanmicStructures(void);
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void Host_ClearMemory(qboolean bQuiet);
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qboolean Host_FilterTime(float time);
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qboolean Master_IsLanGame(void);
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void Master_Heartbeat_f(void);
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void Host_ComputeFPS(double frametime);
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void Host_GetHostInfo(float *fps, int *nActive, int *unused, int *nMaxPlayers, char *pszMap);
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void Host_Speeds(double *time);
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void Host_UpdateScreen(void);
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void Host_UpdateSounds(void);
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void Host_CheckConnectionFailure(void);
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void _Host_Frame(float time);
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int Host_Frame(float time, int iState, int *stateInfo);
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void CheckGore(void);
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qboolean Host_IsSinglePlayerGame(void);
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qboolean Host_IsServerActive(void);
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void Host_Version(void);
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int Host_Init(quakeparms_t *parms);
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void Host_Shutdown(void);
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