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rehlds/rehlds/engine/pmove.cpp
dreamstalker ed575d9b7d Fixed: all functions that could be called from outside must realign the stack
Removed NOINLINE from MSG_Write*Bits functions since stack alignment issue is resolved
2015-06-30 17:09:22 +04:00

183 lines
7.6 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
playermove_t *pmove;
movevars_t movevars;
/*
* Globals initialization
*/
#ifndef HOOK_ENGINE
cvar_t pm_showclip = { "pm_showclip", "0", 0, 0.0f, NULL };
vec_t player_mins[4][3] = {
{ -16.0f, -16.0f, -36.0f, },
{ -16.0f, -16.0f, -18.0f, },
{ 0.0f, 0.0f, 0.0f, },
{ -32.0f, -32.0f, -32.0f, }
};
vec_t player_maxs[4][3] = {
{ 16.0f, 16.0f, 36.0f, },
{ 16.0f, 16.0f, 18.0f, },
{ 0.0f, 0.0f, 0.0f, },
{ 32.0f, 32.0f, 32.0f, }
};
#else //HOOK_ENGINE
cvar_t pm_showclip;
vec_t player_mins[4][3]; // vec_t player_mins[4][3];
vec_t player_maxs[4][3]; // vec_t player_maxs[4][3];
#endif //HOOK_ENGINE
/* <69bcf> ../engine/pmove.c:36 */
qboolean PM_AddToTouched(pmtrace_t tr, vec_t *impactvelocity)
{
int i;
for (i = 0; i < pmove->numtouch; i++)
{
if (pmove->touchindex[i].ent == tr.ent)
{
return FALSE;
}
}
if (pmove->numtouch >= MAX_PHYSENTS)
{
pmove->Con_DPrintf("Too many entities were touched!\n");
#ifdef REHLDS_FIXES
return FALSE; // FIXED: added for preventing buffer overrun
#endif
}
tr.deltavelocity[0] = impactvelocity[0];
tr.deltavelocity[1] = impactvelocity[1];
tr.deltavelocity[2] = impactvelocity[2];
pmove->touchindex[pmove->numtouch++] = tr;
return TRUE;
}
/* <69b96> ../engine/pmove.c:63 */
void EXT_FUNC PM_StuckTouch(int hitent, pmtrace_t *ptraceresult)
{
#ifdef REHLDS_CHECKS
if (hitent >= MAX_PHYSENTS) // FIXED: added for preventing buffer overrun
{
return;
}
#endif
if (pmove->server)
{
int n = pmove->physents[hitent].info;
edict_t *info = EDICT_NUM(n); // looks like just entity index check
PM_AddToTouched(*ptraceresult, pmove->velocity);
}
}
/* <69c7e> ../engine/pmove.c:79 */
void PM_Init(playermove_t *ppm)
{
PM_InitBoxHull();
for (int i = 0; i < 4; i++)
{
ppm->_player_mins[i][0] = player_mins[i][0];
ppm->_player_mins[i][1] = player_mins[i][1];
ppm->_player_mins[i][2] = player_mins[i][2];
ppm->_player_maxs[i][0] = player_maxs[i][0];
ppm->_player_maxs[i][1] = player_maxs[i][1];
ppm->_player_maxs[i][2] = player_maxs[i][2];
}
ppm->_movevars = &movevars;
#ifdef HOOK_ENGINE
*(size_t*)&ppm->PM_Info_ValueForKey = (size_t)GetOriginalFuncAddrOrDefault("Info_ValueForKey", (void *)Info_ValueForKey);
*(size_t*)&ppm->PM_Particle = (size_t)GetOriginalFuncAddrOrDefault("CL_Particle", (void *)CL_Particle);
*(size_t*)&ppm->PM_TestPlayerPosition = (size_t)GetOriginalFuncAddrOrDefault("PM_TestPlayerPosition", (void *)PM_TestPlayerPosition);
*(size_t*)&ppm->Con_NPrintf = (size_t)GetFuncRefAddrOrDefault("Con_NPrintf", (void *)Con_NPrintf);
*(size_t*)&ppm->Con_DPrintf = (size_t)GetFuncRefAddrOrDefault("Con_DPrintf", (void *)Con_DPrintf);
*(size_t*)&ppm->Con_Printf = (size_t)GetFuncRefAddrOrDefault("Con_Printf", (void *)Con_Printf);
*(size_t*)&ppm->Sys_FloatTime = (size_t)GetOriginalFuncAddrOrDefault("Sys_FloatTime", (void *)Sys_FloatTime);
*(size_t*)&ppm->PM_StuckTouch = (size_t)GetOriginalFuncAddrOrDefault("PM_StuckTouch", (void *)PM_StuckTouch);
*(size_t*)&ppm->PM_PointContents = (size_t)GetOriginalFuncAddrOrDefault("PM_PointContents", (void *)PM_PointContents);
*(size_t*)&ppm->PM_TruePointContents = (size_t)GetOriginalFuncAddrOrDefault("PM_TruePointContents", (void *)PM_TruePointContents);
*(size_t*)&ppm->PM_HullPointContents = (size_t)GetOriginalFuncAddrOrDefault("PM_HullPointContents", (void *)PM_HullPointContents);
*(size_t*)&ppm->PM_PlayerTrace = (size_t)GetOriginalFuncAddrOrDefault("PM_PlayerTrace", (void *)PM_PlayerTrace);
*(size_t*)&ppm->PM_TraceLine = (size_t)GetOriginalFuncAddrOrDefault("PM_TraceLine", (void *)PM_TraceLine);
*(size_t*)&ppm->PM_TraceModel = (size_t)GetOriginalFuncAddrOrDefault("PM_TraceModel", (void *)PM_TraceModel);
*(size_t*)&ppm->RandomLong = (size_t)GetOriginalFuncAddrOrDefault("RandomLong", (void *)RandomLong);
*(size_t*)&ppm->RandomFloat = (size_t)GetOriginalFuncAddrOrDefault("RandomFloat", (void *)RandomFloat);
*(size_t*)&ppm->PM_GetModelType = (size_t)GetOriginalFuncAddrOrDefault("PM_GetModelType", (void *)PM_GetModelType);
*(size_t*)&ppm->PM_HullForBsp = (size_t)GetOriginalFuncAddrOrDefault("PM_HullForBsp", (void *)PM_HullForBsp);
*(size_t*)&ppm->PM_GetModelBounds = (size_t)GetOriginalFuncAddrOrDefault("PM_GetModelBounds", (void *)PM_GetModelBounds);
*(size_t*)&ppm->COM_FileSize = (size_t)GetOriginalFuncAddrOrDefault("COM_FileSize", (void *)COM_FileSize);
*(size_t*)&ppm->COM_LoadFile = (size_t)GetOriginalFuncAddrOrDefault("COM_LoadFile", (void *)COM_LoadFile);
*(size_t*)&ppm->COM_FreeFile = (size_t)GetOriginalFuncAddrOrDefault("COM_FreeFile", (void *)COM_FreeFile);
*(size_t*)&ppm->memfgets = (size_t)GetOriginalFuncAddrOrDefault("memfgets", (void *)memfgets);
*(size_t*)&ppm->PM_PlayerTraceEx = (size_t)GetOriginalFuncAddrOrDefault("PM_PlayerTraceEx", (void *)PM_PlayerTraceEx);
*(size_t*)&ppm->PM_TestPlayerPositionEx = (size_t)GetOriginalFuncAddrOrDefault("PM_TestPlayerPositionEx", (void *)PM_TestPlayerPositionEx);
*(size_t*)&ppm->PM_TraceLineEx = (size_t)GetOriginalFuncAddrOrDefault("PM_TraceLineEx", (void *)PM_TraceLineEx);
#else
ppm->PM_Info_ValueForKey = Info_ValueForKey;
ppm->PM_Particle = CL_Particle;
ppm->PM_TestPlayerPosition = PM_TestPlayerPosition;
ppm->Con_NPrintf = (void(*)(int idx, char *fmt, ...))Con_NPrintf;
ppm->Con_DPrintf = (void(*)(char *fmt, ...))Con_DPrintf;
ppm->Con_Printf = (void (*)(char *fmt, ...))Con_Printf;
ppm->Sys_FloatTime = Sys_FloatTime;
ppm->PM_StuckTouch = PM_StuckTouch;
ppm->PM_PointContents = PM_PointContents;
ppm->PM_TruePointContents = PM_TruePointContents;
ppm->PM_HullPointContents = PM_HullPointContents;
ppm->PM_PlayerTrace = PM_PlayerTrace;
ppm->PM_TraceLine = PM_TraceLine;
ppm->PM_TraceModel = PM_TraceModel;
ppm->RandomLong = RandomLong;
ppm->RandomFloat = RandomFloat;
ppm->PM_GetModelType = PM_GetModelType;
ppm->PM_HullForBsp = (void *(__cdecl *)(physent_t *, float *))PM_HullForBsp;
ppm->PM_GetModelBounds = PM_GetModelBounds;
ppm->COM_FileSize = COM_FileSize;
ppm->COM_LoadFile = COM_LoadFile;
ppm->COM_FreeFile = COM_FreeFile;
ppm->memfgets = memfgets;
ppm->PM_PlayerTraceEx = PM_PlayerTraceEx;
ppm->PM_TestPlayerPositionEx = PM_TestPlayerPositionEx;
ppm->PM_TraceLineEx = PM_TraceLineEx;
#endif
}