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rehlds/rehlds/engine/sv_upld.h
2015-05-04 22:25:41 +04:00

55 lines
2.2 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef SV_UPLD__H
#define SV_UPLD__H
#ifdef _WIN32
#pragma once
#endif
#include "maintypes.h"
qboolean SV_CheckFile(sizebuf_t *msg, char *filename);
void SV_ClearResourceLists(client_t *cl);
void SV_CreateCustomizationList(client_t *pHost);
void SV_Customization(client_t *pPlayer, resource_t *pResource, qboolean bSkipPlayer);
void SV_RegisterResources(void);
void SV_MoveToOnHandList(resource_t *pResource);
void SV_AddToResourceList(resource_t *pResource, resource_t *pList);
void SV_ClearResourceList(resource_t *pList);
void SV_RemoveFromResourceList(resource_t *pResource);
int SV_EstimateNeededResources(void);
void SV_RequestMissingResourcesFromClients(void);
qboolean SV_UploadComplete(client_t *cl);
void SV_BatchUploadRequest(client_t *cl);
qboolean SV_RequestMissingResources(void);
void SV_ParseResourceList(client_t *pSenderClient);
#endif // SV_UPLD__H