mirror of
https://github.com/rehlds/rehlds.git
synced 2025-01-07 12:35:33 +03:00
55c9a80cde
Added Q_iswprint Added cvar sv_force_ent_intersection for to bypass condition check with SOILID_SLIDEBOX and forced call SV_CheckSphereIntersection
134 lines
5.0 KiB
C
134 lines
5.0 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef WORLD_H
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#define WORLD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "maintypes.h"
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#include "model.h"
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/* <ca280> ../engine/world.h:15 */
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typedef struct areanode_s
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{
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int axis;
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float dist;
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struct areanode_s *children[2];
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link_t trigger_edicts;
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link_t solid_edicts;
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} areanode_t;
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/* <ca2fb> ../engine/world.c:20 */
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typedef struct moveclip_s // TODO: Move it to world.cpp someday
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{
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vec3_t boxmins;
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vec3_t boxmaxs;
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const float *mins;
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const float *maxs;
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vec3_t mins2;
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vec3_t maxs2;
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const float *start;
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const float *end;
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trace_t trace;
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short int type;
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short int ignoretrans;
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edict_t *passedict;
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qboolean monsterClipBrush;
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} moveclip_t;
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typedef dclipnode_t box_clipnodes_t[6];
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typedef mplane_t box_planes_t[6];
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typedef mplane_t beam_planes_t[6];
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#ifdef HOOK_ENGINE
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#define box_hull (*pbox_hull)
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#define beam_hull (*pbeam_hull)
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#define box_clipnodes (*pbox_clipnodes)
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#define box_planes (*pbox_planes)
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#define beam_planes (*pbeam_planes)
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#define sv_areanodes (*psv_areanodes)
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#define sv_numareanodes (*psv_numareanodes)
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#endif // HOOK_ENGINE
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extern hull_t box_hull;
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extern hull_t beam_hull;
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extern box_clipnodes_t box_clipnodes;
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extern box_planes_t box_planes;
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extern beam_planes_t beam_planes;
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extern areanode_t sv_areanodes[32];
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extern int sv_numareanodes;
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extern cvar_t sv_force_ent_intersection;
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/*
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hull_t box_hull;
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hull_t beam_hull;
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dclipnode_t box_clipnodes[6];
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mplane_t box_planes[6];
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mplane_t beam_planes[6];
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*/
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void ClearLink(link_t *l);
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void RemoveLink(link_t *l);
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void InsertLinkBefore(link_t *l, link_t *before);
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NOXREF void InsertLinkAfter(link_t *l, link_t *after);
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void SV_InitBoxHull(void);
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hull_t *SV_HullForBox(const vec_t *mins, const vec_t *maxs);
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NOXREF hull_t *SV_HullForBeam(const vec_t *start, const vec_t *end, const vec_t *size);
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struct hull_s *SV_HullForBsp(edict_t *ent, const vec_t *mins, const vec_t *maxs, vec_t *offset);
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hull_t *SV_HullForEntity(edict_t *ent, const vec_t *mins, const vec_t *maxs, vec_t *offset);
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areanode_t *SV_CreateAreaNode(int depth, vec_t *mins, vec_t *maxs);
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void SV_ClearWorld(void);
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void SV_UnlinkEdict(edict_t *ent);
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void SV_TouchLinks(edict_t *ent, areanode_t *node);
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void SV_FindTouchedLeafs(edict_t *ent, mnode_t *node, int *topnode);
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void SV_LinkEdict(edict_t *ent, qboolean touch_triggers);
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int SV_HullPointContents(hull_t *hull, int num, const vec_t *p);
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int SV_LinkContents(areanode_t *node, const vec_t *pos);
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int SV_PointContents(const vec_t *p);
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edict_t *SV_TestEntityPosition(edict_t *ent);
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qboolean SV_RecursiveHullCheck(hull_t *hull, int num, float p1f, float p2f, const vec_t *p1, const vec_t *p2, trace_t *trace);
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void SV_SingleClipMoveToEntity(edict_t *ent, const vec_t *start, const vec_t *mins, const vec_t *maxs, const vec_t *end, trace_t *trace);
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trace_t SV_ClipMoveToEntity(edict_t *ent, const vec_t *start, const vec_t *mins, const vec_t *maxs, const vec_t *end);
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void SV_ClipToLinks(areanode_t *node, moveclip_t *clip);
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void SV_ClipToWorldbrush(areanode_t *node, moveclip_t *clip);
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void SV_MoveBounds(const vec_t *start, const vec_t *mins, const vec_t *maxs, const vec_t *end, vec_t *boxmins, vec_t *boxmaxs);
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trace_t SV_MoveNoEnts(const vec_t *start, vec_t *mins, vec_t *maxs, const vec_t *end, int type, edict_t *passedict);
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trace_t SV_Move(const vec_t *start, const vec_t *mins, const vec_t *maxs, const vec_t *end, int type, edict_t *passedict, qboolean monsterClipBrush);
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#ifdef REHLDS_OPT_PEDANTIC
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trace_t SV_Move_Point(const vec_t *start, const vec_t *end, int type, edict_t *passedict);
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#endif // REHLDS_OPT_PEDANTIC
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#endif // WORLD_H
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