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mirror of https://github.com/rehlds/rehlds.git synced 2025-03-13 05:50:20 +03:00
rehlds/rehlds/dedicated/msvc/dedicated.vcxproj
Chuvi 70d1c4a79a Selecting correct toolset for VS2013/VS2015.
Probably, VS2017 should be added here too.
2017-03-08 15:55:00 +03:00

180 lines
9.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D49883F3-5C5C-4B9F-B9C7-B31518F228D4}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>HLDSLauncher</RootNamespace>
<ProjectName>dedicated</ProjectName>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140_xp</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '12.0'">v120_xp</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<TargetName>hlds</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<TargetName>hlds</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;LAUNCHER_FIXES;_DEBUG;DEDICATED;_CRT_SECURE_NO_WARNINGS;USE_BREAKPAD_HANDLER;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\src\;$(ProjectDir)..\..\common;$(ProjectDir)..\..\engine;$(ProjectDir)..\..\public;$(ProjectDir)..\..\public\rehlds;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>ws2_32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
<CustomBuildStep>
<Outputs>git.always.run</Outputs>
</CustomBuildStep>
<CustomBuildStep>
<Inputs>git.always.run</Inputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;LAUNCHER_FIXES;NDEBUG;DEDICATED;_CRT_SECURE_NO_WARNINGS;USE_BREAKPAD_HANDLER;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\..\common;$(ProjectDir)..\..\engine;$(ProjectDir)..\..\public;$(ProjectDir)..\..\public\rehlds;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>
</FloatingPointModel>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<OmitFramePointers>true</OmitFramePointers>
<StringPooling>true</StringPooling>
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>ws2_32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Outputs>subversion.always.run</Outputs>
</CustomBuildStep>
<CustomBuildStep>
<Inputs>subversion.always.run</Inputs>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\src\conproc.h" />
<ClInclude Include="..\src\dbg.h" />
<ClInclude Include="..\src\dedicated.h" />
<ClInclude Include="..\src\precompiled.h" />
<ClInclude Include="..\src\sys_ded.h" />
<ClInclude Include="..\src\vgui\vguihelpers.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="dedicated.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\commandline.cpp" />
<ClCompile Include="..\src\conproc.cpp" />
<ClCompile Include="..\src\dbg.cpp" />
<ClCompile Include="..\src\dedicated_exports.cpp" />
<ClCompile Include="..\src\precompiled.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\src\public_amalgamation.cpp" />
<ClCompile Include="..\src\sys_ded.cpp" />
<ClCompile Include="..\src\sys_linux.cpp">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\src\sys_window.cpp" />
<ClCompile Include="..\src\vgui\vguihelpers.cpp" />
</ItemGroup>
<ItemGroup>
<Image Include="icon.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>