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2015-12-13 14:55:07 +04:00
#pragma once
#include "maintypes.h"
#include "interface.h"
class IGameServerData : public IBaseInterface {
public:
virtual ~IGameServerData() { };
virtual void WriteDataRequest(const void *buffer, int bufferSize) = 0;
virtual int ReadDataResponse(void *data, int len) = 0;
};
#define GAMESERVERDATA_INTERFACE_VERSION "GameServerData001"