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Desert Crisis
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@ -8,7 +8,7 @@ const game_modinfo_t g_known_games[] = {
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// Previously enumerated in this sourcefile, the list is now kept in a
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// separate file, generated based on game information stored in a
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// convenient db.
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{ "action", "ahl_i386.so", "ahl.dll", "Action Half-Life" }, // + director's cut [2016]
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{ "action", "ahl_i386.so", "ahl.dll", "Action Half-Life" }, // + director's cut [2016], updated linux binary name
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{ "ag", "ag.so", "ag.dll", "Adrenaline Gamer" }, // .so file by OpenAG fork
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{ "asheep", nullptr, "hl.dll", "Azure Sheep" }, // have no linux binary found!
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{ "bdef", "server.so", "server.dll", "Base Defense" }, // placed in normal dll folder [2017]
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@ -24,8 +24,8 @@ const game_modinfo_t g_known_games[] = {
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{ "cstrike", "cs.so", "mp.dll", "Counter-Strike 1.6" },
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{ "czero", "cs.so", "mp.dll", "Counter-Strike:Condition Zero" },
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{ "czeror", "cz.so", "cz.dll", "Counter-Strike:Condition Zero Deleted Scenes" },
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{ "dcrisis", "dc.so", "dc.dll", "Desert Crisis" },
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{ "decay", nullptr, "decay.dll", "Half-Life: Decay" },
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{ "dcrisis", "dc_i386.so", "dc.dll", "Desert Crisis" }, // updated linux binary name [2010]
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{ "decay", nullptr, "decay.dll", "Half-Life: Decay" }, // have no linux binary!
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{ "dmc", "dmc.so", "dmc.dll", "Deathmatch Classic" },
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{ "dod", "dod.so", "dod.dll", "Day of Defeat" },
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{ "dpb", "pb.i386.so", "pb.dll", "Digital Paintball" },
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