Cleans up some comments

This commit is contained in:
Kyle Kukshtel 2017-08-04 01:56:14 -07:00
parent abea08d046
commit cc4fdd5324

View File

@ -119,7 +119,7 @@ internal void OnLobbyCreatedAPI(LobbyCreated_t callback, bool error)
}
/// <summary>
/// Callback for when lobby is created
/// Callback for when lobby is created. Parameter resolves true when the Lobby was successfully created
/// </summary>
public Action<bool> OnLobbyCreated;
@ -320,7 +320,7 @@ private unsafe void OnLobbyChatMessageRecievedAPI(LobbyChatMsg_t callback, bool
}
/// <summary>
/// Callback to get chat messages.
/// Callback to get chat messages. Use Encoding.UTF8.GetString to retrive the message.
/// </summary>
public Action<ulong, byte[], int> OnChatMessageRecieved;
@ -360,6 +360,8 @@ internal void OnLobbyStateUpdatedAPI(LobbyChatUpdate_t callback, bool error)
/// <summary>
/// Called when the state of the Lobby is somehow shifted. Usually when someone joins or leaves the lobby.
/// The first ulong is the SteamID of the user that initiated the change.
/// The second ulong is the person that was affected
/// </summary>
public Action<MemberStateChange, ulong, ulong> OnLobbyStateChanged;
@ -473,9 +475,9 @@ public void Dispose()
/// <summary>
/// Get an array of all the CSteamIDs in the CurrentLobby.
/// Note that you must be in the Lobby you are trying to request the MemberIDs from
/// Note that you must be in the Lobby you are trying to request the MemberIDs from.
/// Returns an empty array if you aren't in a lobby.
/// </summary>
/// <returns></returns>
public ulong[] GetMemberIDs()
{