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Cleans up some comments
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@ -119,7 +119,7 @@ internal void OnLobbyCreatedAPI(LobbyCreated_t callback, bool error)
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}
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/// <summary>
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/// Callback for when lobby is created
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/// Callback for when lobby is created. Parameter resolves true when the Lobby was successfully created
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/// </summary>
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public Action<bool> OnLobbyCreated;
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@ -320,7 +320,7 @@ private unsafe void OnLobbyChatMessageRecievedAPI(LobbyChatMsg_t callback, bool
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}
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/// <summary>
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/// Callback to get chat messages.
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/// Callback to get chat messages. Use Encoding.UTF8.GetString to retrive the message.
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/// </summary>
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public Action<ulong, byte[], int> OnChatMessageRecieved;
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@ -360,6 +360,8 @@ internal void OnLobbyStateUpdatedAPI(LobbyChatUpdate_t callback, bool error)
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/// <summary>
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/// Called when the state of the Lobby is somehow shifted. Usually when someone joins or leaves the lobby.
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/// The first ulong is the SteamID of the user that initiated the change.
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/// The second ulong is the person that was affected
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/// </summary>
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public Action<MemberStateChange, ulong, ulong> OnLobbyStateChanged;
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@ -473,9 +475,9 @@ public void Dispose()
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/// <summary>
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/// Get an array of all the CSteamIDs in the CurrentLobby.
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/// Note that you must be in the Lobby you are trying to request the MemberIDs from
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/// Note that you must be in the Lobby you are trying to request the MemberIDs from.
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/// Returns an empty array if you aren't in a lobby.
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/// </summary>
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/// <returns></returns>
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public ulong[] GetMemberIDs()
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{
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