mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-07-30 09:01:34 +03:00
Constructors
parent
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```
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No documentation available
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```
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### Methods
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* **void** [[MarkContentCorrupt|Facepunch.Steamworks.App.MarkContentCorrupt]]( **bool** missingFilesOnly )
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9
Facepunch.Steamworks.Auth.Auth1.md
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Facepunch.Steamworks.Auth.Auth1.md
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# Auth1
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## Constructor
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```
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Auth( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Auth|Facepunch.Steamworks.Auth.Auth.1]]( )
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### Methods
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* **Ticket** [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( )
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9
Facepunch.Steamworks.BaseSteamworks.BaseSteamworks1.md
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Facepunch.Steamworks.BaseSteamworks.BaseSteamworks1.md
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# BaseSteamworks1
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## Constructor
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```
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BaseSteamworks( )
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```
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## Summary
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```
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No documentation available
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```
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```
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Implements shared functionality between Steamworks.Client and Steamworks.Server
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```
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### Constructors
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* [[BaseSteamworks|Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1]]( )
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### Methods
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* **void** [[Dispose|Facepunch.Steamworks.BaseSteamworks.Dispose]]( )
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* **void** [[Update|Facepunch.Steamworks.BaseSteamworks.Update]]( )
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9
Facepunch.Steamworks.Client.Client1.md
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Facepunch.Steamworks.Client.Client1.md
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# Client1
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## Constructor
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```
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Client( uint appId )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Client|Facepunch.Steamworks.Client.Client.1]]( **uint** appId )
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### Methods
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* **void** [[Dispose|Facepunch.Steamworks.Client.Dispose]]( )
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* **void** [[Update|Facepunch.Steamworks.Client.Update]]( )
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```
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No documentation available
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```
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### Methods
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* **void** [[ForcePlatform|Facepunch.Steamworks.Config.ForcePlatform]]( **OperatingSystem** os, **Architecture** arch )
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```
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No documentation available
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```
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### Methods
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* **T** [[GetProperty|Facepunch.Steamworks.Definition.GetProperty]]( **string** name )
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* **string** [[GetStringProperty|Facepunch.Steamworks.Definition.GetStringProperty]]( **string** name )
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Facepunch.Steamworks.Editor.Editor1.md
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Facepunch.Steamworks.Editor.Editor1.md
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# Editor1
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## Constructor
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```
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Editor( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Editor|Facepunch.Steamworks.Editor.Editor.1]]( )
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### Methods
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* **void** [[Delete|Facepunch.Steamworks.Editor.Delete]]( )
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* **void** [[Publish|Facepunch.Steamworks.Editor.Publish]]( )
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Facepunch.Steamworks.Filter.Filter1.md
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Facepunch.Steamworks.Filter.Filter1.md
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# Filter1
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## Constructor
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```
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Filter( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Filter|Facepunch.Steamworks.Filter.Filter.1]]( )
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### Methods
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* **void** [[Add|Facepunch.Steamworks.Filter.Add]]( **string** k, **string** v )
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```
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No documentation available
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```
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### Methods
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* **SteamFriend** [[Get|Facepunch.Steamworks.Friends.Get]]( **ulong** steamid )
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* **Image** [[GetAvatar|Facepunch.Steamworks.Friends.GetAvatar]]( **AvatarSize** size, **ulong** steamid )
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9
Facepunch.Steamworks.Image.Image1.md
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Facepunch.Steamworks.Image.Image1.md
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# Image1
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## Constructor
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```
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Image( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Image|Facepunch.Steamworks.Image.Image.1]]( )
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### Methods
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* **Color** [[GetPixel|Facepunch.Steamworks.Image.GetPixel]]( **int** x, **int** y )
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```
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No documentation available
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```
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### Methods
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* **Definition** [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( **int** id )
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* **Result** [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( **byte[]** data, **int** dataLength )
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9
Facepunch.Steamworks.Item.Item1.md
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Facepunch.Steamworks.Item.Item1.md
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# Item1
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## Constructor
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```
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Item( ulong Id, Workshop workshop )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Item|Facepunch.Steamworks.Item.Item.1]]( **ulong** Id, **Workshop** workshop )
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### Methods
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* **void** [[Download|Facepunch.Steamworks.Item.Download]]( **bool** highPriority )
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* **Editor** [[Edit|Facepunch.Steamworks.Item.Edit]]( )
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```
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No documentation available
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```
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### Methods
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* **void** [[Dispose|Facepunch.Steamworks.Networking.Dispose]]( )
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* **bool** [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( **ulong** steamid, **byte[]** data, **int** length, **SendType** eP2PSendType, **int** nChannel )
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9
Facepunch.Steamworks.Overlay.Overlay1.md
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Facepunch.Steamworks.Overlay.Overlay1.md
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# Overlay1
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## Constructor
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```
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Overlay( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Overlay|Facepunch.Steamworks.Overlay.Overlay.1]]( )
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### Methods
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* **void** [[AcceptFriendRequest|Facepunch.Steamworks.Overlay.AcceptFriendRequest]]( **ulong** steamid )
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* **void** [[AddFriend|Facepunch.Steamworks.Overlay.AddFriend]]( **ulong** steamid )
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Facepunch.Steamworks.Query.Query1.md
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Facepunch.Steamworks.Query.Query1.md
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# Query1
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## Constructor
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```
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Query( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Query|Facepunch.Steamworks.Query.Query.1]]( )
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### Methods
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* **void** [[Block|Facepunch.Steamworks.Query.Block]]( )
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* **void** [[Dispose|Facepunch.Steamworks.Query.Dispose]]( )
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```
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No documentation available
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```
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### Methods
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* **void** [[Dispose|Facepunch.Steamworks.Request.Dispose]]( )
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```
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No documentation available
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```
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### Methods
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* **bool** [[Block|Facepunch.Steamworks.Result.Block]]( **float** maxWait )
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* **void** [[Dispose|Facepunch.Steamworks.Result.Dispose]]( )
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```
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No documentation available
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```
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### Methods
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* **void** [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( )
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9
Facepunch.Steamworks.Server.Server1.md
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Facepunch.Steamworks.Server.Server1.md
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# Server1
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## Constructor
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```
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Server( )
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```
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## Summary
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```
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No documentation available
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```
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10
Facepunch.Steamworks.Server.Server2.md
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Facepunch.Steamworks.Server.Server2.md
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# Server2
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## Constructor
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```
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Server( uint appId, uint IpAddress, UInt16 GamePort, bool Secure, string VersionString )
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```
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## Summary
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```
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Initialize a server - query port will use the same as GamePort (MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE)
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This means you'll need to detect and manually process and reply to server queries.
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```
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Game servers offer a limited amount of Steam functionality - and don't require the Steam client.
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```
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### Constructors
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* [[Server|Facepunch.Steamworks.Server.Server.1]]( )
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### Methods
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* **void** [[FetchRules|Facepunch.Steamworks.Server.FetchRules]]( )
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```
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No documentation available
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```
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### Methods
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* **void** [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( **ulong** steamid )
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* **bool** [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( **byte[]** data, **ulong** steamid )
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9
Facepunch.Steamworks.ServerList.ServerList1.md
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Facepunch.Steamworks.ServerList.ServerList1.md
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# ServerList1
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## Constructor
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```
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ServerList( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[ServerList|Facepunch.Steamworks.ServerList.ServerList.1]]( )
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### Methods
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* **void** [[AddToFavourite|Facepunch.Steamworks.ServerList.AddToFavourite]]( **Server** server )
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* **void** [[AddToHistory|Facepunch.Steamworks.ServerList.AddToHistory]]( **Server** server )
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```
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If you're manually processing the server queries, you should use this class.
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```
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### Methods
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* **bool** [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( **Packet&** packet )
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* **void** [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( **byte[]** data, **int** size, **uint** address, **UInt16** port )
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Allows getting and setting stats on users from the gameserver. These stats
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should have been set up on the Steamworks website for your app.
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```
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### Methods
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* **void** [[Commit|Facepunch.Steamworks.ServerStats.Commit]]( **ulong** steamid, **Action\<bool\>** Callback )
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* **float** [[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]( **ulong** steamid, **string** name, **float** defaultValue )
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```
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No documentation available
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```
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### Methods
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* **float** [[GetFloat|Facepunch.Steamworks.Stats.GetFloat]]( **string** name )
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* **double** [[GetGlobalFloat|Facepunch.Steamworks.Stats.GetGlobalFloat]]( **string** name )
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9
Facepunch.Steamworks.SteamFriend.SteamFriend1.md
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9
Facepunch.Steamworks.SteamFriend.SteamFriend1.md
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# SteamFriend1
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## Constructor
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```
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SteamFriend( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[SteamFriend|Facepunch.Steamworks.SteamFriend.SteamFriend.1]]( )
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### Methods
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* **void** [[Refresh|Facepunch.Steamworks.SteamFriend.Refresh]]( )
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9
Facepunch.Steamworks.Ticket.Ticket1.md
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9
Facepunch.Steamworks.Ticket.Ticket1.md
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# Ticket1
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## Constructor
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```
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Ticket( )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Ticket|Facepunch.Steamworks.Ticket.Ticket.1]]( )
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### Methods
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* **void** [[Cancel|Facepunch.Steamworks.Ticket.Cancel]]( )
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* **void** [[Dispose|Facepunch.Steamworks.Ticket.Dispose]]( )
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9
Facepunch.Steamworks.Voice.Voice1.md
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9
Facepunch.Steamworks.Voice.Voice1.md
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# Voice1
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## Constructor
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```
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Voice( Client client )
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```
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## Summary
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```
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No documentation available
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```
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```
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No documentation available
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```
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### Constructors
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* [[Voice|Facepunch.Steamworks.Voice.Voice.1]]( **Client** client )
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### Methods
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* **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **byte[]** input, **MemoryStream** output, **uint** samepleRate )
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* **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **IntPtr** input, **int** inputoffset, **int** inputsize, **MemoryStream** output, **uint** samepleRate )
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Generally there's no need to compress and decompress your uploads, so you should
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usually be able to use the content straight from the destination folder.
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```
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### Methods
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* **Editor** [[CreateItem|Facepunch.Steamworks.Workshop.CreateItem]]( **ItemType** type )
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* **Query** [[CreateQuery|Facepunch.Steamworks.Workshop.CreateQuery]]( )
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Loading…
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Reference in New Issue
Block a user