Hide fields/properties if none exist

Garry Newman 2016-11-09 10:52:00 +00:00
parent c9501cd1fb
commit ffd8176887
18 changed files with 0 additions and 52 deletions

@ -10,5 +10,3 @@ No documentation available
### Properties
* **int** [[BuildId|Facepunch.Steamworks.App.BuildId]]
### Fields

@ -10,7 +10,3 @@ No documentation available
### Methods
* **Ticket** [[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]( )
### Properties
### Fields

@ -19,5 +19,3 @@ Implements shared functionality between Steamworks.Client and Steamworks.Server
* **bool** [[IsValid|Facepunch.Steamworks.BaseSteamworks.IsValid]]
* **Networking** [[Networking|Facepunch.Steamworks.BaseSteamworks.Networking]]
* **Workshop** [[Workshop|Facepunch.Steamworks.BaseSteamworks.Workshop]]
### Fields

@ -29,5 +29,3 @@ No documentation available
* **string** [[Username|Facepunch.Steamworks.Client.Username]]
* **Voice** [[Voice|Facepunch.Steamworks.Client.Voice]]
* **Workshop** [[Workshop|Facepunch.Steamworks.Client.Workshop]]
### Fields

@ -10,5 +10,3 @@ No documentation available
### Properties
* **bool** [[UseThisCall|Facepunch.Steamworks.Config.UseThisCall]]
### Fields

@ -15,5 +15,3 @@ No documentation available
* **IEnumerable\<SteamFriend\>** [[All|Facepunch.Steamworks.Friends.All]]
* **IEnumerable\<SteamFriend\>** [[AllBlocked|Facepunch.Steamworks.Friends.AllBlocked]]
* **IEnumerable\<SteamFriend\>** [[AllFriends|Facepunch.Steamworks.Friends.AllFriends]]
### Fields

@ -18,5 +18,3 @@ No documentation available
* **bool** [[IsError|Facepunch.Steamworks.Image.IsError]]
* **bool** [[IsLoaded|Facepunch.Steamworks.Image.IsLoaded]]
* **int** [[Width|Facepunch.Steamworks.Image.Width]]
### Fields

@ -15,8 +15,6 @@ No documentation available
* **float** [[PriceCategoryToFloat|Facepunch.Steamworks.Inventory.PriceCategoryToFloat]]( **string** price )
* **void** [[Refresh|Facepunch.Steamworks.Inventory.Refresh]]( )
### Properties
### Fields
* **Action** [[OnUpdate|Facepunch.Steamworks.Inventory.OnUpdate]]
* **Item[]** [[Items|Facepunch.Steamworks.Inventory.Items]]

@ -10,8 +10,6 @@ No documentation available
* **bool** [[SendP2PPacket|Facepunch.Steamworks.Networking.SendP2PPacket]]( **ulong** steamid, **byte[]** data, **int** length, **SendType** eP2PSendType, **int** nChannel )
* **void** [[SetListenChannel|Facepunch.Steamworks.Networking.SetListenChannel]]( **int** ChannelId, **bool** Listen )
### Properties
### Fields
* **Action\<ulong, MemoryStream, int\>** [[OnP2PData|Facepunch.Steamworks.Networking.OnP2PData]]
* **Func\<ulong, bool\>** [[OnIncomingConnection|Facepunch.Steamworks.Networking.OnIncomingConnection]]

@ -20,7 +20,3 @@ No documentation available
* **void** [[OpenUrl|Facepunch.Steamworks.Overlay.OpenUrl]]( **string** url )
* **void** [[OpenUserPage|Facepunch.Steamworks.Overlay.OpenUserPage]]( **string** name, **ulong** steamid )
* **void** [[RemoveFriend|Facepunch.Steamworks.Overlay.RemoveFriend]]( **ulong** steamid )
### Properties
### Fields

@ -7,7 +7,3 @@ No documentation available
### Methods
* **void** [[Trigger|Facepunch.Steamworks.Screenshots.Trigger]]( )
### Properties
### Fields

@ -38,5 +38,3 @@ Game servers offer a limited amount of Steam functionality - and don't require t
* **string** [[ServerName|Facepunch.Steamworks.Server.ServerName]]
* **ServerStats** [[Stats|Facepunch.Steamworks.Server.Stats]]
* **Workshop** [[Workshop|Facepunch.Steamworks.Server.Workshop]]
### Fields

@ -9,7 +9,5 @@ No documentation available
* **void** [[EndSession|Facepunch.Steamworks.ServerAuth.EndSession]]( **ulong** steamid )
* **bool** [[StartSession|Facepunch.Steamworks.ServerAuth.StartSession]]( **byte[]** data, **ulong** steamid )
### Properties
### Fields
* **Action\<ulong, ulong, Status\>** [[OnAuthChange|Facepunch.Steamworks.ServerAuth.OnAuthChange]]

@ -18,7 +18,3 @@ No documentation available
* **bool** [[IsFavourite|Facepunch.Steamworks.ServerList.IsFavourite]]( **Server** server )
* **void** [[RemoveFromFavourite|Facepunch.Steamworks.ServerList.RemoveFromFavourite]]( **Server** server )
* **void** [[RemoveFromHistory|Facepunch.Steamworks.ServerList.RemoveFromHistory]]( **Server** server )
### Properties
### Fields

@ -8,7 +8,3 @@ If you're manually processing the server queries, you should use this class.
### Methods
* **bool** [[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]( **Packet&** packet )
* **void** [[Handle|Facepunch.Steamworks.ServerQuery.Handle]]( **byte[]** data, **int** size, **uint** address, **UInt16** port )
### Properties
### Fields

@ -13,7 +13,3 @@ should have been set up on the Steamworks website for your app.
* **void** [[Refresh|Facepunch.Steamworks.ServerStats.Refresh]]( **ulong** steamid, **Action\<bool\>** Callback )
* **bool** [[Set|Facepunch.Steamworks.ServerStats.Set]]( **ulong** steamid, **string** name, **int** stat )
* **bool** [[Set|Facepunch.Steamworks.ServerStats.Set]]( **ulong** steamid, **string** name, **float** stat )
### Properties
### Fields

@ -12,7 +12,3 @@ No documentation available
* **int** [[GetInt|Facepunch.Steamworks.Stats.GetInt]]( **string** name )
* **void** [[UpdateGlobalStats|Facepunch.Steamworks.Stats.UpdateGlobalStats]]( **int** days )
* **void** [[UpdateStats|Facepunch.Steamworks.Stats.UpdateStats]]( )
### Properties
### Fields

@ -18,7 +18,3 @@ usually be able to use the content straight from the destination folder.
* **void** [[Dispose|Facepunch.Steamworks.Workshop.Dispose]]( )
* **Editor** [[EditItem|Facepunch.Steamworks.Workshop.EditItem]]( **ulong** itemId )
* **Item** [[GetItem|Facepunch.Steamworks.Workshop.GetItem]]( **ulong** itemid )
### Properties
### Fields