New entity trigger_bomb_reset (#796)

* Init

* Implementation

* Add `trigger_bomb_reset` to `.fgd`

* Set CC4 position on CC4::AttachToPlayer()

* move to `addons/trigger_bomb_reset`

* rename method & member

* CTriggerBombReset: Add `SetUse()`
This commit is contained in:
Sergey Shorokhov 2022-12-18 00:17:02 +03:00 committed by GitHub
parent 7caf748a61
commit 5dec3bad32
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 149 additions and 2 deletions

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@ -228,6 +228,7 @@ set(GAMEDLL_SRCS
"dlls/API/CSPlayerItem.cpp"
"dlls/addons/item_airbox.cpp"
"dlls/addons/point_command.cpp"
"dlls/addons/trigger_bomb_reset.cpp"
"dlls/addons/trigger_random.cpp"
"dlls/addons/trigger_setorigin.cpp"
"dlls/wpn_shared/wpn_ak47.cpp"

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@ -0,0 +1,39 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "precompiled.h"
LINK_ENTITY_TO_CLASS(trigger_bomb_reset, CTriggerBombReset, CCSTriggerBombReset)
void CTriggerBombReset::Spawn()
{
InitTrigger();
SetTouch(&CTriggerBombReset::Touch);
SetUse(&CTriggerBombReset::ToggleUse);
}
void CTriggerBombReset::Touch(CBaseEntity *pOther)
{
CWeaponBox *pWeaponBox = dynamic_cast<CWeaponBox *>(pOther);
if (pWeaponBox && pWeaponBox->m_bIsBomb)
{
// If the bomb touches this trigger, tell it to reset to its last known valid position.
pWeaponBox->ResetToLastValidPlayerHeldC4Position();
}
}

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@ -0,0 +1,28 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#pragma once
#include "triggers.h"
class CTriggerBombReset: public CBaseTrigger
{
public:
virtual void Spawn();
virtual void Touch(CBaseEntity *pOther);
};

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@ -8028,6 +8028,7 @@ CBaseEntity *EXT_FUNC CBasePlayer::__API_HOOK(DropPlayerItem)(const char *pszIte
pWeaponBox->m_bIsBomb = true;
pWeaponBox->SetThink(&CWeaponBox::BombThink);
pWeaponBox->pev->nextthink = gpGlobals->time + 1.0f;
pWeaponBox->SetLastValidHeldC4Position(((CC4 *)pWeapon)->GetLastValidHeldPosition());
if (TheCSBots())
{

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@ -2181,6 +2181,24 @@ void CWeaponBox::SetObjectCollisionBox()
pev->absmax = pev->origin + Vector(16, 16, 16);
}
void CWeaponBox::ResetToLastValidPlayerHeldC4Position()
{
if (pev->origin == m_vecLastValidPlayerHeldC4Position)
{
return;
}
Vector const vecResetPos = m_vecLastValidPlayerHeldC4Position + Vector(0.0f, 0.0f, 8.0f);
Vector const angResetAng = Vector(0.0f, RANDOM_FLOAT(0.0f, 360.0f), 0.0f);
// Teleport
pev->velocity = Vector(0.0f, 0.0f, 0.0f);
pev->movetype = MOVETYPE_NONE;
pev->flags |= FL_ONGROUND;
pev->angles = angResetAng;
UTIL_SetOrigin(pev, vecResetPos);
}
char *CArmoury::m_ItemModels[] = {
"models/w_mp5.mdl",
"models/w_tmp.mdl",

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@ -483,6 +483,9 @@ public:
void SetModel_OrigFunc(const char *pszModelName);
#endif
void SetLastValidHeldC4Position(const Vector &vecPositon) { m_vecLastValidPlayerHeldC4Position = vecPositon; }
void ResetToLastValidPlayerHeldC4Position();
public:
static TYPEDESCRIPTION m_SaveData[];
@ -491,6 +494,9 @@ public:
int m_rgAmmo[MAX_AMMO_SLOTS];
int m_cAmmoTypes;
bool m_bIsBomb;
private:
Vector m_vecLastValidPlayerHeldC4Position;
};
@ -843,6 +849,7 @@ private:
const float C4_MAX_SPEED = 250.0f;
const float C4_ARMING_ON_TIME = 3.0f;
constexpr float WEAPON_C4_UPDATE_LAST_VALID_PLAYER_HELD_POSITION_INTERVAL = 0.2f;
enum c4_e
{
@ -862,6 +869,8 @@ public:
virtual int GetItemInfo(ItemInfo *p);
virtual BOOL Deploy();
virtual void Holster(int skiplocal);
virtual void AttachToPlayer(CBasePlayer* pPlayer);
virtual void Think();
virtual float GetMaxSpeed();
virtual int iItemSlot() { return C4_SLOT; }
virtual void PrimaryAttack();
@ -875,6 +884,8 @@ public:
#endif
}
Vector GetLastValidHeldPosition() const { return m_vecLastValidPlayerHeldPosition; }
public:
bool m_bStartedArming;
bool m_bBombPlacedAnimation;
@ -882,6 +893,7 @@ public:
private:
bool m_bHasShield;
Vector m_vecLastValidPlayerHeldPosition;
};

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@ -382,3 +382,37 @@ float CC4::GetMaxSpeed()
return C4_MAX_SPEED;
}
void CC4::AttachToPlayer(CBasePlayer* pPlayer)
{
CBasePlayerWeapon::AttachToPlayer(pPlayer);
#ifdef REGAMEDLL_ADD
SetThink(&CC4::Think);
pev->nextthink = gpGlobals->time + WEAPON_C4_UPDATE_LAST_VALID_PLAYER_HELD_POSITION_INTERVAL;
if (pPlayer->IsPlayer() && pPlayer->IsAlive())
{
entvars_t* pevPlayer = pPlayer->pev;
m_vecLastValidPlayerHeldPosition = pevPlayer->origin + pevPlayer->mins;
}
#endif
}
void CC4::Think()
{
#ifdef REGAMEDLL_ADD
pev->nextthink = gpGlobals->time + WEAPON_C4_UPDATE_LAST_VALID_PLAYER_HELD_POSITION_INTERVAL;
// If the bomb is held by an alive player standing on the ground, then we can use this
// position as the last known valid position to respawn the bomb if it gets reset.
if (m_pPlayer && m_pPlayer->IsPlayer() && m_pPlayer->IsAlive() && (m_pPlayer->pev->flags & FL_ONGROUND))
{
entvars_t* pevPlayer = m_pPlayer->pev;
m_vecLastValidPlayerHeldPosition = pevPlayer->origin + pevPlayer->mins;
}
#else
CBasePlayerWeapon::Think();
#endif
}

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@ -2272,6 +2272,10 @@
]
]
@SolidClass base(Trigger) = trigger_bomb_reset : "Trigger bomb reset"
[
]
// Function entities
@SolidClass = func_bomb_target : "Bomb target zone"
[

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Play|Win32">
@ -25,6 +25,7 @@
<ItemGroup>
<ClCompile Include="..\dlls\addons\item_airbox.cpp" />
<ClCompile Include="..\dlls\addons\point_command.cpp" />
<ClCompile Include="..\dlls\addons\trigger_bomb_reset.cpp" />
<ClCompile Include="..\dlls\addons\trigger_random.cpp" />
<ClCompile Include="..\dlls\addons\trigger_setorigin.cpp" />
<ClCompile Include="..\dlls\airtank.cpp" />
@ -616,6 +617,7 @@
<ClInclude Include="..\dlls\activity.h" />
<ClInclude Include="..\dlls\addons\item_airbox.h" />
<ClInclude Include="..\dlls\addons\point_command.h" />
<ClInclude Include="..\dlls\addons\trigger_bomb_reset.h" />
<ClInclude Include="..\dlls\addons\trigger_random.h" />
<ClInclude Include="..\dlls\addons\trigger_setorigin.h" />
<ClInclude Include="..\dlls\airtank.h" />

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="engine">
@ -549,6 +549,9 @@
<ClCompile Include="..\dlls\addons\point_command.cpp">
<Filter>dlls\addons</Filter>
</ClCompile>
<ClCompile Include="..\dlls\addons\trigger_bomb_reset.cpp">
<Filter>dlls\addons</Filter>
</ClCompile>
<ClCompile Include="..\public\FileSystem.cpp">
<Filter>public</Filter>
</ClCompile>
@ -1049,5 +1052,8 @@
<ClInclude Include="..\dlls\addons\point_command.h">
<Filter>dlls\addons</Filter>
</ClInclude>
<ClInclude Include="..\dlls\addons\trigger_bomb_reset.h">
<Filter>dlls\addons</Filter>
</ClInclude>
</ItemGroup>
</Project>

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@ -213,6 +213,7 @@ class CCSChangeLevel: public CCSTrigger {};
class CCSLadder: public CCSTrigger {};
class CCSTriggerPush: public CCSTrigger {};
class CCSTriggerTeleport: public CCSTrigger {};
class CCSTriggerBombReset: public CCSTrigger {};
class CCSBuyZone: public CCSTrigger {};
class CCSBombTarget: public CCSTrigger {};
class CCSHostageRescue: public CCSTrigger {};

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@ -134,6 +134,7 @@ using FloatRef = float;
#include "addons/trigger_setorigin.h"
#include "addons/trigger_random.h"
#include "addons/point_command.h"
#include "addons/trigger_bomb_reset.h"
// Tutor
#include "tutor.h"