ReGameDLL_CS/regamedll/pm_shared
Alibek Omarov f529673ee5 Add client specific variables (#48)
Referring to HLSDK, pm_shared compiles with server and client both, so I added client specific variables and it don't errors when compiling it with CLIENT_DLL macro enabled.
2016-07-04 03:45:36 +07:00
..
pm_debug.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
pm_debug.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
pm_defs.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
pm_info.h Added initial files project 2015-06-30 15:46:07 +06:00
pm_materials.h Added initial files project 2015-06-30 15:46:07 +06:00
pm_math.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
pm_math.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
pm_movevars.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
pm_shared.cpp Add client specific variables (#48) 2016-07-04 03:45:36 +07:00
pm_shared.h Added api hooks gamerules functions 2016-05-18 20:09:14 +06:00