amxmodx/dlls/engine/amxxapi.cpp

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#include "engine.h"
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BOOL CheckForPublic(const char *publicname);
edict_t *g_player_edicts[33];
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int AmxStringToEngine(AMX *amx, cell param, int &len)
{
char *szString = MF_GetAmxString(amx, param, 0, &len);
return ALLOC_STRING(szString);
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}
void OnAmxxAttach()
{
pfnTouchForward = 0;
pfnThinkForward = 0;
PlayerPreThinkForward = 0;
PlayerPostThinkForward = 0;
ClientKillForward = 0;
CmdStartForward = 0;
StartFrameForward = 0;
MF_AddNatives(msg_Natives);
MF_AddNatives(ent_Natives);
MF_AddNatives(engine_Natives);
MF_AddNatives(global_Natives);
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.bLights = false;
glinfo.fNextLights = 0;
glinfo.bCheckLights = false;
}
void OnPluginsLoaded()
{
g_CameraCount=0;
pfnThinkForward = MF_RegisterForward("pfn_think", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE); // done
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE); // done
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE); // done
CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
StartFrameForward = MF_RegisterForward("server_frame", ET_IGNORE, FP_DONE); // done
DispatchKeyForward = MF_RegisterForward("pfn_keyvalue", ET_STOP, FP_CELL, FP_DONE); // done
PlaybackForward = MF_RegisterForward("pfn_playbackevent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // done
SpawnForward = MF_RegisterForward("pfn_spawn", ET_IGNORE, FP_CELL, FP_DONE); // done
pfnTouchForward = MF_RegisterForward("pfn_touch", ET_STOP, FP_CELL, FP_CELL, FP_DONE); // done
VexdTouchForward = MF_RegisterForward("vexd_pfntouch", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); // done
VexdServerForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE); // done
// Reset all standard engine callbacks
// These will be reset through native calls, if need be
g_pFunctionTable->pfnAddToFullPack=NULL;
g_pFunctionTable->pfnKeyValue=NULL;
if (CheckForPublic("pfn_keyvalue"))
g_pFunctionTable->pfnKeyValue=KeyValue;
g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
if (CheckForPublic("pfn_playbackevent"))
g_pengfuncsTable->pfnPlaybackEvent=PlaybackEvent;
g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
if (CheckForPublic("client_PreThink"))
g_pFunctionTable->pfnPlayerPreThink=PlayerPreThink;
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g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
if (CheckForPublic("client_PostThink"))
g_pFunctionTable->pfnPlayerPostThink=PlayerPostThink_Post;
g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
if (CheckForPublic("pfn_spawn"))
g_pFunctionTable->pfnSpawn=Spawn;
g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
if (CheckForPublic("client_kill"))
g_pFunctionTable->pfnClientKill=ClientKill;
g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse"
if (CheckForPublic("client_impulse"))
g_pFunctionTable->pfnCmdStart=CmdStart;
g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
if (CheckForPublic("pfn_think"))
g_pFunctionTable->pfnThink=Think;
g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
if (CheckForPublic("server_frame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
if (CheckForPublic("ServerFrame"))
g_pFunctionTable->pfnStartFrame=StartFrame;
g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
if (CheckForPublic("pfn_touch"))
g_pFunctionTable->pfnTouch=pfnTouch;
if (CheckForPublic("vexd_pfntouch"))
g_pFunctionTable->pfnTouch=pfnTouch;
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}
qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
{
if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false);
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
RETURN_META_VALUE(MRES_IGNORED, bListen);
}
int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
if(ent == host) {
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
ent->v.rendermode = kRenderTransTexture;
ent->v.renderamt = 100;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
}
}
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
ent->v.rendermode = plinfo[ENTINDEX(ent)].iRenderMode;
ent->v.renderamt = plinfo[ENTINDEX(ent)].fRenderAmt;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ClientDisconnect(edict_t *pEntity)
{
int id = ENTINDEX(pEntity);
if (plinfo[ENTINDEX(pEntity)].iViewType != CAMERA_NONE) // Verify that they were originally in a modified view
{
g_CameraCount--;
if (g_CameraCount < 0)
g_CameraCount=0;
if (g_CameraCount==0) // Reset the AddToFullPack pointer if there's no more cameras in use...
g_pFunctionTable->pfnAddToFullPack=NULL;
}
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].iRenderMode = 0;
plinfo[id].fRenderAmt = 0;
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
int id = ENTINDEX(pEntity);
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].pViewEnt = NULL;
plinfo[id].iRenderMode = 0;
plinfo[id].fRenderAmt = 0;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerDeactivate()
{
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.bLights = false;
glinfo.fNextLights = 0;
Msg.clear();
register int i = 0;
for (i=0; i<256; i++) {
msgHooks[i] = 0;
msgBlocks[i] = 0;
}
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Touches.clear();
Impulses.clear();
Thinks.clear();
// Reset all forwarding function tables (so that forwards won't be called before plugins are initialized)
g_pFunctionTable->pfnAddToFullPack=NULL;
g_pFunctionTable->pfnKeyValue=NULL;
g_pengfuncsTable->pfnPlaybackEvent=NULL; // "pfn_playbackevent"
g_pFunctionTable->pfnPlayerPreThink=NULL; // "client_PreThink"
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g_pFunctionTable_Post->pfnPlayerPostThink=NULL; // "client_PostThink"
g_pFunctionTable->pfnSpawn=NULL; // "pfn_spawn"
g_pFunctionTable->pfnClientKill=NULL; // "client_kill"
g_pFunctionTable->pfnCmdStart=NULL; // "client_impulse","register_impulse"
g_pFunctionTable->pfnThink=NULL; // "pfn_think", "register_think"
g_pFunctionTable->pfnStartFrame=NULL; // "server_frame","ServerFrame"
g_pFunctionTable->pfnTouch=NULL; // "pfn_touch","vexd_pfntouch"
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RETURN_META(MRES_IGNORED);
}
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void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
for(int f = 1; f <= gpGlobals->maxClients;f++)
g_player_edicts[f]=pEdictList + f;
Msg.clear();
register int i = 0;
for (i=0; i<256; i++) {
msgHooks[i] = 0;
msgBlocks[i] = 0;
}
RETURN_META(MRES_IGNORED);
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}
void LightStyle(int style, char *val) {
if (!style) {
memset(glinfo.szRealLights, 0x0, 128);
memcpy(glinfo.szRealLights, val, strlen(val));
}
RETURN_META(MRES_IGNORED);
}
BOOL CheckForPublic(const char *publicname)
{
AMX* amx;
char blah[64];
strncpy(blah,publicname,63);
int iFunctionIndex;
int i=0;
// Loop through all running scripts
while((amx=MF_GetScriptAmx(i++))!=NULL)
{
// Scan for public
if (MF_AmxFindPublic(amx, blah, &iFunctionIndex) == AMX_ERR_NONE)
{
// Public was found.
return TRUE;
}
}
return FALSE; // no public found in any loaded script
}