amxmodx/plugins/include/fun.inc

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Fun Functions
//
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#if defined _fun_included
#endinput
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#endif
#define _fun_included
#pragma reqlib fun
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib fun
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#endif
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/* Returns 1 if receiver hears sender via voice communication. */
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native get_client_listen(receiver, sender);
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/* Sets who can listen who. Function returns 0
* if for some reasons this setting can't be done. */
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native set_client_listen(receiver, sender, listen);
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/* Sets player godmode. If you want to disable godmode set only first parameter. */
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native set_user_godmode(index, godmode = 0);
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/* Returns 1 if godmode is set. */
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native get_user_godmode(index);
/* Sets player armor. */
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native set_user_armor(index, armor);
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/* Sets player health. */
native set_user_health(index, health);
/* Move player to origin. */
native set_user_origin(index, const origin[3]);
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/* Sets player rendering mode. */
native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
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/* Gives item to player, name of item can start
* with weapon_, ammo_ and item_. This event
* is announced with proper message to all players. */
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native give_item(index, const item[]);
/* Sets hit zones for player.
* Parts of body are as bits:
* 1 - generic
* 2 - head
* 4 - chest
* 8 - stomach
* 16 - left arm
* 32 - right arm
* 64 - left leg
* 128 - right leg */
native set_user_hitzones(index = 0, target = 0, body = 255);
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/* Get user hitzones. */
native get_user_hitzones(index, target);
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/* Sets users max. speed. */
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native set_user_maxspeed(index, Float:speed = -1.0);
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/* Returns users max. speed. */
native Float:get_user_maxspeed(index);
/* Sets users gravity. */
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native set_user_gravity(index, Float:gravity = 1.0);
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/* Returns users gravity. */
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native Float:get_user_gravity(index);
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/* Spawns entity. */
native spawn(index);
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/* Sets player noclip. If you want to disable noclip set only first parameter. */
native set_user_noclip(index, noclip = 0);
/* Returns 1 if noclip is set. */
native get_user_noclip(index);
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/* Returns 1 if player has silent footsteps, 0 if footsteps are set to normal */
native get_user_footsteps(index);
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/* Gives player silent footsteps.
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
/* Strips all weapons from user. */
native strip_user_weapons(index);
/* Sets player frags. */
native set_user_frags(index, frags);