phew... updated to include old tsfun stuffs

This commit is contained in:
David Anderson 2006-02-26 08:11:25 +00:00
parent d9f9c5256a
commit b968f437ca
7 changed files with 281 additions and 30 deletions

View File

@ -36,13 +36,15 @@
// class CPlayer // class CPlayer
// ***************************************************** // *****************************************************
void CPlayer::Disconnect(){ void CPlayer::Disconnect()
{
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return; return;
rank->updatePosition( &life ); rank->updatePosition( &life );
ingame = false; ingame = false;
} }
void CPlayer::PutInServer(){ void CPlayer::PutInServer()
{
restartStats(); restartStats();
ingame = true; ingame = true;
@ -74,7 +76,8 @@ void CPlayer::PutInServer(){
if ( ( rank = g_rank.findEntryInRank( unique , name ) ) == 0 ) if ( ( rank = g_rank.findEntryInRank( unique , name ) ) == 0 )
ingame = false; ingame = false;
} }
void CPlayer::Connect( const char* ippp ){ void CPlayer::Connect(const char* ippp)
{
strcpy(ip,ippp); strcpy(ip,ippp);
} }
@ -96,7 +99,8 @@ void CPlayer::Init( int pi, edict_t* pe )
ingame = false; ingame = false;
} }
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk)
{
if ( ignoreBots(pEdict,pVictim->pEdict) ) if ( ignoreBots(pEdict,pVictim->pEdict) )
return; return;
@ -144,7 +148,8 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
life.tks += ttk; life.tks += ttk;
} }
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){ void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody)
{
if ( ignoreBots(pEdict,pVictim->pEdict) ) if ( ignoreBots(pEdict,pVictim->pEdict) )
return; return;
@ -183,7 +188,8 @@ void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
life.bodyHits[bbody]++; life.bodyHits[bbody]++;
} }
void CPlayer::saveShot(int weapon){ void CPlayer::saveShot(int weapon)
{
if ( ignoreBots(pEdict) ) if ( ignoreBots(pEdict) )
return; return;
@ -196,3 +202,44 @@ void CPlayer::saveShot(int weapon){
weaponsRnd[0].shots++; // DEC-Weapon (round) stats weaponsRnd[0].shots++; // DEC-Weapon (round) stats
} }
void CPlayer::SetOffsetF(int offs, float val)
{
*((float *)pEdict->pvPrivateData + offs) = val;
}
void CPlayer::SetOffset(int offs, int val)
{
*((int *)pEdict->pvPrivateData + offs) = val;
}
float CPlayer::GetOffsetF(int offs)
{
return *((float *)pEdict->pvPrivateData + offs);
}
int CPlayer::GetOffset(int offs)
{
return *((int *)pEdict->pvPrivateData + offs);
}
float CPlayer::GetTime()
{
return GetOffsetF(TSX_TIME_OFFSET);
}
void CPlayer::SetMoney(int money)
{
SetOffset(TSX_MONEY_OFFSET, money);
}
void CPlayer::SetSlots(int slots)
{
SetOffset(TSX_SLOTS_OFFSET, slots);
}
int CPlayer::GetSlots()
{
return GetOffset(TSX_SLOTS_OFFSET);
}

View File

@ -52,6 +52,26 @@
#define TSPWUP_DFIRERATE 16 #define TSPWUP_DFIRERATE 16
#define TSPWUP_SJUMP 256 #define TSPWUP_SJUMP 256
#if defined __linux__
#define EXTRAOFFSET 5
#else
#define EXTRAOFFSET 0
#endif
#define TSX_SDUCK_OFFSET (27+EXTRAOFFSET)
#define TSX_SPEED1_OFFSET (85+EXTRAOFFSET)
#define TSX_PHYSICS_OFFSET (86+EXTRAOFFSET)
#define TSX_BTRAIL_OFFSET (87+EXTRAOFFSET)
#define TSX_ISSLO_OFFSET (89+EXTRAOFFSET)
#define TSX_SPEED2_OFFSET (90+EXTRAOFFSET)
#define TSX_SROLL_OFFSET (158+EXTRAOFFSET)
#define TSX_MONEY_OFFSET (301+EXTRAOFFSET)
#define TSX_SLOTS_OFFSET (304+EXTRAOFFSET)
#define TSX_SLOMO1_OFFSET (423+EXTRAOFFSET)
#define TSX_SLOMO2_OFFSET (425+EXTRAOFFSET)
#define TSX_MSG_OFFSET (433+EXTRAOFFSET)
#define TSX_TIME_OFFSET (444+EXTRAOFFSET)
#define TSITEM_KUNGFU 1<<0 #define TSITEM_KUNGFU 1<<0
#define TSITEM_SUPERJUMP 1<<1 #define TSITEM_SUPERJUMP 1<<1
@ -91,6 +111,10 @@ struct CPlayer {
bool ingame; bool ingame;
float clearStats; float clearStats;
int checkstate;
int state;
int oldstate;
struct PlayerWeapon : public Stats { struct PlayerWeapon : public Stats {
char* name; char* name;
@ -116,6 +140,14 @@ struct CPlayer {
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming); void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon); void saveShot(int weapon);
void restartStats(bool all = true); void restartStats(bool all = true);
void SetMoney(int money);
void SetSlots(int slots);
int GetSlots();
void SetOffset(int offs, int val);
int GetOffset(int offs);
void SetOffsetF(int offs, float val);
float GetOffsetF(int offs);
float GetTime();
inline bool IsBot(){ inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict); const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);

View File

@ -137,7 +137,118 @@ static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
return 0; return 0;
} }
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params){ #define BEGIN_USER_FUNC(__name) \
static cell AMX_NATIVE_CALL __name(AMX *amx, cell *params) { \
int id = params[1]; \
if (id<1 || id>gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id); \
return 0; } \
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id); \
if (!pPlayer->ingame) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not ingame", id); \
}
#define END_USER_FUNC() \
}
BEGIN_USER_FUNC(get_user_slots)
return pPlayer->GetSlots();
END_USER_FUNC()
BEGIN_USER_FUNC(set_user_slots)
pPlayer->SetSlots(params[2]);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(get_user_state)
return pPlayer->state;
END_USER_FUNC()
BEGIN_USER_FUNC(get_user_message)
int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
return (val & 15);
END_USER_FUNC()
BEGIN_USER_FUNC(set_user_message)
int message = params[2];
if (message < 1 || message > 16)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid message id: %d", message);
return 0;
}
int val = pPlayer->GetOffset(TSX_MSG_OFFSET);
pPlayer->SetOffset(TSX_MSG_OFFSET, (val & ~15)^message);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_bullettrail)
int bullettrail = params[2] * 256;
pPlayer->SetOffset(TSX_BTRAIL_OFFSET, bullettrail);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_fake_slowmo)
float time = amx_ctof(params[2]);
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWMO);
float prev = pPlayer->GetTime();
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_fake_slowpause)
float time = amx_ctof(params[2]);
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, TSPWUP_SLOWPAUSE);
float prev = pPlayer->GetTime();
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, prev+time);
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(is_in_slowmo)
if (pPlayer->GetOffsetF(TSX_ISSLO_OFFSET))
return pPlayer->GetOffsetF(TSX_SLOMO2_OFFSET);
return 0;
END_USER_FUNC()
BEGIN_USER_FUNC(set_speed)
pPlayer->SetOffsetF(TSX_ISSLO_OFFSET, amx_ctof(params[2]));
pPlayer->SetOffsetF(TSX_SPEED2_OFFSET, amx_ctof(params[3]));
pPlayer->SetOffsetF(TSX_SPEED1_OFFSET, amx_ctof(params[3]));
pPlayer->SetOffsetF(TSX_SLOMO2_OFFSET, amx_ctof(params[4]));
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(set_physics_speed)
pPlayer->SetOffsetF(TSX_PHYSICS_OFFSET, amx_ctof(params[2]));
return 1;
END_USER_FUNC()
BEGIN_USER_FUNC(is_running_powerup)
return pPlayer->GetOffset(TSX_SLOMO1_OFFSET);
END_USER_FUNC()
BEGIN_USER_FUNC(force_powerup_run)
pPlayer->SetOffset(TSX_SLOMO1_OFFSET, params[2]);
return 1;
END_USER_FUNC()
static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>gpGlobals->maxClients)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Player %d is not valid", id);
return 0;
}
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if (pPlayer->ingame)
{
pPlayer->SetMoney(params[2]);
pPlayer->money = params[2];
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
{
int id = params[1]; int id = params[1];
if (id<1 || id>gpGlobals->maxClients) if (id<1 || id>gpGlobals->maxClients)
{ {
@ -442,20 +553,37 @@ AMX_NATIVE_INFO base_Natives[] = {
{ "ts_getuserwpn", ts_get_user_weapon }, { "ts_getuserwpn", ts_get_user_weapon },
{ "ts_getusercash", get_user_cash }, { "ts_getusercash", get_user_cash },
{ "ts_setusercash", set_user_cash },
{ "ts_getuserspace", get_user_space }, { "ts_getuserspace", get_user_space },
{ "ts_getuserpwup",get_user_pwup }, { "ts_getuserpwup", get_user_pwup },
{ "ts_getuseritems",get_user_items }, { "ts_getuseritems", get_user_items },
{ "ts_getkillingstreak",get_killingStreak }, { "ts_getkillingstreak", get_killingStreak },
{ "ts_getuserlastfrag",get_lastFrag }, { "ts_getuserlastfrag", get_lastFrag },
{ "ts_getuserkillflags",get_killflags }, { "ts_getuserkillflags", get_killflags },
{ "ts_getuserslots", get_user_slots },
{" ts_setuserslots", set_user_slots },
{ "ts_getuserstate", get_user_state },
{ "ts_giveweapon",give_weapon }, { "ts_giveweapon",give_weapon },
{ "ts_createpwup",create_pwup }, { "ts_createpwup",create_pwup },
{ "ts_givepwup",give_pwup }, { "ts_givepwup",give_pwup },
{ "ts_set_message", set_user_message },
{ "ts_get_message", get_user_message },
{ "ts_setpddata",ts_setup }, { "ts_setpddata",ts_setup },
{ "register_statsfwd",register_forward }, { "register_statsfwd", register_forward },
{ "ts_set_bullettrail",set_bullettrail },
{ "ts_set_fakeslowmo",set_fake_slowmo },
{ "ts_set_fakeslowpause",set_fake_slowpause },
{ "ts_is_in_slowmo",is_in_slowmo },
{ "ts_set_speed",set_speed },
{ "ts_set_physics_speed",set_physics_speed },
{ "ts_is_running_powerup",is_running_powerup},
{ "ts_force_run_powerup",force_powerup_run},
//**************************************** //****************************************
{ "get_weaponname", get_weapon_name }, { "get_weaponname", get_weapon_name },

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@ -53,6 +53,7 @@ int gmsgWeaponInfo;
int gmsgClipInfo; int gmsgClipInfo;
int gmsgScoreInfo; int gmsgScoreInfo;
int gmsgTSHealth; int gmsgTSHealth;
int gmsgTSState;
int gmsgWStatus; int gmsgWStatus;
int gmsgTSCash; int gmsgTSCash;
@ -85,7 +86,7 @@ struct sUserMsg
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false }, { "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false }, { "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true }, { "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
{ "TSState",&gmsgTSState,Client_TSState,false },
{ "WStatus",&gmsgWStatus,Client_WStatus,false }, { "WStatus",&gmsgWStatus,Client_WStatus,false },
{ "TSCash",&gmsgTSCash,Client_TSCash,false }, { "TSCash",&gmsgTSCash,Client_TSCash,false },
{ "TSSpace",&gmsgTSSpace,Client_TSSpace,false }, { "TSSpace",&gmsgTSSpace,Client_TSSpace,false },
@ -122,6 +123,28 @@ int RegUserMsg_Post(const char *pszName, int iSize)
RETURN_META_VALUE(MRES_IGNORED, 0); RETURN_META_VALUE(MRES_IGNORED, 0);
} }
void check_stunts(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
if(pPlayer->checkstate == 0) return;
int stunttype;
int newstate = pPlayer->state;
int oldstate = pPlayer->oldstate;
if(newstate == 0) stunttype = STUNT_NONE;
else if(newstate == 2) stunttype = STUNT_DIVE;
else if(oldstate == 2) stunttype = STUNT_GETUP;
else if( pPlayer->GetOffset(TSX_SROLL_OFFSET) == 1) stunttype = STUNT_ROLL;
else if( pPlayer->GetOffset(TSX_SDUCK_OFFSET) == 1 ) stunttype = STUNT_DUCK;
else stunttype = STUNT_FLIP;
pPlayer->checkstate = 0;
//MF_ExecuteForward(Stunt,pPlayer->index,stunttype);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ) void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
{ {
@ -139,14 +162,18 @@ void PlayerPreThink_Post( edict_t *pEntity )
{ {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
check_stunts(pEntity);
if ( !isModuleActive() ) // stats only if ( !isModuleActive() ) // stats only
return; return;
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){ if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame)
{
pPlayer->clearStats = 0.0f; pPlayer->clearStats = 0.0f;
pPlayer->rank->updatePosition( &pPlayer->life ); pPlayer->rank->updatePosition( &pPlayer->life );
pPlayer->restartStats(false); pPlayer->restartStats(false);
} }
RETURN_META(MRES_IGNORED); RETURN_META(MRES_IGNORED);
} }

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@ -264,12 +264,6 @@
<File <File
RelativePath="..\moduleconfig.h"> RelativePath="..\moduleconfig.h">
</File> </File>
<File
RelativePath="..\MsgFunc.h">
</File>
<File
RelativePath="..\StatsNatives.h">
</File>
<File <File
RelativePath="..\tsx.h"> RelativePath="..\tsx.h">
</File> </File>

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@ -45,6 +45,13 @@
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) #define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif #endif
#define STUNT_NONE 0
#define STUNT_DUCK 1
#define STUNT_ROLL 2
#define STUNT_DIVE 3
#define STUNT_GETUP 4
#define STUNT_FLIP 5
extern AMX_NATIVE_INFO stats_Natives[]; extern AMX_NATIVE_INFO stats_Natives[];
extern AMX_NATIVE_INFO base_Natives[]; extern AMX_NATIVE_INFO base_Natives[];
@ -53,6 +60,7 @@ extern int gmsgWeaponInfo;
extern int gmsgClipInfo; extern int gmsgClipInfo;
extern int gmsgScoreInfo; extern int gmsgScoreInfo;
extern int gmsgTSHealth; extern int gmsgTSHealth;
extern int gmsgTSState;
extern int gmsgWStatus; extern int gmsgWStatus;
extern int gmsgTSCash; extern int gmsgTSCash;
@ -64,7 +72,7 @@ void Client_WeaponInfo(void*);
void Client_ClipInfo(void*); void Client_ClipInfo(void*);
void Client_ScoreInfo(void*); void Client_ScoreInfo(void*);
void Client_TSHealth_End(void*); void Client_TSHealth_End(void*);
void Client_TSState(void*);
void Client_WStatus(void* mValue); void Client_WStatus(void* mValue);
void Client_TSCash(void* mValue); void Client_TSCash(void* mValue);
void Client_TSSpace(void* mValue); void Client_TSSpace(void* mValue);

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@ -33,7 +33,8 @@
#include "tsx.h" #include "tsx.h"
void Client_ResetHUD_End(void* mValue){ void Client_ResetHUD_End(void* mValue)
{
if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em
mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki
} }
@ -50,7 +51,8 @@ void Client_ResetHUD_End(void* mValue){
} }
} }
void Client_ScoreInfo(void* mValue){ void Client_ScoreInfo(void* mValue)
{
static int iId; static int iId;
switch(mState++){ switch(mState++){
case 0: case 0:
@ -64,7 +66,8 @@ void Client_ScoreInfo(void* mValue){
} }
} }
void Client_WeaponInfo(void* mValue){ void Client_WeaponInfo(void* mValue)
{
static int wpn; static int wpn;
switch(mState++){ switch(mState++){
case 0: case 0:
@ -87,7 +90,8 @@ void Client_WeaponInfo(void* mValue){
} }
} }
void Client_ClipInfo(void* mValue){ void Client_ClipInfo(void* mValue)
{
int iValue = *(int*)mValue; int iValue = *(int*)mValue;
if ( iValue < mPlayer->weapons[mPlayer->current].clip ) { if ( iValue < mPlayer->weapons[mPlayer->current].clip ) {
mPlayer->saveShot(mPlayer->current); mPlayer->saveShot(mPlayer->current);
@ -234,7 +238,15 @@ void Client_TSHealth_End(void* mValue){
(cell)TA); (cell)TA);
} }
void Client_WStatus(void* mValue){ void Client_TSState(void* mValue)
{
mPlayer->oldstate = mPlayer->state;
mPlayer->checkstate = 1;
mPlayer->state = *(int*)mValue;
}
void Client_WStatus(void* mValue)
{
switch(mState++){ switch(mState++){
case 1: case 1:
if ( !*(int*)mValue ){ if ( !*(int*)mValue ){
@ -244,15 +256,18 @@ void Client_WStatus(void* mValue){
} }
} }
void Client_TSCash(void* mValue){ void Client_TSCash(void* mValue)
{
mPlayer->money = *(int*)mValue; mPlayer->money = *(int*)mValue;
} }
void Client_TSSpace(void* mValue){ void Client_TSSpace(void* mValue)
{
mPlayer->space = *(int*)mValue; mPlayer->space = *(int*)mValue;
} }
void Client_PwUp(void* mValue){ void Client_PwUp(void* mValue)
{
static int iPwType; static int iPwType;
switch(mState++){ switch(mState++){
case 0: case 0: