2021-10-03 21:31:06 -05:00
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// ================================================================
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//
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// Full weapon_citizensuitcase animations
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//
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// ================================================================
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$weightlist "weights_layer_luggage_idle" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 1
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Clavicle" 3
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"ValveBiped.Bip01_R_UpperArm" 1
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"ValveBiped.Bip01_R_Forearm" 1
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Thigh" 0
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$weightlist "weights_layer_luggage_drop" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Clavicle" 0.4
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"ValveBiped.Bip01_R_UpperArm" 0.6
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"ValveBiped.Bip01_R_Forearm" 0.8
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$weightlist "weights_layer_luggage_walk" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Spine1" 0.4
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"ValveBiped.Bip01_Spine2" 0.6
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"ValveBiped.Bip01_Spine4" 0.8
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"ValveBiped.Bip01_R_Thigh" 0
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"ValveBiped.Bip01_R_Clavicle" 0
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"ValveBiped.Bip01_R_UpperArm" 1
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"ValveBiped.Bip01_R_Forearm" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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}
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$weightlist "weights_layer_luggage_run" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_Spine" 0.2
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"ValveBiped.Bip01_Neck1" 0.4
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"ValveBiped.Bip01_Head1" 0.4
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"ValveBiped.Bip01_R_Clavicle" 0.4
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"ValveBiped.Bip01_R_UpperArm" 0.6
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"ValveBiped.Bip01_R_Forearm" 0.8
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"ValveBiped.Bip01_R_Hand" 1
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"ValveBiped.Bip01_L_Clavicle" 0
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"ValveBiped.Bip01_L_UpperArm" 0
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"ValveBiped.Bip01_L_Forearm" 0
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"ValveBiped.Bip01_L_Hand" 0
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}
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$include "CitizenSuitcase.qci"
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$weightlist "weights_luggage_larm_only" {
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"ValveBiped.Bip01_Pelvis" 0
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"ValveBiped.Bip01_L_Clavicle" 0.4
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"ValveBiped.Bip01_L_UpperArm" 0.6
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"ValveBiped.Bip01_L_Forearm" 0.8
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"ValveBiped.Bip01_L_Hand" 1
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}
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$sequence "layer_luggage_larm" {
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"..\combine_soldier_anims_anims\Idle_Unarmed.smd"
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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weightlist "weights_luggage_larm_only"
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}
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$sequence "luggage_walk_all" {
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2023-12-23 13:17:29 -06:00
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$a_WalkEasyBlends
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2021-10-03 21:31:06 -05:00
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activity "ACT_WALK_SUITCASE" 1
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blendlayer "layer_luggage_walk" 0 0 0 0 local
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blendlayer "layer_luggage_larm" 0 0 0 0 local
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node "walking"
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}
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$sequence "layer_luggage_run_larm" {
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"a_RunN.smd"
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fadein 0.2
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fadeout 0.2
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fps 30
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loop
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weightlist "weights_luggage_larm_only"
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}
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$sequence "luggage_run_all" {
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2023-12-23 13:17:29 -06:00
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$a_RunBlends
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2021-10-03 21:31:06 -05:00
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activity "ACT_RUN_SUITCASE" 1
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blendlayer "layer_luggage_run" 0 0 0 0 local
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blendlayer "layer_luggage_run_larm" 0 0 0 0 local
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node "running"
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}
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