mapbase-model-src/modelsrc/CitizenSuitcase_Soldier.qci

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// ================================================================
//
// Full weapon_citizensuitcase animations
//
// ================================================================
$weightlist "weights_layer_luggage_idle" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Spine1" 0.4
"ValveBiped.Bip01_Spine2" 0.6
"ValveBiped.Bip01_Spine4" 1
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Thigh" 0
"ValveBiped.Bip01_R_Clavicle" 3
"ValveBiped.Bip01_R_UpperArm" 1
"ValveBiped.Bip01_R_Forearm" 1
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Thigh" 0
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$weightlist "weights_layer_luggage_drop" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Clavicle" 0.4
"ValveBiped.Bip01_R_UpperArm" 0.6
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$weightlist "weights_layer_luggage_walk" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Spine1" 0.4
"ValveBiped.Bip01_Spine2" 0.6
"ValveBiped.Bip01_Spine4" 0.8
"ValveBiped.Bip01_R_Thigh" 0
"ValveBiped.Bip01_R_Clavicle" 0
"ValveBiped.Bip01_R_UpperArm" 1
"ValveBiped.Bip01_R_Forearm" 1
"ValveBiped.Bip01_L_Clavicle" 0
}
$weightlist "weights_layer_luggage_run" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_Spine" 0.2
"ValveBiped.Bip01_Neck1" 0.4
"ValveBiped.Bip01_Head1" 0.4
"ValveBiped.Bip01_R_Clavicle" 0.4
"ValveBiped.Bip01_R_UpperArm" 0.6
"ValveBiped.Bip01_R_Forearm" 0.8
"ValveBiped.Bip01_R_Hand" 1
"ValveBiped.Bip01_L_Clavicle" 0
"ValveBiped.Bip01_L_UpperArm" 0
"ValveBiped.Bip01_L_Forearm" 0
"ValveBiped.Bip01_L_Hand" 0
}
$include "CitizenSuitcase.qci"
$weightlist "weights_luggage_larm_only" {
"ValveBiped.Bip01_Pelvis" 0
"ValveBiped.Bip01_L_Clavicle" 0.4
"ValveBiped.Bip01_L_UpperArm" 0.6
"ValveBiped.Bip01_L_Forearm" 0.8
"ValveBiped.Bip01_L_Hand" 1
}
$sequence "layer_luggage_larm" {
"..\combine_soldier_anims_anims\Idle_Unarmed.smd"
fadein 0.2
fadeout 0.2
fps 30
loop
weightlist "weights_luggage_larm_only"
}
$sequence "luggage_walk_all" {
$a_WalkEasyBlends
activity "ACT_WALK_SUITCASE" 1
blendlayer "layer_luggage_walk" 0 0 0 0 local
blendlayer "layer_luggage_larm" 0 0 0 0 local
node "walking"
}
$sequence "layer_luggage_run_larm" {
"a_RunN.smd"
fadein 0.2
fadeout 0.2
fps 30
loop
weightlist "weights_luggage_larm_only"
}
$sequence "luggage_run_all" {
$a_RunBlends
activity "ACT_RUN_SUITCASE" 1
blendlayer "layer_luggage_run" 0 0 0 0 local
blendlayer "layer_luggage_run_larm" 0 0 0 0 local
node "running"
}