mapbase-model-src/modelsrc
2023-12-23 13:22:09 -06:00
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alyx_animations_ep2 Added Alyx pistol holster/unholster animations to female citizens 2021-10-14 02:21:36 -05:00
alyx_animations_hl2 Added Alyx pistol holster/unholster animations to female citizens 2021-10-14 02:21:36 -05:00
AlyxBlindfireAnims Initial model sources repo commit 2021-09-20 13:07:41 -05:00
AlyxDIAnimations Initial model sources repo commit 2021-09-20 13:07:41 -05:00
ChoreoModels Initial model sources repo commit 2021-09-20 13:07:41 -05:00
classic_anims Initial model sources repo commit 2021-09-20 13:07:41 -05:00
combine_soldier_anims_anims Refactored new soldier animations and added new animation sets for readiness and unused weapons 2022-07-16 15:34:50 -05:00
commentary Fixed some UV errors on the scene node model 2021-09-28 12:57:40 -05:00
door01_blank_left Fixed missing hardware and added NPC activities for blank doors 2021-11-09 10:16:10 -06:00
door01_left Added NPC door opening animations 2021-10-29 10:30:15 -05:00
door02_blank_left Initial model sources repo commit 2021-09-20 13:07:41 -05:00
editor Initial model sources repo commit 2021-09-20 13:07:41 -05:00
female_shared_anims Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
hl2mp_ported_anims Added unused weapon animation sets to player animations 2022-07-16 15:37:00 -05:00
l4d1_ported_anims Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
labturret_npc Initial model sources repo commit 2021-09-20 13:07:41 -05:00
male_shared_anims Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
monk_animations_anims Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori 2021-11-18 23:30:41 -06:00
police_animations_anims Added metrocop player animations (also fixed IK/sound issues in related models + added metrocop melee to soldier players) 2021-11-20 00:25:29 -06:00
police_ss_anims Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
treesway_trees Initial model sources repo commit 2021-09-20 13:07:41 -05:00
vortigaunt_anims Added peeking/"_MED" activities for vortigaunts 2021-11-21 00:30:35 -06:00
weapons Added vortigaunt manned gun animations + the required bunker_gun01.mdl attachments 2021-11-05 23:01:19 -05:00
alyx_animations_ep2_DeclareSequence.qci Added alyx_animations_ep2.qc for episodic Alyx animations model override 2021-10-03 21:40:23 -05:00
alyx_animations_ep2.qc Added alyx_animations_ep2.qc for episodic Alyx animations model override 2021-10-03 21:40:23 -05:00
AlyxBlindfire.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
AlyxDI.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
AlyxHolster_EP2.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
AlyxHolster.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
AnnabelleAnimations.qci Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori 2021-11-18 23:30:41 -06:00
AntlionRecvDI.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
ArrestAnims.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
BaseDI.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
BaseModel.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
CitizenActivityFixes.qci Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
CitizenCrouchMovement.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
CitizenNewWeaponActivities_AR1.qci Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
CitizenNewWeaponActivities_Crossbow.qci Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
CitizenNewWeaponActivities_SMG2.qci Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
CitizenNewWeaponActivities.qci Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
CitizenPackage_Police.qci Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers 2021-10-03 21:31:06 -05:00
CitizenPackage_Soldier.qci Fix move animation blend macros not being applied to certain soldier QCIs 2023-12-23 13:17:29 -06:00
CitizenPackageRun_Female.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
CitizenPackageRun_Male.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
CitizenPackageRun.qci Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers 2021-10-03 21:31:06 -05:00
CitizenRPG_Police.qci Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers 2021-10-03 21:31:06 -05:00
CitizenRPG_Soldier.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
CitizenSuitcase_FemaleCitizen.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
CitizenSuitcase_Police.qci Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers 2021-10-03 21:31:06 -05:00
CitizenSuitcase_Soldier.qci Fix move animation blend macros not being applied to certain soldier QCIs 2023-12-23 13:17:29 -06:00
CitizenSuitcase.qci Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers 2021-10-03 21:31:06 -05:00
CitizenWallCover.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
combine_soldier_anims_DeclareSequence.qci Fix move animation blend macros not being applied to certain soldier QCIs 2023-12-23 13:17:29 -06:00
combine_soldier_anims.qc Refactored new soldier animations and added new animation sets for readiness and unused weapons 2022-07-16 15:34:50 -05:00
DefaultHolster.qci Changed DefaultHolster.qci to use the new "_RIFLE" activities, no longer replacing Alyx's animations 2021-10-14 02:22:33 -05:00
female_shared_DeclareSequence.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
female_shared.qc Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
FemaleCitizenMoveAnims.qci Added unique crossbow animations for citizens 2021-11-11 18:41:32 -06:00
GenericAnimationMacros.qci Fix bogus animation events in shoot macros 2023-12-23 13:19:24 -06:00
GenericWeightlists.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
HL2MPMoveAnims_Female.qci Added custom player model animations 2021-11-15 01:05:43 -06:00
HL2MPMoveAnims_Soldier.qci Added custom player model animations 2021-11-15 01:05:43 -06:00
HL2MPMoveAnims.qci Added custom player model animations 2021-11-15 01:05:43 -06:00
HunterRecvDI.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
male_shared_DeclareSequence.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
male_shared.qc Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
MaleCitizenMoveAnims.qci Added unique crossbow animations for citizens 2021-11-11 18:41:32 -06:00
mapbase_player_female_anims.qc Added custom player model animations 2021-11-15 01:05:43 -06:00
mapbase_player_include_anims_citizen.qci Fixed player animations not compiling 2022-12-01 11:42:10 -06:00
mapbase_player_include_anims_default.qci Added custom player model animations 2021-11-15 01:05:43 -06:00
mapbase_player_include_anims_misc.qci Fixed IK issues on player animations (again) 2021-11-21 00:29:52 -06:00
mapbase_player_include_anims_police.qci Fixed IK issues on player animations (again) 2021-11-21 00:29:52 -06:00
mapbase_player_include_anims_soldier.qci Fixed player animations not compiling 2022-12-01 11:42:10 -06:00
mapbase_player_male_anims.qc Added custom player model animations 2021-11-15 01:05:43 -06:00
mapbase_player_police_anims.qc Added metrocop player animations (also fixed IK/sound issues in related models + added metrocop melee to soldier players) 2021-11-20 00:25:29 -06:00
mapbase_player_soldier_anims.qc Rearranged player and NPC 357 animations to share content 2021-11-17 00:24:24 -06:00
monk_animations_DeclareSequence.qci Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori 2021-11-18 23:30:41 -06:00
monk_animations.qc Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori 2021-11-18 23:30:41 -06:00
NewPistolAnimations_357_FemaleCitizen.qci Misc. pistol/357 improvements for female citizens and metrocops 2021-11-11 18:34:24 -06:00
NewPistolAnimations_357_MaleCitizen.qci Rearranged player and NPC 357 animations to share content 2021-11-17 00:24:24 -06:00
NewPistolAnimations_357_Metrocop.qci Rearranged player and NPC 357 animations to share content 2021-11-17 00:24:24 -06:00
NewPistolAnimations_357_NPC.qci Rearranged player and NPC 357 animations to share content 2021-11-17 00:24:24 -06:00
NewPistolAnimations_357_Soldier.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
NewPistolAnimations_357.qci Rearranged player and NPC 357 animations to share content 2021-11-17 00:24:24 -06:00
NewPistolAnimations_FemaleCitizen.qci Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
NewPistolAnimations_MaleCitizen.qci Refactored new citizen animations and added new animation sets for readiness and unused weapons 2022-07-16 15:30:40 -05:00
NewPistolAnimations_MetrocopBase.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
NewPistolAnimations_Soldier.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
NPCDoorAnims.qci Added NPC door opening animations 2021-10-29 10:30:15 -05:00
OnFirePolice.qci Added some missing QCI files for NPC animations 2021-10-02 13:14:30 -05:00
police_animations_DeclareSequence.qci Improved the new metrocop shotgun animations 2021-11-05 22:23:08 -05:00
police_animations.qc Added unique annabelle animations to all NPCs + Added unique shotgun animations to Father Grigori 2021-11-18 23:30:41 -06:00
PoliceActivityFixes.qci Improved metrocop shotgun animations 2021-11-12 11:59:14 -06:00
PoliceCrouchMovement.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
PoliceFlinches.qci Added some missing QCI files for NPC animations 2021-10-02 13:14:30 -05:00
PoliceHarassGestures.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
PoliceMelee_Soldier.qci Fix move animation blend macros not being applied to certain soldier QCIs 2023-12-23 13:17:29 -06:00
PoliceMelee.qci Added new melee activity names 2021-11-05 22:22:10 -05:00
PoliceMoveAnims.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
PoliceReadinessAnims.qci Added unique SMDs for metrocop alternate aim idles 2021-11-18 23:28:40 -06:00
ProtectedRun.qci Implemented new NPC animations for citizen packages, suitcases, and RPGs on citizens, metrocops, and Combine soldiers 2021-10-03 21:31:06 -05:00
Rappel.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
SoldierActivityFixes.qci Refactored new soldier animations and added new animation sets for readiness and unused weapons 2022-07-16 15:34:50 -05:00
SoldierAnimationNodes.qci Disabled new soldier idle-to-combat transitions by default 2022-07-16 15:36:02 -05:00
SoldierCrouchMovement.qci Added and implemented a ton of new and fixed animations 2021-11-01 07:58:07 -05:00
SoldierEP1Rappel.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
SoldierMoveAnims.qci Added and applied a bunch of new macros and shared animation stuff 2021-10-28 14:30:59 -05:00
SoldierNewWeaponActivities_AR1.qci Refactored new soldier animations and added new animation sets for readiness and unused weapons 2022-07-16 15:34:50 -05:00
SoldierNewWeaponActivities_SMG2.qci Refactored new soldier animations and added new animation sets for readiness and unused weapons 2022-07-16 15:34:50 -05:00
SoldierNewWeaponActivities_SniperRifle.qci Refactored new soldier animations and added new animation sets for readiness and unused weapons 2022-07-16 15:34:50 -05:00
SoldierNewWeaponActivities.qci Unarmed ACT_IDLE_ANGRY for Combine soldiers 2023-12-23 13:12:04 -06:00
SoldierReadinessAnims.qci AR1 readiness animations for soldiers 2023-12-23 13:22:09 -06:00
SoldierSignals.qci Initial model sources repo commit 2021-09-20 13:07:41 -05:00
SoldierTransitions_IdleToCombat.qci Disabled new soldier idle-to-combat transitions by default 2022-07-16 15:36:02 -05:00
SoldierTransitions.qci Disabled new soldier idle-to-combat transitions by default 2022-07-16 15:36:02 -05:00
SoldierWallCover.qci Added standardized wall cover activities for citizens and Combine soldiers 2021-10-29 10:55:56 -05:00
vortigaunt_anims_shared_ep2.qc Split vortigaunt_anims_shared into two QCs 2023-12-23 13:16:06 -06:00
vortigaunt_anims_shared_hl2.qc Split vortigaunt_anims_shared into two QCs 2023-12-23 13:16:06 -06:00
vortigaunt_anims_shared.qci Split vortigaunt_anims_shared into two QCs 2023-12-23 13:16:06 -06:00