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Added combine_mine LOS mask
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@ -4711,8 +4711,8 @@
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CheapWarnSound(choices) : "Cheap Warn Sound" : 0 : "Makes the mine's warn sound use generic sound methods instead of a sound patch, which is cheaper and doesn't continuously take up audio channels. Use this for areas with tons of active mines." =
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CheapWarnSound(choices) : "Cheap Warn Sound" : 0 : "Makes the mine's warn sound use generic sound methods instead of a sound patch, which is cheaper and doesn't continuously take up audio channels. Use this for areas with tons of active mines." =
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[
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[
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0: "No"
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0 : "No"
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1: "Yes"
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1 : "Yes"
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]
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]
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Modification(choices): "Citizen modified" : 0 : "'Normal' is default Combine behavior. 'Cavern' detonates earlier in its jump, and has a different default skin." =
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Modification(choices): "Citizen modified" : 0 : "'Normal' is default Combine behavior. 'Cavern' detonates earlier in its jump, and has a different default skin." =
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@ -4734,6 +4734,12 @@
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0 : "No"
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0 : "No"
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1 : "Yes"
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1 : "Yes"
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]
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]
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LOSMask(choices) : "LOS method" : 1 : "Controls what the mine can't see through when looking for enemies. Useful for when you want mines to see through grates and fences." =
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[
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16395 : "Default - Solid entities (MASK_SOLID_BRUSHONLY)"
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16449 : "NPC LOS (MASK_BLOCKLOS)"
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]
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// Inputs
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// Inputs
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input Disarm(void) : "Disarm this mine (open hooks and shut off) if not placed by player."
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input Disarm(void) : "Disarm this mine (open hooks and shut off) if not placed by player."
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