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Added prop_door keyvalues for NPC open distance/activities
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base.fgd
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base.fgd
@ -4513,6 +4513,10 @@
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soundlockedoverride(sound) : "Locked Sound" : : "Sound played when the player tries to open the door, and fails because it's locked."
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soundunlockedoverride(sound) : "Unlocked Sound" : : "Sound played when the door is unlocked."
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opendistoverride(integer) : "NPC Open Distance" : -1 : "How far away NPCs should move in order to open the door. (default = 64)"
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openfrontactivityoverride(string) : "NPC Front Open Activity" : "" : "The gesture activity NPCs should play when opening the door from the front."
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openbackactivityoverride(string) : "NPC Back Open Activity" : "" : "The gesture activity NPCs should play when opening the door from the back."
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lightingorigin(target_destination) : "Lighting Origin" : "" : "Select an entity to specify a location to sample lighting from, instead of using this entity's origin."
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forceclosed(choices) : "Force Closed" : 0 : "If set, this door will close no matter what. Useful for doors that have to close even if the player tries to block them with objects." =
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