Added prop_door keyvalues for NPC open distance/activities

This commit is contained in:
Blixibon 2022-07-30 12:56:39 -05:00
parent 6bc412ff9e
commit fe866ffdc9

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@ -4513,6 +4513,10 @@
soundlockedoverride(sound) : "Locked Sound" : : "Sound played when the player tries to open the door, and fails because it's locked." soundlockedoverride(sound) : "Locked Sound" : : "Sound played when the player tries to open the door, and fails because it's locked."
soundunlockedoverride(sound) : "Unlocked Sound" : : "Sound played when the door is unlocked." soundunlockedoverride(sound) : "Unlocked Sound" : : "Sound played when the door is unlocked."
opendistoverride(integer) : "NPC Open Distance" : -1 : "How far away NPCs should move in order to open the door. (default = 64)"
openfrontactivityoverride(string) : "NPC Front Open Activity" : "" : "The gesture activity NPCs should play when opening the door from the front."
openbackactivityoverride(string) : "NPC Back Open Activity" : "" : "The gesture activity NPCs should play when opening the door from the back."
lightingorigin(target_destination) : "Lighting Origin" : "" : "Select an entity to specify a location to sample lighting from, instead of using this entity's origin." lightingorigin(target_destination) : "Lighting Origin" : "" : "Select an entity to specify a location to sample lighting from, instead of using this entity's origin."
forceclosed(choices) : "Force Closed" : 0 : "If set, this door will close no matter what. Useful for doors that have to close even if the player tries to block them with objects." = forceclosed(choices) : "Force Closed" : 0 : "If set, this door will close no matter what. Useful for doors that have to close even if the player tries to block them with objects." =