Commit Graph

17 Commits

Author SHA1 Message Date
Blixibon
cea38f03ec Added support for ragdoll prop gibs + related ragdoll LRU forced fade from Alien Swarm SDK 2021-11-27 15:47:13 -06:00
Blixibon
2dbd04e3d6 Merge branch 'develop' into feature/newer-toolsets 2021-11-06 09:42:29 -05:00
Blixibon
8341a65a89 C_BaseAnimating tracks both server and client ragdolls 2021-09-24 00:24:40 -05:00
Blixibon
9b795b3c51 Added WIP v142 toolset support based on Source SDK 2013: Community Edition repo 2021-07-12 14:47:34 -05:00
Blixibon
6f515a2d34 Added VScript functions for bone attachments and transforming bone matrices 2021-05-11 10:46:30 -05:00
Blixibon
6392d9ab7c Added various misc. stubs and utility code from the Alien Swarm SDK 2021-05-11 10:45:48 -05:00
Blixibon
3579404668 Added FireEvent hook to clientside VScript (equivalent of HandleAnimEvent) 2021-03-13 16:46:29 -06:00
Blixibon
fa37adb1d5 Fixed a few client-side VScript functions not binding correctly 2021-01-26 12:13:04 -06:00
Blixibon
e3550438b9 Added functions to create and modify force behavior of client-side "death ragdolls" 2021-01-23 13:20:07 -06:00
Blixibon
4861893235 Exposed client-side ragdoll class and functions to VScript 2020-12-25 23:57:02 -06:00
Blixibon
5e254d19c0 Added more client-side model/animating VScript functions + a hook for handling client-side ragdolls 2020-12-25 09:11:25 -06:00
Blixibon
63323222fe Mapbase v4.3
- Fixed a crash with multiple trigger_look targets
- Fixed an issue where some zombie submodel server ragdolls are not solid to the world
- Fixed a crash with certain instance classes being loaded in a savegame before the class is registered
- Added some of Tony Sergi's missing Source 2007 fixes (contributed by Kris)
- Added "ClientCommand" hook for VScript to allow handling of unknown console commands
- Added "PlayerRunCommand" hook for VScript to control player movement
- Added new button-related script functions for players (GetButtons, DisableButtons, etc.)
- Added CUserCmd accessor in VScript for the "PlayerRunCommand" hook
- Added "GetWaterLevel" function for VScript
- Exposed "Ignite" to VScript for controlling how a fire starts
- Fixed NPCs being unable to unholster weapons
- Fixed Mapbase crashing when Steam isn't running
- Fixed issues with angled/updating sky_camera save/restore
- Added VBSP "-skyboxcubemap" parameter to enable skybox default cubemaps + "-defaultcubemapres" to control their resolution
- Added ability to disable VScript in a map (and fixed a few potential complications from disabling VScript)
- Made clientside VScript only initialize after world is spawned in order to receive serverside script language in time
- Added tons of VScript functions to CBaseAnimating related to bodygroups, sequences, etc.
- Added VScript functions to players for getting user ID and player name, similar to logic_playerinfo
- Added a few L4D2 script functions missing from the ASW SDK
- Added "Localize" singleton with a single "GetTokenAsUTF8" function for getting localization strings
- Disabled r_hunkalloclightmaps by the request of various users (apparently this completely removes the "Engine hunk overflow" error and allows for really high-res lightmaps)
- Fixed npc_antlionguard NPC_TranslateActivity not hooking into base class (allows for VScript manipulation)
- Added various unused antlion guard activities to npc_antlionguard AI, allowing for usage as registered activities
- Added keyvalue to set LOS mask on combine_mine
- Added +USE bounding box limiter to prop_interactable
2020-07-16 15:43:30 +00:00
Blixibon
f636089003 Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons)
- Fixed inconsistent env_projectedtexture state on save/load
- Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering)
- Moved map-specific file manifest parsing to happen after other entities are created (highly experimental)
- Added various misc. code improvements related to debug build and MP branch
- Fixed some VScript ammo type-related code forgotten in the previous update
- Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position
- Added more origin and angles functions for VScript (suggested by krassell)
2020-07-01 19:32:49 +00:00
James Mitchell
d840c57b4a Integrating vscript interface code (based on Alien Swarm) 2020-05-04 16:25:15 +10:00
Jørgen P. Tjernø
f56bb35301 Fix line endings. WHAMMY. 2013-12-02 19:46:31 -08:00
Joe Ludwig
e16ea21dc8 * Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
2013-07-17 18:26:59 -07:00
Joe Ludwig
39ed87570b First version of the SOurce SDK 2013 2013-06-26 15:22:04 -07:00