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Updated Graphical Changes (markdown)
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This article is an overview for changes in Mapbase which alter the game's graphics or visuals and have a visible effect in-game.
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For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel to serve as a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional improvements which are intended to serve at least one of these purposes:
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For the most part, Mapbase is supposed to be "invisible" to players so it could maintain a vanilla feel and serve as a blank slate to work from without having to obligate to a new visual style brought on by "improvements". For graphics and visuals, Mapbase makes strictly objective or optional changes which are intended to serve at least one of these purposes:
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* Fixing issues which annoy mappers trying to use existing features.
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* Providing more options for mappers to make their maps look prettier without interfering with existing visuals.
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* Providing more options for presentation without interfering with existing visuals.
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* Making it easier for mappers to opt into a different art style.
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* Providing controllable effects for utility purposes.
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* Providing controllable effects for simple utility purposes.
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Despite the strict criteria for including these kinds of changes, Mapbase has grown to contain a lot of them. It also makes shader changes which require special responsibilities for custom materials.
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