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Remade the categories of articles
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Home.md
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Home.md
@ -4,15 +4,32 @@ If you can't find what you're looking for on this wiki, I recommend [joining our
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This wiki is mostly being written by Blixibon (the creator of Mapbase) and any sentences written in first-person (e.g. "I added this") usually refer to him.
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## Overview
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* [**Introduction to Mapbase**](Introduction-to-Mapbase)
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* [**Frequently Asked Questions (FAQ)**](Frequently-Asked-Questions-(FAQ))
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* [**Credits**](Mapbase-Credits) - Credits for the Mapbase project as a whole.
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## Usage Guides
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* [**Setting up Mapbase**](Setting-up-Mapbase) - Instructions for installing Mapbase.
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* [**Mapbase Setup Troubleshooting**](Mapbase-Setup-Troubleshooting) - Troubleshooting for common issues when setting up Mapbase.
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* [**Modding with Mapbase**](Modding-with-Mapbase) - Details about creating a mod with/putting a mod on Mapbase.
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* [**Credits**](Mapbase-Credits) - Credits for the Mapbase project as a whole.
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Documentation
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---
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* [**How Mapbase can be used in specific settings**](How-Mapbase-can-be-used-in-specific-settings)
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* [**Prefabs and workarounds obsoleted by Mapbase**](Prefabs-and-workarounds-obsoleted-by-Mapbase)
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## Mapbase Feature Overviews
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* [**VScript in Mapbase**](VScript-in-Mapbase) - An article which goes into detail about what VScript is and how it could be used.
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* [**Map-Specific Scripts**](Map-Specific-Scripts) - Mapbase's map-specific file system which loads scripts on a map-by-map basis.
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* [**Filters**](Filters) - A list of new filters and changes to filters, e.g. `filter_activator_context`.
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---
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* [**Map Compilers**](Map-Compilers) - An article which describes Mapbase's custom compile tools and how Mapbase maps should be compiled.
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---
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* [**Skyboxes**](Skyboxes)
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## Documentation
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* [**Entity List**](Entity-List) - A list of changed entities.
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---
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* [**Base Entity**](Base-Entity) - Changes to `CBaseEntity`, the class all entities derive from.
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@ -20,11 +37,6 @@ Documentation
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* [**Base Combat Character**](Base-Combat-Character) - Changes to `CBaseCombatCharacter`, the class all players and NPCs derive from.
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* [**Base Weapon**](Base-Weapon) - Changes to `CBaseCombatWeapon`, the class all weapons derive from.
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---
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* [**VScript in Mapbase**](VScript-in-Mapbase) - An article which goes into detail about what VScript is and how it could be used.
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* [**Map-Specific Scripts**](Map-Specific-Scripts) - Mapbase's map-specific file system which loads scripts on a map-by-map basis.
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* [**Filters**](Filters) - A list of new filters and changes to filters, e.g. `filter_activator_context`.
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---
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* [**Map Compilers**](Map-Compilers) - An article which describes Mapbase's custom compile tools and how Mapbase maps should be compiled.
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* [**Debug Commands**](Debug-Commands) - Mapbase's debug commands.
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---
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* [**I/O System Changes**](I-O-System-Changes) - An overview of how the system that handles inputs and outputs has changed.
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@ -32,11 +44,5 @@ Documentation
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* [**Projected textures**](Projected-textures) - An overview of projected textures.
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* [**Gameplay Changes**](Gameplay-Changes) - An overview of how the graphics have changed. Most changes are toggled.
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---
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* [**Skyboxes**](Skyboxes)
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* [** *PLACEHOLDER* **]()
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* [** *PLACEHOLDER* **]()
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How changes could be used
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---
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* [**How Mapbase can be used in specific settings**](How-Mapbase-can-be-used-in-specific-settings)
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* [**Prefabs and workarounds obsoleted by Mapbase**](Prefabs-and-workarounds-obsoleted-by-Mapbase)
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