2023-09-27 00:34:20 +03:00
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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2023-09-27 09:40:10 +03:00
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#include "dxvk-interop.h"
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2023-09-27 00:34:20 +03:00
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#include "vrclient_defs.h"
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#include "vrclient_private.h"
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#define COBJMACROS
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#include "d3d11_4.h"
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#include "flatapi.h"
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#include "struct_converters.h"
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/* 0918 is binary compatible with 1015 */
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typedef struct winRenderModel_t_0918 winRenderModel_t_0918;
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typedef struct winRenderModel_TextureMap_t_0918 winRenderModel_TextureMap_t_0918;
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#include "cppIVRRenderModels_IVRRenderModels_004.h"
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typedef struct winRenderModel_t_1015 winRenderModel_t_1015;
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typedef struct winRenderModel_TextureMap_t_1015 winRenderModel_TextureMap_t_1015;
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#include "cppIVRRenderModels_IVRRenderModels_005.h"
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/* this is converted to 1267 during load_linux_texture_map, so ensure new
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* structure is compatible before updating this number */
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typedef struct winRenderModel_t_1267 winRenderModel_t_1267;
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typedef struct winRenderModel_TextureMap_t_1267 winRenderModel_TextureMap_t_1267;
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#include "cppIVRRenderModels_IVRRenderModels_006.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
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#pragma pack( push, 8 )
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struct winRenderModel_TextureMap_t_0918
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{
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t *rubTextureMapData;
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} __attribute__((ms_struct));
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struct winRenderModel_TextureMap_t_1015
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{
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t *rubTextureMapData;
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} __attribute__((ms_struct));
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struct winRenderModel_TextureMap_t_1237
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{
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uint16_t unWidth;
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uint16_t unHeight;
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const uint8_t *rubTextureMapData;
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EVRRenderModelTextureFormat format;
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uint16_t unMipLevels;
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} __attribute__((ms_struct));
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#pragma pack( pop )
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static EVRRenderModelError load_into_texture_d3d11( ID3D11Texture2D *texture, const struct winRenderModel_TextureMap_t_1237 *data )
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{
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D3D11_TEXTURE2D_DESC texture_desc;
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ID3D11DeviceContext *context;
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ID3D11Device *device;
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texture->lpVtbl->GetDesc( texture, &texture_desc );
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TRACE( "Format %#x, width %u, height %u.\n", texture_desc.Format, texture_desc.Width, texture_desc.Height );
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TRACE( "Array size %u, miplevels %u.\n", texture_desc.ArraySize, texture_desc.MipLevels );
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if (texture_desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM_SRGB)
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{
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FIXME( "Unexpected format %#x.\n", texture_desc.Format );
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return VRRenderModelError_NotSupported;
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}
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if (texture_desc.Width != data->unWidth)
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{
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FIXME( "Unexpected width %u.\n", texture_desc.Width );
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return VRRenderModelError_NotSupported;
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}
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if (texture_desc.Height != data->unHeight)
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{
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FIXME( "Unexpected height %u.\n", texture_desc.Height );
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return VRRenderModelError_NotSupported;
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}
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if (data->format) FIXME( "Unsupported texture map format %d.\n", data->format );
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if (data->unMipLevels) FIXME( "Unsupported unMipLevels %u.\n", data->unMipLevels );
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texture->lpVtbl->GetDevice( texture, &device );
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device->lpVtbl->GetImmediateContext( device, &context );
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device->lpVtbl->Release( device );
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context->lpVtbl->UpdateSubresource( context, (ID3D11Resource *)texture, 0, NULL,
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data->rubTextureMapData, data->unWidth * 4 * sizeof(uint8_t), 0 );
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context->lpVtbl->Release( context );
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return VRRenderModelError_None;
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}
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2023-09-27 11:41:04 +03:00
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static EVRRenderModelError load_linux_texture_map_004( void *linux_side, TextureID_t texture_id,
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struct winRenderModel_TextureMap_t_1237 **texture_map )
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{
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struct winRenderModel_TextureMap_t_0918 *orig_map;
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struct cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async_params load_params =
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{
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.linux_side = linux_side,
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.textureId = texture_id,
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.ppTexture = &orig_map,
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};
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struct cppIVRRenderModels_IVRRenderModels_004_FreeTexture_params free_params =
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{
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.linux_side = linux_side,
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};
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cppIVRRenderModels_IVRRenderModels_004_LoadTexture_Async( &load_params );
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if (load_params._ret) return load_params._ret;
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*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
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memcpy( *texture_map, orig_map, sizeof(*orig_map) );
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free_params.pTexture = orig_map;
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cppIVRRenderModels_IVRRenderModels_004_FreeTexture( &free_params );
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return 0;
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2023-09-27 00:34:20 +03:00
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}
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2023-09-27 11:41:04 +03:00
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static void free_linux_texture_map_004( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
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{
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HeapFree( GetProcessHeap(), 0, texture_map );
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}
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static EVRRenderModelError load_linux_texture_map_005( void *linux_side, TextureID_t texture_id,
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struct winRenderModel_TextureMap_t_1237 **texture_map )
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{
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struct winRenderModel_TextureMap_t_1015 *orig_map;
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struct cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async_params load_params =
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{
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.linux_side = linux_side,
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.textureId = texture_id,
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.ppTexture = &orig_map,
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};
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struct cppIVRRenderModels_IVRRenderModels_005_FreeTexture_params free_params =
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{
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.linux_side = linux_side,
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};
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cppIVRRenderModels_IVRRenderModels_005_LoadTexture_Async( &load_params );
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if (load_params._ret) return load_params._ret;
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2023-09-27 11:41:04 +03:00
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*texture_map = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**texture_map) );
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memcpy( *texture_map, orig_map, sizeof(*orig_map) );
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free_params.pTexture = orig_map;
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cppIVRRenderModels_IVRRenderModels_005_FreeTexture( &free_params );
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return 0;
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}
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static void free_linux_texture_map_005( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
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{
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HeapFree( GetProcessHeap(), 0, texture_map );
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2023-09-27 00:34:20 +03:00
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}
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2023-09-27 11:41:04 +03:00
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static EVRRenderModelError load_linux_texture_map_006( void *linux_side, TextureID_t texture_id,
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struct winRenderModel_TextureMap_t_1237 **texture_map )
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{
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struct cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async_params load_params =
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{
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.linux_side = linux_side,
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.textureId = texture_id,
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.ppTexture = (struct winRenderModel_TextureMap_t_1267 **)texture_map,
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};
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cppIVRRenderModels_IVRRenderModels_006_LoadTexture_Async( &load_params );
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return load_params._ret;
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2023-09-27 11:41:04 +03:00
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}
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static void free_linux_texture_map_006( void *linux_side, struct winRenderModel_TextureMap_t_1237 *texture_map )
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{
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struct cppIVRRenderModels_IVRRenderModels_006_FreeTexture_params params =
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{
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.linux_side = linux_side,
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.pTexture = (struct winRenderModel_TextureMap_t_1267 *)texture_map,
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};
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cppIVRRenderModels_IVRRenderModels_006_FreeTexture( ¶ms );
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}
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static EVRRenderModelError ivrrendermodels_load_texture_d3d11_async( void *device, struct winRenderModel_TextureMap_t_1237 *texture_map, void **dst_texture )
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{
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EVRRenderModelError error;
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Device *d3d11_device = device;
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ID3D11Texture2D *texture;
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HRESULT hr;
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desc.Width = texture_map->unWidth;
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desc.Height = texture_map->unHeight;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = d3d11_device->lpVtbl->CreateTexture2D( d3d11_device, &desc, NULL, &texture );
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if (FAILED(hr))
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{
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WARN( "Failed to create D3D11 texture %#x\n", hr );
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return VRRenderModelError_InvalidTexture;
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}
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error = load_into_texture_d3d11( texture, texture_map );
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if (error == VRRenderModelError_None)
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{
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*dst_texture = texture;
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}
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else
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{
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texture->lpVtbl->Release( texture );
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*dst_texture = NULL;
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}
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return error;
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}
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2023-09-27 11:41:04 +03:00
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static EVRRenderModelError ivrrendermodels_load_into_texture_d3d11_async( void *dst_texture, struct winRenderModel_TextureMap_t_1237 *texture_map )
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{
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IUnknown *unk = dst_texture;
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EVRRenderModelError error;
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ID3D11Texture2D *texture;
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if (SUCCEEDED(unk->lpVtbl->QueryInterface( unk, &IID_ID3D11Texture2D, (void **)&texture )))
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{
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error = load_into_texture_d3d11( texture, texture_map );
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texture->lpVtbl->Release( texture );
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}
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else
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{
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FIXME( "Expected 2D texture.\n" );
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error = VRRenderModelError_NotSupported;
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}
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return error;
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}
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2023-09-27 09:40:10 +03:00
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pD3D11Device, void **ppD3D11Texture2D )
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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_ret = load_linux_texture_map_004( _this->u_iface, textureId, &texture_map );
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if (_ret == VRRenderModelError_Loading)
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{
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TRACE( "Loading.\n" );
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return _ret;
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}
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if (_ret != VRRenderModelError_None)
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{
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WARN( "Failed to load texture %#x.\n", _ret );
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return _ret;
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}
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_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
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free_linux_texture_map_004( _this->u_iface, texture_map );
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2023-09-27 09:40:10 +03:00
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return _ret;
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pD3D11Device, void **ppD3D11Texture2D )
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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_ret = load_linux_texture_map_005( _this->u_iface, textureId, &texture_map );
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if (_ret == VRRenderModelError_Loading)
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{
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TRACE( "Loading.\n" );
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return _ret;
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}
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if (_ret != VRRenderModelError_None)
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{
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WARN( "Failed to load texture %#x.\n", _ret );
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return _ret;
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}
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_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
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free_linux_texture_map_005( _this->u_iface, texture_map );
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2023-09-27 09:40:10 +03:00
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return _ret;
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pD3D11Device, void **ppD3D11Texture2D )
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{
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struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
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EVRRenderModelError _ret;
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TRACE( "%p\n", _this );
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2023-09-27 11:41:04 +03:00
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_ret = load_linux_texture_map_006( _this->u_iface, textureId, &texture_map );
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if (_ret == VRRenderModelError_Loading)
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{
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TRACE( "Loading.\n" );
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return _ret;
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}
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if (_ret != VRRenderModelError_None)
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{
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WARN( "Failed to load texture %#x.\n", _ret );
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return _ret;
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}
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_ret = ivrrendermodels_load_texture_d3d11_async( pD3D11Device, texture_map, ppD3D11Texture2D );
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free_linux_texture_map_006( _this->u_iface, texture_map );
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2023-09-27 09:40:10 +03:00
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return _ret;
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}
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void __thiscall winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
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{
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ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
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TRACE( "%p\n", _this );
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d3d11_texture->lpVtbl->Release( d3d11_texture );
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}
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EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
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void *pDstTexture )
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|
{
|
2023-09-27 11:41:04 +03:00
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struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
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2023-09-27 09:40:10 +03:00
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|
EVRRenderModelError _ret;
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2023-09-27 11:41:04 +03:00
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|
2023-09-27 09:40:10 +03:00
|
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TRACE( "%p\n", _this );
|
2023-09-27 11:41:04 +03:00
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if (!pDstTexture) return VRRenderModelError_InvalidArg;
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_ret = load_linux_texture_map_005( _this->u_iface, textureId, &texture_map );
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|
if (_ret == VRRenderModelError_Loading)
|
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|
|
{
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|
|
|
TRACE( "Loading.\n" );
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|
return _ret;
|
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|
}
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|
|
if (_ret != VRRenderModelError_None)
|
|
|
|
{
|
|
|
|
WARN( "Failed to load texture %#x.\n", _ret );
|
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|
|
return _ret;
|
|
|
|
}
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|
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|
|
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, texture_map );
|
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|
|
|
|
|
|
free_linux_texture_map_005( _this->u_iface, texture_map );
|
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|
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|
2023-09-27 09:40:10 +03:00
|
|
|
return _ret;
|
|
|
|
}
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|
|
|
void __thiscall winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
|
|
|
|
{
|
|
|
|
ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
|
|
|
|
TRACE( "%p\n", _this );
|
|
|
|
d3d11_texture->lpVtbl->Release( d3d11_texture );
|
|
|
|
}
|
|
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|
|
|
|
|
EVRRenderModelError __thiscall winIVRRenderModels_IVRRenderModels_006_LoadIntoTextureD3D11_Async( struct w_steam_iface *_this, TextureID_t textureId,
|
|
|
|
void *pDstTexture )
|
|
|
|
{
|
2023-09-27 11:41:04 +03:00
|
|
|
struct winRenderModel_TextureMap_t_1237 *texture_map = NULL;
|
2023-09-27 09:40:10 +03:00
|
|
|
EVRRenderModelError _ret;
|
2023-09-27 11:41:04 +03:00
|
|
|
|
2023-09-27 09:40:10 +03:00
|
|
|
TRACE( "%p\n", _this );
|
2023-09-27 11:41:04 +03:00
|
|
|
|
|
|
|
if (!pDstTexture) return VRRenderModelError_InvalidArg;
|
|
|
|
|
|
|
|
_ret = load_linux_texture_map_006( _this->u_iface, textureId, &texture_map );
|
|
|
|
if (_ret == VRRenderModelError_Loading)
|
|
|
|
{
|
|
|
|
TRACE( "Loading.\n" );
|
|
|
|
return _ret;
|
|
|
|
}
|
|
|
|
if (_ret != VRRenderModelError_None)
|
|
|
|
{
|
|
|
|
WARN( "Failed to load texture %#x.\n", _ret );
|
|
|
|
return _ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
_ret = ivrrendermodels_load_into_texture_d3d11_async( pDstTexture, texture_map );
|
|
|
|
|
|
|
|
free_linux_texture_map_006( _this->u_iface, texture_map );
|
|
|
|
|
2023-09-27 09:40:10 +03:00
|
|
|
return _ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void __thiscall winIVRRenderModels_IVRRenderModels_006_FreeTextureD3D11( struct w_steam_iface *_this, void *pD3D11Texture2D )
|
|
|
|
{
|
|
|
|
ID3D11Texture2D *d3d11_texture = pD3D11Texture2D;
|
|
|
|
TRACE( "%p\n", _this );
|
2023-09-27 00:34:20 +03:00
|
|
|
d3d11_texture->lpVtbl->Release( d3d11_texture );
|
|
|
|
}
|