Proton/vrclient_x64/vrclient_main.c

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C
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#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <dlfcn.h>
#include <limits.h>
#include <stdint.h>
#include "windef.h"
#include "winbase.h"
#include "winnls.h"
#include "wine/debug.h"
#include "wine/library.h"
#include "vrclient_defs.h"
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#include "vrclient_private.h"
#include "initguid.h"
#include "wined3d-interop.h"
#include "cppIVRCompositor_IVRCompositor_021.h"
#include "cppIVRCompositor_IVRCompositor_022.h"
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WINE_DEFAULT_DEBUG_CHANNEL(vrclient);
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
{
TRACE("(%p, %u, %p)\n", instance, reason, reserved);
switch (reason)
{
case DLL_PROCESS_ATTACH:
DisableThreadLibraryCalls(instance);
break;
}
return TRUE;
}
#if 0
uint32 vrclient_unix_path_to_dos_path(uint32 api_result, char *inout, uint32 inout_bytes)
{
WCHAR *converted;
uint32 r;
if(api_result == 0)
return 0;
converted = wine_get_dos_file_name(inout);
if(!converted){
WARN("Unable to convert unix filename to DOS: %s\n", inout);
*inout = 0;
return 0;
}
r = WideCharToMultiByte(CP_ACP, 0, converted, -1, inout, inout_bytes,
NULL, NULL);
HeapFree(GetProcessHeap(), 0, converted);
if(r > 0)
return r - 1;
return 0;
}
#endif
static BOOL array_reserve(void **elements, SIZE_T *capacity, SIZE_T count, SIZE_T size)
{
SIZE_T max_capacity, new_capacity;
void *new_elements;
if (count <= *capacity)
return TRUE;
max_capacity = ~(SIZE_T)0 / size;
if (count > max_capacity)
return FALSE;
new_capacity = max(1, *capacity);
while (new_capacity < count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < count)
new_capacity = count;
if (!*elements)
new_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, new_capacity * size);
else
new_elements = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *elements, new_capacity * size);
if (!new_elements)
return FALSE;
*elements = new_elements;
*capacity = new_capacity;
return TRUE;
}
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#include "win_constructors.h"
#include "win_destructors.h"
typedef void (*pfn_dtor)(void *);
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static const struct {
const char *iface_version;
void *(*ctor)(void *);
void (*dtor)(void *);
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} constructors[] = {
#include "win_constructors_table.dat"
};
void *create_win_interface(const char *name, void *linux_side)
{
unsigned int i;
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TRACE("trying to create %s\n", name);
if(!linux_side)
return NULL;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].ctor(linux_side);
}
ERR("Don't recognize interface name: %s\n", name);
return NULL;
}
static pfn_dtor get_win_destructor(const char *name)
{
unsigned int i;
for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
if(!strcmp(name, constructors[i].iface_version))
return constructors[i].dtor;
}
return NULL;
}
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static void *vrclient_lib;
static void *(*vrclient_VRClientCoreFactory)(const char *name, int *return_code);
static int load_vrclient(void)
{
char path[PATH_MAX];
if(vrclient_lib)
return 1;
/* PROTON_VR_RUNTIME is provided by the proton setup script */
if(!getenv("PROTON_VR_RUNTIME")){
TRACE("Linux OpenVR runtime is not available\n");
return 0;
}
#ifdef _WIN64
snprintf(path, PATH_MAX, "%s/bin/linux64/vrclient.so", getenv("PROTON_VR_RUNTIME"));
#else
snprintf(path, PATH_MAX, "%s/bin/vrclient.so", getenv("PROTON_VR_RUNTIME"));
#endif
TRACE("got openvr runtime path: %s\n", path);
vrclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
if(!vrclient_lib){
ERR("unable to load vrclient.so\n");
return 0;
}
vrclient_VRClientCoreFactory = wine_dlsym(vrclient_lib, "VRClientCoreFactory", NULL, 0);
if(!vrclient_VRClientCoreFactory){
ERR("unable to load VRClientCoreFactory method\n");
return 0;
}
return 1;
}
void *CDECL VRClientCoreFactory(const char *name, int *return_code)
{
TRACE("name: %s, return_code: %p\n", name, return_code);
if(!load_vrclient())
return NULL;
return create_win_interface(name, vrclient_VRClientCoreFactory(name, return_code));
}
static VkDevice_T *(WINAPI *get_native_VkDevice)(VkDevice_T *);
static VkInstance_T *(WINAPI *get_native_VkInstance)(VkInstance_T *);
static VkPhysicalDevice_T *(WINAPI *get_native_VkPhysicalDevice)(VkPhysicalDevice_T *);
static VkPhysicalDevice_T *(WINAPI *get_wrapped_VkPhysicalDevice)(VkInstance_T *, VkPhysicalDevice_T *);
static VkQueue_T *(WINAPI *get_native_VkQueue)(VkQueue_T *);
static void load_vk_unwrappers(void)
{
static HMODULE h = NULL;
if(h)
/* already loaded */
return;
h = LoadLibraryA("winevulkan");
if(!h){
ERR("unable to load winevulkan\n");
return;
}
get_native_VkDevice = (void*)GetProcAddress(h, "__wine_get_native_VkDevice");
get_native_VkInstance = (void*)GetProcAddress(h, "__wine_get_native_VkInstance");
get_native_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_native_VkPhysicalDevice");
get_wrapped_VkPhysicalDevice = (void*)GetProcAddress(h, "__wine_get_wrapped_VkPhysicalDevice");
get_native_VkQueue = (void*)GetProcAddress(h, "__wine_get_native_VkQueue");
}
EVRInitError ivrclientcore_002_init(EVRInitError (*cpp_func)(void *, EVRApplicationType),
void *linux_side, EVRApplicationType application_type,
unsigned int version, struct client_core_data *user_data)
{
TRACE("%p, %#x\n", linux_side, application_type);
InitializeCriticalSection(&user_data->critical_section);
return cpp_func(linux_side, application_type);
}
EVRInitError ivrclientcore_init(EVRInitError (*cpp_func)(void *, EVRApplicationType, const char *),
void *linux_side, EVRApplicationType application_type, const char *startup_info,
unsigned int version, struct client_core_data *user_data)
{
TRACE("%p, %#x, %p\n", linux_side, application_type, startup_info);
InitializeCriticalSection(&user_data->critical_section);
return cpp_func(linux_side, application_type, startup_info);
}
void *ivrclientcore_get_generic_interface(void *(*cpp_func)(void *, const char *, EVRInitError *),
void *linux_side, const char *name_and_version, EVRInitError *error,
unsigned int version, struct client_core_data *user_data)
{
struct generic_interface *iface;
pfn_dtor destructor;
void *win_object;
void *object;
TRACE("%p, %p, %p\n", linux_side, name_and_version, error);
if (!(object = cpp_func(linux_side, name_and_version, error)))
{
WARN("Failed to create %s.\n", name_and_version);
return NULL;
}
if (!(win_object = create_win_interface(name_and_version, object)))
{
ERR("Failed to create win object %s.\n", name_and_version);
return NULL;
}
if ((destructor = get_win_destructor(name_and_version)))
{
EnterCriticalSection(&user_data->critical_section);
if (array_reserve((void **)&user_data->created_interfaces,
&user_data->created_interfaces_size, user_data->created_interface_count + 1,
sizeof(*user_data->created_interfaces)))
{
iface = &user_data->created_interfaces[user_data->created_interface_count++];
iface->object = win_object;
iface->dtor = destructor;
}
else
{
ERR("Failed to add interface to array.\n");
}
LeaveCriticalSection(&user_data->critical_section);
}
return win_object;
}
void ivrclientcore_cleanup(void (*cpp_func)(void *), void *linux_side,
unsigned int version, struct client_core_data *user_data)
{
struct generic_interface *iface;
SIZE_T i;
TRACE("%p\n", linux_side);
EnterCriticalSection(&user_data->critical_section);
for (i = 0; i < user_data->created_interface_count; ++i)
{
iface = &user_data->created_interfaces[i];
iface->dtor(iface->object);
}
HeapFree(GetProcessHeap(), 0, user_data->created_interfaces);
user_data->created_interfaces = NULL;
user_data->created_interfaces_size = 0;
user_data->created_interface_count = 0;
LeaveCriticalSection(&user_data->critical_section);
DeleteCriticalSection(&user_data->critical_section);
cpp_func(linux_side);
}
void get_dxgi_output_info(void *cpp_func, void *linux_side,
int32_t *adapter_idx, unsigned int version)
{
TRACE("%p\n", adapter_idx);
*adapter_idx = 0;
}
void get_dxgi_output_info2(void *cpp_func, void *linux_side,
int32_t *adapter_idx, int32_t *output_idx, unsigned int version)
{
TRACE("%p, %p\n", adapter_idx, output_idx);
*adapter_idx = 0;
*output_idx = 0;
}
void ivrsystem_016_get_output_device(
void (*cpp_func)(void *, uint64_t *, ETextureType),
void *linux_side, uint64_t *out_device, ETextureType type,
unsigned int version)
{
cpp_func(linux_side, out_device, type);
}
void ivrsystem_get_output_device(
void (*cpp_func)(void *, uint64_t *, ETextureType, VkInstance_T *),
void *linux_side, uint64_t *out_device, ETextureType type,
VkInstance_T *wrapped_instance, unsigned int version)
{
switch(type){
case TextureType_Vulkan:
{
VkInstance_T *native_instance;
load_vk_unwrappers();
native_instance = get_native_VkInstance(wrapped_instance);
cpp_func(linux_side, out_device, type, native_instance);
*out_device = (uint64_t)(intptr_t)get_wrapped_VkPhysicalDevice(wrapped_instance,
(VkPhysicalDevice_T *)(intptr_t)*out_device);
return;
}
default:
cpp_func(linux_side, out_device, type, wrapped_instance);
return;
}
}
struct submit_data
{
void *linux_side;
EVRCompositorError (*submit)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags);
EVREye eye;
Texture_t texture;
VRTextureWithPose_t texture_pose;
VRTextureWithDepth_t texture_depth;
VRTextureWithPoseAndDepth_t texture_both;
VRTextureBounds_t bounds;
EVRSubmitFlags flags;
};
static CDECL void d3d11_texture_callback(unsigned int gl_texture, unsigned int gl_depth_texture, const void *data, unsigned int data_size)
{
const struct submit_data *submit_data = data;
VRCompositorError error = 0;
VRTextureBounds_t bounds;
Texture_t texture, *tex;
VRTextureWithPose_t texture_pose;
VRTextureWithDepth_t texture_depth;
VRTextureWithPoseAndDepth_t texture_both;
TRACE("texture %u, data {%p, %u}\n", gl_texture, data, data_size);
switch(submit_data->flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
case 0:
texture = submit_data->texture;
texture.handle = (void *)(UINT_PTR)gl_texture;
texture.eType = TextureType_OpenGL;
tex = &texture;
break;
case Submit_TextureWithPose:
texture_pose = submit_data->texture_pose;
texture_pose.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_pose.texture.eType = TextureType_OpenGL;
tex = (Texture_t *)&texture_pose;
break;
case Submit_TextureWithDepth:
texture_depth = submit_data->texture_depth;
texture_depth.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_depth.texture.eType = TextureType_OpenGL;
texture_depth.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
tex = (Texture_t *)&texture_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
texture_both = submit_data->texture_both;
texture_both.texture.handle = (void *)(UINT_PTR)gl_texture;
texture_both.texture.eType = TextureType_OpenGL;
texture_both.depth.handle = (void *)(UINT_PTR)gl_depth_texture;
tex = (Texture_t *)&texture_both;
break;
}
/* Textures are upside-down in wined3d. */
bounds = submit_data->bounds;
bounds.vMin = submit_data->bounds.vMax;
bounds.vMax = submit_data->bounds.vMin;
error = submit_data->submit(submit_data->linux_side, submit_data->eye,
tex, &bounds, submit_data->flags);
if (error)
ERR("error %#x\n", error);
}
void ivrcompositor_005_submit(
void (*cpp_func)(void *, Hmd_Eye, void *, Compositor_TextureBounds *),
void *linux_side, Hmd_Eye eye, void *texture, Compositor_TextureBounds *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_006_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, void *texture, VRTextureBounds_t *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %p, %p\n", linux_side, eye, texture, bounds);
return cpp_func(linux_side, eye, texture, bounds);
}
VRCompositorError ivrcompositor_007_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *, VRTextureBounds_t *),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture, VRTextureBounds_t *bounds,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %#x, %p, %p\n", linux_side, eye, api, texture, bounds);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds);
}
VRCompositorError ivrcompositor_008_submit(
VRCompositorError (*cpp_func)(void *, Hmd_Eye, GraphicsAPIConvention, void *,
VRTextureBounds_t *, VRSubmitFlags_t),
void *linux_side, Hmd_Eye eye, GraphicsAPIConvention api, void *texture,
VRTextureBounds_t *bounds, VRSubmitFlags_t flags,
unsigned int version, struct compositor_data *user_data)
{
TRACE("%p, %#x, %#x, %p, %p, %#x\n", linux_side, eye, api, texture, bounds, flags);
if (api == API_DirectX)
FIXME("Not implemented Direct3D API!\n");
return cpp_func(linux_side, eye, api, texture, bounds, flags);
}
EVRCompositorError ivrcompositor_submit(
EVRCompositorError (*cpp_func)(void *, EVREye, Texture_t *, VRTextureBounds_t *, EVRSubmitFlags),
void *linux_side, EVREye eye, Texture_t *texture, VRTextureBounds_t *bounds, EVRSubmitFlags flags,
unsigned int version, struct compositor_data *user_data)
{
IWineD3D11Texture2D *wine_texture;
IWineD3D11Device *wined3d_device;
struct submit_data submit_data;
IUnknown *texture_iface, *depth_texture = NULL;
ID3D11Device *device;
HRESULT hr;
TRACE("%p, %#x, %p, %p, %#x\n", linux_side, eye, texture, bounds, flags);
switch (texture->eType)
{
case TextureType_DirectX:
TRACE("D3D11\n");
texture_iface = texture->handle;
hr = texture_iface->lpVtbl->QueryInterface(texture_iface,
&IID_IWineD3D11Texture2D, (void **)&wine_texture);
if (FAILED(hr))
{
ERR("Invalid D3D11 texture %p.\n", texture);
return cpp_func(linux_side, eye, texture, bounds, flags);
}
wine_texture->lpVtbl->GetDevice(wine_texture, &device);
if (user_data->d3d11_device != device)
{
if (user_data->d3d11_device)
FIXME("Previous submit was from different D3D11 device.\n");
user_data->d3d11_device = device;
if (SUCCEEDED(hr = device->lpVtbl->QueryInterface(device,
&IID_IWineD3D11Device, (void **)&wined3d_device)))
{
user_data->wined3d_device = wined3d_device;
wined3d_device->lpVtbl->Release(wined3d_device);
}
else
{
ERR("Failed to get device, hr %#x.\n", hr);
user_data->wined3d_device = NULL;
}
TRACE("Enabling explicit timing mode.\n");
switch (version)
{
case 21:
cppIVRCompositor_IVRCompositor_021_SetExplicitTimingMode(linux_side,
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
break;
case 22:
cppIVRCompositor_IVRCompositor_022_SetExplicitTimingMode(linux_side,
VRCompositorTimingMode_Explicit_ApplicationPerformsPostPresentHandoff);
break;
default:
FIXME("Version %u not supported.\n", version);
user_data->wined3d_device = NULL;
break;
}
}
device->lpVtbl->Release(device);
submit_data.linux_side = linux_side;
submit_data.submit = cpp_func;
submit_data.eye = eye;
switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
case 0:
submit_data.texture = *texture;
break;
case Submit_TextureWithPose:
submit_data.texture_pose = *(VRTextureWithPose_t *)texture;
break;
case Submit_TextureWithDepth:
submit_data.texture_depth = *(VRTextureWithDepth_t *)texture;
depth_texture = (IUnknown*)submit_data.texture_depth.depth.handle;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
submit_data.texture_both = *(VRTextureWithPoseAndDepth_t *)texture;
depth_texture = (IUnknown*)submit_data.texture_both.depth.handle;
break;
}
submit_data.bounds = *bounds;
submit_data.flags = flags;
wine_texture->lpVtbl->access_gl_texture(wine_texture,
d3d11_texture_callback, depth_texture, &submit_data, sizeof(submit_data));
wine_texture->lpVtbl->Release(wine_texture);
return 0;
case TextureType_Vulkan:
{
struct VRVulkanTextureData_t our_vkdata, our_depth_vkdata, *their_vkdata;
Texture_t our_texture, *tex;
VRTextureWithPose_t our_pose;
VRTextureWithDepth_t our_depth;
VRTextureWithPoseAndDepth_t our_both;
load_vk_unwrappers();
their_vkdata = (struct VRVulkanTextureData_t*)texture->handle;
our_vkdata = *their_vkdata;
our_vkdata.m_pDevice = get_native_VkDevice(our_vkdata.m_pDevice);
our_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_vkdata.m_pPhysicalDevice);
our_vkdata.m_pInstance = get_native_VkInstance(our_vkdata.m_pInstance);
our_vkdata.m_pQueue = get_native_VkQueue(our_vkdata.m_pQueue);
switch(flags & (Submit_TextureWithPose | Submit_TextureWithDepth)){
case 0:
our_texture = *texture;
our_texture.handle = &our_vkdata;
tex = (Texture_t *)&our_texture;
break;
case Submit_TextureWithPose:
our_pose = *(VRTextureWithPose_t *)texture;
our_pose.texture.handle = &our_vkdata;
tex = (Texture_t *)&our_pose;
break;
case Submit_TextureWithDepth:
our_depth = *(VRTextureWithDepth_t *)texture;
our_depth.texture.handle = &our_vkdata;
their_vkdata = (struct VRVulkanTextureData_t *)our_depth.depth.handle;
our_depth_vkdata = *their_vkdata;
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
our_depth.depth.handle = &our_depth_vkdata;
tex = (Texture_t *)&our_depth;
break;
case Submit_TextureWithPose | Submit_TextureWithDepth:
our_both = *(VRTextureWithPoseAndDepth_t *)texture;
our_both.texture.handle = &our_vkdata;
their_vkdata = (struct VRVulkanTextureData_t *)our_both.depth.handle;
our_depth_vkdata = *their_vkdata;
our_depth_vkdata.m_pDevice = get_native_VkDevice(our_depth_vkdata.m_pDevice);
our_depth_vkdata.m_pPhysicalDevice = get_native_VkPhysicalDevice(our_depth_vkdata.m_pPhysicalDevice);
our_depth_vkdata.m_pInstance = get_native_VkInstance(our_depth_vkdata.m_pInstance);
our_depth_vkdata.m_pQueue = get_native_VkQueue(our_depth_vkdata.m_pQueue);
our_both.depth.handle = &our_depth_vkdata;
tex = (Texture_t *)&our_both;
break;
}
return cpp_func(linux_side, eye, tex, bounds, flags);
}
default:
return cpp_func(linux_side, eye, texture, bounds, flags);
}
}
struct post_present_handoff_data
{
void *linux_side;
void (*post_present_handoff)(void *linux_side);
};
static CDECL void d3d11_post_present_handoff_callback(const void *data, unsigned int data_size)
{
const struct post_present_handoff_data *callback_data = data;
TRACE("data {%p, %u}\n", data, data_size);
callback_data->post_present_handoff(callback_data->linux_side);
}
void ivrcompositor_post_present_handoff(void (*cpp_func)(void *),
void *linux_side, unsigned int version, struct compositor_data *user_data)
{
struct post_present_handoff_data data;
IWineD3D11Device *wined3d_device;
TRACE("%p\n", linux_side);
if ((wined3d_device = user_data->wined3d_device))
{
TRACE("wined3d device %p\n", wined3d_device);
data.linux_side = linux_side;
data.post_present_handoff = cpp_func;
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
d3d11_post_present_handoff_callback, &data, sizeof(data));
return;
}
cpp_func(linux_side);
}
struct explicit_timing_data
{
void *linux_side;
unsigned int version;
};
static CDECL void d3d11_explicit_timing_callback(const void *data, unsigned int data_size)
{
const struct explicit_timing_data *callback_data = data;
EVRCompositorError error;
TRACE("data {%p, %u}\n", data, data_size);
switch (callback_data->version)
{
case 21:
error = cppIVRCompositor_IVRCompositor_021_SubmitExplicitTimingData(callback_data->linux_side);
break;
case 22:
error = cppIVRCompositor_IVRCompositor_022_SubmitExplicitTimingData(callback_data->linux_side);
break;
default:
ERR("Unexpected version %#x\n", callback_data->version);
}
if (error)
ERR("error %#x\n", error);
}
EVRCompositorError ivrcompositor_wait_get_poses(
EVRCompositorError (cpp_func)(void *, TrackedDevicePose_t *, uint32_t, TrackedDevicePose_t *, uint32_t),
void *linux_side, TrackedDevicePose_t *render_poses, uint32_t render_pose_count,
TrackedDevicePose_t *game_poses, uint32_t game_pose_count,
unsigned int version, struct compositor_data *user_data)
{
struct explicit_timing_data data;
IWineD3D11Device *wined3d_device;
EVRCompositorError r;
TRACE("%p, %p, %u, %p, %u\n", linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
r = cpp_func(linux_side, render_poses, render_pose_count, game_poses, game_pose_count);
if ((wined3d_device = user_data->wined3d_device))
{
TRACE("wined3d device %p\n", wined3d_device);
/* We need to call IVRCompositor::SubmitExplicitTimingData() before the
* first flush of the frame.
*
* Sending IVRCompositor::SubmitExplicitTimingData() to the command
* stream immediately after IVRCompositor::WaitGetPoses() seems
* reasonable.
*/
data.linux_side = linux_side;
data.version = version;
wined3d_device->lpVtbl->run_on_command_stream(wined3d_device,
d3d11_explicit_timing_callback, &data, sizeof(data));
}
return r;
}
uint32_t ivrcompositor_get_vulkan_device_extensions_required(
uint32_t (*cpp_func)(void *, VkPhysicalDevice_T *, char *, uint32_t),
void *linux_side, VkPhysicalDevice_T *phys_dev, char *value, uint32_t bufsize,
unsigned int version, struct compositor_data *user_data)
{
load_vk_unwrappers();
phys_dev = get_native_VkPhysicalDevice(phys_dev);
return cpp_func(linux_side, phys_dev, value, bufsize);
}
void destroy_compositor_data(struct compositor_data *data)
{
IWineD3D11Device *wined3d_device;
TRACE("%p\n", data);
if ((wined3d_device = data->wined3d_device))
{
TRACE("Waiting for device %p\n", wined3d_device);
wined3d_device->lpVtbl->wait_idle(wined3d_device);
}
}