Proton/steam_helper/steam.cpp

685 lines
18 KiB
C++
Raw Normal View History

/*
* Copyright (c) 2015, 2019, 2020 Valve Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* This is a stub steam.exe implementation for use inside Proton. It provides
* a small subset of the actual Steam functionality for games that expect
* Windows version of Steam running. */
#include <windows.h>
#include <shlobj.h>
#include <string.h>
#include <stdio.h>
#pragma push_macro("_WIN32")
#pragma push_macro("__cdecl")
#undef _WIN32
#undef __cdecl
#include "steam_api.h"
#pragma pop_macro("_WIN32")
#pragma pop_macro("__cdecl")
#include "wine/debug.h"
#include "json/json.h"
WINE_DEFAULT_DEBUG_CHANNEL(steam);
EXTERN_C HANDLE CDECL __wine_make_process_system(void);
static void set_active_process_pid(void)
{
DWORD pid = GetCurrentProcessId();
RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam\\ActiveProcess", "pid", REG_DWORD, &pid, sizeof(pid));
}
static DWORD WINAPI create_steam_window(void *arg)
{
static WNDCLASSEXW wndclass = { sizeof(WNDCLASSEXW) };
static const WCHAR class_nameW[] = {'v','g','u','i','P','o','p','u','p','W','i','n','d','o','w',0};
static const WCHAR steamW[] = {'S','t','e','a','m',0};
MSG msg;
wndclass.lpfnWndProc = DefWindowProcW;
wndclass.lpszClassName = class_nameW;
RegisterClassExW(&wndclass);
CreateWindowW(class_nameW, steamW, WS_POPUP, 40, 40,
400, 300, NULL, NULL, NULL, NULL);
while (GetMessageW(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
static void setup_steam_registry(void)
{
const char *ui_lang;
uint32 appid;
char buf[256];
HKEY key;
LSTATUS status;
if (!SteamAPI_Init())
{
WINE_ERR("SteamAPI_Init failed\n");
return;
}
ui_lang = SteamUtils()->GetSteamUILanguage();
WINE_TRACE("UI language: %s\n", wine_dbgstr_a(ui_lang));
RegSetKeyValueA(HKEY_CURRENT_USER, "Software\\Valve\\Steam", "language",
REG_SZ, ui_lang, strlen(ui_lang) + 1);
appid = SteamUtils()->GetAppID();
WINE_TRACE("appid: %u\n", appid);
sprintf(buf, "Software\\Valve\\Steam\\Apps\\%u", appid);
status = RegCreateKeyA(HKEY_CURRENT_USER, buf, &key);
if (!status)
{
DWORD value;
value = 1;
RegSetKeyValueA(key, NULL, "Installed", REG_DWORD, &value, sizeof(value));
RegSetKeyValueA(key, NULL, "Running", REG_DWORD, &value, sizeof(value));
value = 0;
RegSetKeyValueA(key, NULL, "Updating", REG_DWORD, &value, sizeof(value));
RegCloseKey(key);
}
else WINE_ERR("Could not create key: %u\n", status);
SteamAPI_Shutdown();
}
static std::string get_linux_vr_path(void)
{
const char *e;
e = getenv("VR_PATHREG_OVERRIDE");
if(e && *e)
return e;
e = getenv("XDG_CONFIG_HOME");
if(!e || !*e)
e = getenv("HOME");
if(!e || !*e)
return "";
return std::string(e) + "/.config/openvr/openvrpaths.vrpath";
}
static bool get_windows_vr_path(WCHAR *out_path, bool create)
{
if(FAILED(SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA | CSIDL_FLAG_CREATE,
NULL, 0, out_path)))
return false;
lstrcatW(out_path, L"\\openvr");
if(create)
CreateDirectoryW(out_path, NULL);
lstrcatW(out_path, L"\\openvrpaths.vrpath");
return true;
}
static WCHAR *str_to_wchar(const std::string &str)
{
DWORD sz = MultiByteToWideChar(CP_UNIXCP, 0, str.c_str(), -1, NULL, 0);
if(!sz)
return NULL;
WCHAR *ret = (WCHAR *)HeapAlloc(GetProcessHeap(), 0, sizeof(WCHAR) * sz);
if(!ret)
return NULL;
sz = MultiByteToWideChar(CP_UNIXCP, 0, str.c_str(), -1, ret, sz);
if(!sz)
{
HeapFree(GetProcessHeap(), 0, ret);
return NULL;
}
return ret;
}
static std::string read_text_file(const WCHAR *filename)
{
HANDLE ifile = CreateFileW(filename, GENERIC_READ,
FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if(ifile == INVALID_HANDLE_VALUE)
return "";
LARGE_INTEGER size;
if(!GetFileSizeEx(ifile, &size))
{
CloseHandle(ifile);
return "";
}
char *buf = (char *)HeapAlloc(GetProcessHeap(), 0, size.u.LowPart);
if(!buf)
{
CloseHandle(ifile);
return "";
}
DWORD readed;
if(!ReadFile(ifile, buf, size.u.LowPart, &readed, NULL))
{
HeapFree(GetProcessHeap(), 0, buf);
CloseHandle(ifile);
return "";
}
CloseHandle(ifile);
DWORD outsize = 1;
for(DWORD i = 1; i < readed; ++i)
{
if(buf[i] == '\n' && buf[i - 1] == '\r') // CRLF
buf[outsize - 1] = '\n';
else
buf[outsize++] = buf[i];
}
std::string ret(buf, outsize);
HeapFree(GetProcessHeap(), 0, buf);
return ret;
}
static bool write_string_to_file(const WCHAR *filename, const std::string &contents)
{
HANDLE ofile = CreateFileW(filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL, NULL);
if(ofile == INVALID_HANDLE_VALUE)
return false;
DWORD written;
if(!WriteFile(ofile, contents.data(), (DWORD)contents.length(), &written, NULL))
{
CloseHandle(ofile);
return false;
}
CloseHandle(ofile);
return true;
}
static bool convert_path_to_win(std::string &s)
{
WCHAR *path = wine_get_dos_file_name(s.c_str());
if(!path)
return false;
DWORD sz = WideCharToMultiByte(CP_UTF8, 0, path, -1, NULL, 0, NULL, NULL);
if(!sz)
{
HeapFree(GetProcessHeap(), 0, path);
return false;
}
char *pathUTF8 = (char *)HeapAlloc(GetProcessHeap(), 0, sz);
if(!pathUTF8)
{
HeapFree(GetProcessHeap(), 0, path);
return false;
}
sz = WideCharToMultiByte(CP_UTF8, 0, path, -1, pathUTF8, sz, NULL, NULL);
if(!sz)
{
HeapFree(GetProcessHeap(), 0, pathUTF8);
HeapFree(GetProcessHeap(), 0, path);
return false;
}
s = pathUTF8;
HeapFree(GetProcessHeap(), 0, pathUTF8);
HeapFree(GetProcessHeap(), 0, path);
return true;
}
static void convert_json_array_paths(Json::Value &arr)
{
for(uint32_t i = 0; i < arr.size(); ++i)
{
std::string path(arr[i].asString());
if(convert_path_to_win(path))
arr[i] = path;
}
}
static void convert_environment_path(const char *nameA, const WCHAR *nameW)
{
/* get linux-side variable */
const char *e = getenv(nameA);
if(!e || !*e)
return;
/* convert to win and set */
WCHAR *path = wine_get_dos_file_name(e);
if(!path)
return;
SetEnvironmentVariableW(nameW, path);
HeapFree(GetProcessHeap(), 0, path);
}
static void set_env_from_unix(const WCHAR *name, const std::string &val)
{
WCHAR valW[MAX_PATH];
DWORD sz;
sz = MultiByteToWideChar(CP_UTF8, 0, val.c_str(), -1, valW, MAX_PATH);
if(!sz)
{
WINE_WARN("Invalid utf8 seq in vr runtime key\n");
return;
}
SetEnvironmentVariableW(name, valW);
}
static bool convert_linux_vrpaths(void)
{
/* read in linux vrpaths */
std::string linux_vrpaths = get_linux_vr_path();
if(linux_vrpaths.empty())
{
WINE_TRACE("Couldn't get openvr vrpaths path\n");
return false;
}
WCHAR *linux_vrpathsW = str_to_wchar(linux_vrpaths);
if(!linux_vrpathsW)
return false;
std::string contents = read_text_file(linux_vrpathsW);
HeapFree(GetProcessHeap(), 0, linux_vrpathsW);
if(contents.empty())
{
WINE_TRACE("openvr vrpaths is empty\n");
return false;
}
Json::Value root;
Json::Reader reader;
if(!reader.parse(contents, root))
{
WINE_WARN("Invalid openvr vrpaths JSON\n");
return false;
}
/* pass original runtime path into Wine */
if(root.isMember("runtime") && root["runtime"].isArray() && root["runtime"].size() > 0)
{
set_env_from_unix(L"PROTON_VR_RUNTIME", root["runtime"][0].asString());
}
/* set hard-coded paths */
root["runtime"] = Json::Value(Json::ValueType::arrayValue);
root["runtime"][0] = "C:\\vrclient\\";
root["runtime"][1] = "C:\\vrclient";
/* map linux paths into windows filesystem */
if(root.isMember("config") && root["config"].isArray())
convert_json_array_paths(root["config"]);
if(root.isMember("log") && root["log"].isArray())
convert_json_array_paths(root["log"]);
/* external_drivers is currently unsupported in Proton */
root["external_drivers"] = Json::Value(Json::ValueType::nullValue);
/* write out windows vrpaths */
SetEnvironmentVariableW(L"VR_PATHREG_OVERRIDE", NULL);
SetEnvironmentVariableW(L"VR_OVERRIDE", NULL);
convert_environment_path("VR_CONFIG_PATH", L"VR_CONFIG_PATH");
convert_environment_path("VR_LOG_PATH", L"VR_LOG_PATH");
Json::StyledWriter writer;
WCHAR windows_vrpaths[MAX_PATH];
if(!get_windows_vr_path(windows_vrpaths, true))
return false;
contents = writer.write(root);
write_string_to_file(windows_vrpaths, contents);
return true;
}
static void setup_vrpaths(void)
{
if(!convert_linux_vrpaths())
{
/* delete the windows file only if the linux conversion fails */
WCHAR windows_vrpaths[MAX_PATH];
if(get_windows_vr_path(windows_vrpaths, false))
{
DeleteFileW(windows_vrpaths);
}
}
}
static WCHAR *strchrW(WCHAR *h, WCHAR n)
{
do
{
if(*h == n)
return h;
} while (*h++);
return NULL;
}
int strncmpW(const WCHAR *l, const WCHAR *r, int n)
{
if(n <= 0)
return 0;
while(--n > 0 && *l && *l == *r){
l++;
r++;
}
return *l - *r;
}
static WCHAR *find_quote(WCHAR *str)
{
WCHAR *end = strchrW(str, '"'), *ch;
int odd;
while (end)
{
odd = 0;
ch = end - 1;
while (ch >= str && *ch == '\\')
{
odd = !odd;
--ch;
}
if (!odd)
return end;
end = strchrW(end + 1, '"');
}
return NULL;
}
static BOOL WINAPI console_ctrl_handler(DWORD dwCtrlType)
{
return TRUE;
}
static BOOL should_use_shell_execute(const WCHAR *cmdline)
{
BOOL use_shell_execute = TRUE;
BOOL quoted = FALSE;
const WCHAR *executable_name_end = cmdline;
/* find the end of the first arg...*/
while (*executable_name_end != '\0' &&
(*executable_name_end != ' ' || quoted) &&
(*executable_name_end != '"' || !quoted))
{
quoted ^= *executable_name_end == '"';
executable_name_end++;
}
/* backtrack to before the end of the arg
* and check if we end in .exe or not
* and determine whether to use ShellExecute
* based on that */
executable_name_end -= strlen(".exe");
if (executable_name_end >= cmdline)
{
static const WCHAR exeW[] = {'.','e','x','e',0};
if (!strncmpW(executable_name_end, exeW, wcslen(exeW)))
use_shell_execute = FALSE;
}
return use_shell_execute;
}
static HANDLE run_process(BOOL *should_await)
{
WCHAR *cmdline = GetCommandLineW();
STARTUPINFOW si = { sizeof(si) };
PROCESS_INFORMATION pi;
DWORD flags = CREATE_UNICODE_ENVIRONMENT;
BOOL use_shell_execute = TRUE;
/* skip argv[0] */
if (*cmdline == '"')
{
cmdline = find_quote(cmdline + 1);
if (cmdline) cmdline++;
}
else
{
cmdline = strchrW(cmdline, ' ');
}
if (!cmdline)
{
WINE_ERR("Invalid command\n");
return INVALID_HANDLE_VALUE;
}
while (*cmdline == ' ') cmdline++;
/* convert absolute unix path to dos */
if (cmdline[0] == '/' ||
(cmdline[0] == '"' && cmdline[1] == '/'))
{
WCHAR *scratchW;
char *scratchA;
WCHAR *start, *end, *dos, *remainder, *new_cmdline;
size_t argv0_len;
int r;
DWORD_PTR console;
SHFILEINFOW sfi;
static const WCHAR dquoteW[] = {'"',0};
WINE_TRACE("Converting unix command: %s\n", wine_dbgstr_w(cmdline));
if (cmdline[0] == '"')
{
start = cmdline + 1;
end = find_quote(start);
if (!end)
{
WINE_ERR("Unmatched quote? %s\n", wine_dbgstr_w(cmdline));
goto run;
}
remainder = end + 1;
}
else
{
start = cmdline;
end = strchrW(start, ' ');
if (!end)
end = strchrW(start, '\0');
remainder = end;
}
argv0_len = end - start;
scratchW = (WCHAR *)HeapAlloc(GetProcessHeap(), 0, (argv0_len + 1) * sizeof(WCHAR));
memcpy(scratchW, start, argv0_len * sizeof(WCHAR));
scratchW[argv0_len] = '\0';
r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
NULL, 0, NULL, NULL);
if (!r)
{
WINE_ERR("Char conversion size failed?\n");
goto run;
}
scratchA = (char *)HeapAlloc(GetProcessHeap(), 0, r);
r = WideCharToMultiByte(CP_UNIXCP, 0, scratchW, -1,
scratchA, r, NULL, NULL);
if (!r)
{
WINE_ERR("Char conversion failed?\n");
goto run;
}
dos = wine_get_dos_file_name(scratchA);
CoInitialize(NULL);
console = SHGetFileInfoW(dos, 0, &sfi, sizeof(sfi), SHGFI_EXETYPE);
if (console)
{
if (!HIWORD(console))
flags |= CREATE_NEW_CONSOLE;
}
new_cmdline = (WCHAR *)HeapAlloc(GetProcessHeap(), 0,
(lstrlenW(dos) + 3 + lstrlenW(remainder) + 1) * sizeof(WCHAR));
lstrcpyW(new_cmdline, dquoteW);
lstrcatW(new_cmdline, dos);
lstrcatW(new_cmdline, dquoteW);
lstrcatW(new_cmdline, remainder);
cmdline = new_cmdline;
}
run:
WINE_TRACE("Running command %s\n", wine_dbgstr_w(cmdline));
SetConsoleCtrlHandler( console_ctrl_handler, TRUE );
use_shell_execute = should_use_shell_execute(cmdline);
/* only await the process finishing if we launch a process directly...
* Steam simply calls ShellExecuteA with the same parameters.
* this avoids the edge case where we could ShellExecute and
* then that process ends up ShellExecuting something as a throw away */
*should_await = !use_shell_execute;
WINE_TRACE("Executing via %s\n",
wine_dbgstr_a(use_shell_execute ? "ShellExecuteW" : "CreateProcessW"));
if (use_shell_execute)
{
static const WCHAR verb[] = { 'o', 'p', 'e', 'n', 0 };
ShellExecuteW(NULL, verb, cmdline, NULL, NULL, SW_SHOWNORMAL);
return INVALID_HANDLE_VALUE;
}
else
{
if (!CreateProcessW(NULL, cmdline, NULL, NULL, FALSE, flags, NULL, NULL, &si, &pi))
{
WINE_ERR("Failed to create process %s: %u\n", wine_dbgstr_w(cmdline), GetLastError());
return INVALID_HANDLE_VALUE;
}
CloseHandle(pi.hThread);
return pi.hProcess;
}
}
int main(int argc, char *argv[])
{
HANDLE wait_handle = INVALID_HANDLE_VALUE;
HANDLE event = INVALID_HANDLE_VALUE;
WINE_TRACE("\n");
if (getenv("SteamGameId"))
{
/* do setup only for game process */
event = CreateEventA(NULL, FALSE, FALSE, "Steam3Master_SharedMemLock");
CreateThread(NULL, 0, create_steam_window, NULL, 0, NULL);
set_active_process_pid();
setup_steam_registry();
wait_handle = __wine_make_process_system();
}
if (argc > 1)
{
HANDLE child;
BOOL should_await;
setup_vrpaths();
child = run_process(&should_await);
if (should_await)
{
if (child == INVALID_HANDLE_VALUE)
return 1;
if (wait_handle == INVALID_HANDLE_VALUE)
wait_handle = child;
else
CloseHandle(child);
}
}
if(wait_handle != INVALID_HANDLE_VALUE)
{
WaitForSingleObject(wait_handle, INFINITE);
}
if (event != INVALID_HANDLE_VALUE)
CloseHandle(event);
return 0;
}