source-sdk-2013/game/hl2/scenes/trainyard/apt_mcop_knockout_kickdoor.vcd

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// Choreo version 1
event section "finish kick"
{
time 2.297777 -1.000000
param "noaction"
}
actor "npc_knockout_cop_kickdoor"
{
channel "moveto"
{
}
channel "faceto"
{
event face "target_knockout_door2_2"
{
time 0.033333 2.471111
param "target_knockout_door2_2"
event_ramp
{
0.0962 1.0000
2.2556 1.0000
}
}
}
channel "lookat"
{
}
channel "seq"
{
event sequence "kickdoor"
{
time 0.597777 2.464445
param "adoorkick"
fixedlength
}
}
channel "triggers"
{
event firetrigger "kickdoor"
{
time 1.451111 -1.000000
param "2"
}
event firetrigger "unlock_door"
{
time 1.124444 -1.000000
param "1"
}
}
channel "sound"
{
event speak "kick"
{
time 1.437778 2.127120
param "d1_trainstation_03.breakin_doorkick"
fixedlength
cctype "cc_master"
cctoken ""
}
event speak "kick"
{
time 0.493333 1.182675
param "d1_trainstation_03.breakin_doorkick"
fixedlength
cctype "cc_master"
cctoken ""
}
}
faceposermodel "U:\HL2\release\dev\hl2\models\Police.mdl"
}
mapname "maps\d1_trainstation_04.bsp"
scalesettings
{
"CChoreoView" "100"
"ExpressionTool" "100"
"GestureTool" "100"
"RampTool" "106"
"SceneRampTool" "100"
}
fps 60
snap off