.github/profile/README.md

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<p align="left">
<br><img alt="GitHub Org's stars" src="https://img.shields.io/github/stars/rehlds">
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<a href="https://t.me/ReHLDS_Community">
<img
src="https://img.shields.io/endpoint?label=Telegram&style=flat-square&url=https%3A%2F%2Fmogyo.ro%2Fquart-apis%2Ftgmembercount%3Fchat_id%3DReHLDS_Community"></a>
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</p>
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### About
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The HLDS reverse-engineering community is dedicated to improving Half-Life Dedicated Server (HLDS) and related components through reverse-engineering capabilities.
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### Our collaborative efforts are focused on
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- Optimizing the performance and efficiency of HLDS
- Fix bugs and resolve stability issues
- Improving HLDS compatibility and support
- Improving overall functionality and reliability
- Introducing new features and functionality.
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### Core projects
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- ReHLDS - reverse-engineering of the HLDS engine codebase
- ReGameDLL - reverse engineering of GameDLL (Counter-Strike 1.6 / Condition Zero)
- Metamod-R - improved revision of the original Metamod
- ReUnion, ReAPI, ReSemiclip, ReChecker and others - development of different HLDS - modifications and addons.