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<p align="center">
<a href="https://github.com/Re-HLDS">
<img
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width="150px"
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alt="ReHLDS logo"
src="https://user-images.githubusercontent.com/5860435/111066129-040e5e00-84f0-11eb-9e1f-7a7e8611da2b.png"
>
</a>
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<br><img alt="GitHub Org's stars" src="https://img.shields.io/github/stars/Re-HLDS">
<a href="https://t.me/ReHLDS_Community">
<img
src="https://img.shields.io/endpoint?label=Telegram&style=flat-square&url=https%3A%2F%2Fmogyo.ro%2Fquart-apis%2Ftgmembercount%3Fchat_id%3DReHLDS_Community"></a>
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<a href="https://hits.seeyoufarm.com"><img src="https://hits.seeyoufarm.com/api/count/incr/badge.svg?url=https%3A%2F%2Fgithub.com%2FRe-HLDS%2F&count_bg=%2379C83D&title_bg=%23555555&icon=&icon_color=%23E7E7E7&title=hits&edge_flat=false"/></a>
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</p>
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### About
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The HLDS reverse-engineering community is dedicated to improving Half-Life Dedicated Server (HLDS) and related components through reverse-engineering capabilities.
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### Our collaborative efforts are focused on:
- Optimizing the performance and efficiency of HLDS
- Fix bugs and resolve stability issues
- Improving HLDS compatibility and support
- Improving overall functionality and reliability
- Introducing new features and functionality.
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### Core projects:
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- ReHLDS - reverse-engineering of the HLDS engine codebase
- ReGameDLL - reverse engineering of GameDLL (Counter-Strike 1.6 / Condition Zero)
- Metamod-R - improved revision of the original Metamod
- ReUnion, ReAPI, ReSemiclip, ReChecker and others - development of different HLDS - modifications and addons.
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