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CHANGELOG.md
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CHANGELOG.md
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# [hitboxtracker](https://github.com/rehlds/hitboxtracker) Changelog
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Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
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||||||
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||||||
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---
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## [`v1.1`](https://github.com/rehlds/hitboxtracker/releases/tag/v1.1) - 2018-01-02
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### Changed
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- Version bump
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||||||
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- Updated `README.md`
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||||||
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- Send custom data via svc_director message instead of delta
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||||||
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**Full Changelog**: [v1.0...v1.1](https://github.com/rehlds/hitboxtracker/compare/v1.0...v1.1)
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||||||
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||||||
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## [`v1.0`](https://github.com/rehlds/hitboxtracker/releases/tag/v1.0) - 2017-12-29
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||||||
|
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||||||
|
### Added
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||||||
|
- Firsrt public release
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||||||
|
|
||||||
|
**Full Changelog**: [v1.0](https://github.com/rehlds/hitboxtracker/commits/v1.0)
|
757
LICENSE
757
LICENSE
@ -1,165 +1,674 @@
|
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GNU LESSER GENERAL PUBLIC LICENSE
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GNU GENERAL PUBLIC LICENSE
|
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Version 3, 29 June 2007
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||||
|
17
README.md
17
README.md
@ -1,8 +1,13 @@
|
|||||||
|
# [hitboxtracker](https://github.com/rehlds/hitboxtracker) [](http://isitmaintained.com/project/rehlds/hitboxtracker "Percentage of issues still open") [](https://github.com/rehlds/hitboxtracker/blob/master/LICENSE) [](https://github.com/rehlds/hitboxtracker/) [](https://github.com/rehlds/hitboxtracker/issues) [](https://github.com/rehlds/hitboxtracker/network) [](https://github.com/rehlds/hitboxtracker/stargazers)
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
> This project is now outdated and deprecated.
|
||||||
|
|
||||||
# Description
|
# Description
|
||||||
Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
|
Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
|
||||||
|
|
||||||
# Installation
|
# Installation
|
||||||
* Install `hitboxtracker_mm.dll` on your HLDS as metamod plugin and put `delta.lst` to gamedir directory `cstrike/delta.lst`
|
* Install `hitboxtracker_mm.dll` on your HLDS as metamod plugin
|
||||||
* Put `hitboxtracker.dll` and `cs.exe` to working directory of the game CS 1.6 client
|
* Put `hitboxtracker.dll` and `cs.exe` to working directory of the game CS 1.6 client
|
||||||
* Run `cs.exe`
|
* Run `cs.exe`
|
||||||
|
|
||||||
@ -42,11 +47,15 @@ Dev-tool that demonstrates on client-side true position of the hitboxes calculat
|
|||||||
<td align="left">Individual box for player and weapon</td>
|
<td align="left">Individual box for player and weapon</td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td>6</td>
|
<td>6 :heavy_plus_sign:</td>
|
||||||
<td align="left">Same as 4 but draws true position of the hitboxes calculated by server :new:</td>
|
<td align="left">Same as 4 but draws true position of the hitboxes calculated by server</td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td>7 :heavy_plus_sign:</td>
|
||||||
|
<td align="left">Same as 6 but draws not translucent</td>
|
||||||
</tr>
|
</tr>
|
||||||
</tbody>
|
</tbody>
|
||||||
</table>
|
</table>
|
||||||
|
|
||||||
# Preview
|
# Preview
|
||||||

|

|
||||||
|
@ -46,6 +46,7 @@ typedef struct _UserMsg
|
|||||||
} UserMsg;
|
} UserMsg;
|
||||||
|
|
||||||
bool HookUserMsg(char *pszMsgName, pfnUserMsgHook pfn);
|
bool HookUserMsg(char *pszMsgName, pfnUserMsgHook pfn);
|
||||||
|
bool UnHookUserMsg(char *pszMsgName);
|
||||||
|
|
||||||
extern UserMsg *g_pClientUserMsgs;
|
extern UserMsg *g_pClientUserMsgs;
|
||||||
extern std::map<std::string, pfnUserMsgHook> g_ClientUserMsgsMap;
|
extern std::map<std::string, pfnUserMsgHook> g_ClientUserMsgsMap;
|
||||||
|
@ -188,5 +188,8 @@ typedef struct playermove_s
|
|||||||
void (*PM_PlaySound)(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch);
|
void (*PM_PlaySound)(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch);
|
||||||
const char *(*PM_TraceTexture)(int ground, float *vstart, float *vend);
|
const char *(*PM_TraceTexture)(int ground, float *vstart, float *vend);
|
||||||
void (*PM_PlaybackEventFull)(int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
|
void (*PM_PlaybackEventFull)(int flags, int clientindex, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
|
||||||
|
pmtrace_t (*PM_PlayerTraceEx)(float *start, float *end, int traceFlags, int (*pfnIgnore)(physent_t *pe));
|
||||||
|
int (*PM_TestPlayerPositionEx)(float *pos, pmtrace_t *ptrace, int (*pfnIgnore)(physent_t *pe));
|
||||||
|
struct pmtrace_s *(*PM_TraceLineEx)(float *start, float *end, int flags, int usehulll, int (*pfnIgnore)(physent_t *pe));
|
||||||
|
|
||||||
} playermove_t;
|
} playermove_t;
|
||||||
|
39
hitboxtracker/client/msvc/PostBuild.bat
Normal file
39
hitboxtracker/client/msvc/PostBuild.bat
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
@echo OFF
|
||||||
|
::
|
||||||
|
:: Post-build auto-deploy script
|
||||||
|
:: Create and fill PublishPath.ini file with path to deployment folder
|
||||||
|
:: I.e. PublishPath.ini should contain one line with a folder path
|
||||||
|
:: Call it so:
|
||||||
|
:: IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
|
||||||
|
::
|
||||||
|
|
||||||
|
SET targetDir=%~1
|
||||||
|
SET targetName=%~2
|
||||||
|
SET targetExt=%~3
|
||||||
|
SET projectDir=%~4
|
||||||
|
SET destination=
|
||||||
|
|
||||||
|
IF NOT EXIST "%projectDir%\PublishPath.ini" (
|
||||||
|
ECHO No deployment path specified. Create PublishPath.ini near PostBuild.bat with paths on separate lines for auto deployment.
|
||||||
|
exit /B 0
|
||||||
|
)
|
||||||
|
|
||||||
|
FOR /f "tokens=* delims= usebackq eol=;" %%a IN ("%projectDir%\PublishPath.ini") DO (
|
||||||
|
ECHO Deploying to: %%a
|
||||||
|
IF NOT "%%a" == "" (
|
||||||
|
copy /Y "%targetDir%%targetName%%targetExt%" "%%a"
|
||||||
|
IF NOT ERRORLEVEL 1 (
|
||||||
|
IF EXIST "%targetDir%%targetName%.pdb" (
|
||||||
|
copy /Y "%targetDir%%targetName%.pdb" "%%a"
|
||||||
|
)
|
||||||
|
) ELSE (
|
||||||
|
ECHO PostBuild.bat ^(27^) : warning : Can't copy '%targetName%%targetExt%' to deploy path '%%a'
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
IF "%%a" == "" (
|
||||||
|
ECHO No deployment path specified.
|
||||||
|
)
|
||||||
|
|
||||||
|
exit /B 0
|
@ -44,44 +44,104 @@ int Initialize(cl_enginefunc_t *pEnginefuncs, int iVersion)
|
|||||||
|
|
||||||
void HUD_Init()
|
void HUD_Init()
|
||||||
{
|
{
|
||||||
|
g_pClientfuncs->pHudFrame = HUD_Frame;
|
||||||
g_pClientfuncs->pPostRunCmd = HUD_PostRunCmd;
|
g_pClientfuncs->pPostRunCmd = HUD_PostRunCmd;
|
||||||
g_pClientfuncs->pProcessPlayerState = HUD_ProcessPlayerState;
|
|
||||||
g_pClientfuncs->pStudioInterface = HUD_GetStudioModelInterface;
|
g_pClientfuncs->pStudioInterface = HUD_GetStudioModelInterface;
|
||||||
|
g_pClientfuncs->pDirectorMessage = HUD_DirectorMessage;
|
||||||
|
|
||||||
gClientfuncs.pHudInitFunc();
|
gClientfuncs.pHudInitFunc();
|
||||||
gHUD.Init();
|
gHUD.Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
void HUD_WeaponsPostThink(local_state_t *from, local_state_t *to, usercmd_t *cmd, double time, unsigned int random_seed)
|
void HUD_Frame(double time)
|
||||||
{
|
{
|
||||||
int flags = from->client.iuser3;
|
net_status_t st;
|
||||||
|
gEngfuncs.pNetAPI->Status(&st);
|
||||||
|
|
||||||
g_bHoldingKnife = (from->client.m_iId == WEAPON_KNIFE);
|
const auto delay = 0.5;
|
||||||
g_bHoldingShield = (flags & PLAYER_HOLDING_SHIELD) != 0;
|
if (st.connected == 1 && st.connection_time > (delay - 0.1) && st.connection_time < delay)
|
||||||
|
{
|
||||||
|
// tell the server that i want to sync
|
||||||
|
gEngfuncs.pfnServerCmd("__request_sync");
|
||||||
|
}
|
||||||
|
|
||||||
|
gClientfuncs.pHudFrame(time);
|
||||||
}
|
}
|
||||||
|
|
||||||
void HUD_ProcessPlayerState(entity_state_t *dst, entity_state_t *src)
|
union split_double_t
|
||||||
{
|
{
|
||||||
// save current values of fields from server-side
|
split_double_t() : d (0.0) {}
|
||||||
auto &sync = g_PlayerSyncInfo[src->number];
|
split_double_t(double f) : d(f) {}
|
||||||
|
|
||||||
sync.yaw = src->vuser1[0];
|
double d;
|
||||||
sync.gaityaw = src->vuser1[1];
|
struct {
|
||||||
sync.gaitframe = src->vuser1[2];
|
int32_t lo;
|
||||||
|
int32_t hi;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
sync.gaitmovement = src->vuser2[0];
|
constexpr size_t DIRECTOR_UID = 0xabcdef00;
|
||||||
sync.gaitsequence = src->vuser2[1];
|
|
||||||
sync.pitch = src->vuser2[2];
|
|
||||||
|
|
||||||
sync.prevgaitorigin[0] = src->maxs[0];
|
void HUD_DirectorMessage(int iSize, void *pbuf)
|
||||||
sync.prevgaitorigin[1] = src->maxs[1];
|
{
|
||||||
sync.prevgaitorigin[2] = src->maxs[2];
|
BEGIN_READ(pbuf, iSize);
|
||||||
|
|
||||||
sync.time = src->mins[0]; // m_clTime
|
auto cmd = READ_BYTE();
|
||||||
sync.oldtime = src->mins[1]; // m_clOldTime
|
if (cmd != DRC_CMD_TIMESCALE)
|
||||||
sync.frametime = src->mins[2]; // m_clTime - m_clOldTime?
|
{
|
||||||
|
gClientfuncs.pDirectorMessage(iSize, pbuf);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
gClientfuncs.pProcessPlayerState(dst, src);
|
// make sure that this is our custom message
|
||||||
|
auto uid = READ_LONG();
|
||||||
|
if (uid != DIRECTOR_UID)
|
||||||
|
{
|
||||||
|
gClientfuncs.pDirectorMessage(iSize, pbuf);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto index = READ_BYTE();
|
||||||
|
|
||||||
|
// header packet
|
||||||
|
if (index == 0)
|
||||||
|
{
|
||||||
|
// parse time
|
||||||
|
split_double_t time, oldtime;
|
||||||
|
|
||||||
|
time.lo = READ_LONG();
|
||||||
|
time.hi = READ_LONG();
|
||||||
|
|
||||||
|
oldtime.lo = READ_LONG();
|
||||||
|
oldtime.hi = READ_LONG();
|
||||||
|
|
||||||
|
sv.time = time.d;
|
||||||
|
sv.oldtime = oldtime.d;
|
||||||
|
sv.frametime = READ_FLOAT();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto &sync = g_PlayerSyncInfo[index];
|
||||||
|
|
||||||
|
// save current values of fields from server-side
|
||||||
|
sync.prevgaitorigin[0] = READ_FLOAT();
|
||||||
|
sync.prevgaitorigin[1] = READ_FLOAT();
|
||||||
|
sync.prevgaitorigin[2] = READ_FLOAT();
|
||||||
|
|
||||||
|
sync.yaw = READ_FLOAT();
|
||||||
|
sync.pitch = READ_FLOAT();
|
||||||
|
|
||||||
|
sync.gaityaw = READ_FLOAT();
|
||||||
|
sync.gaitframe = READ_FLOAT();
|
||||||
|
sync.gaitmovement = READ_FLOAT();
|
||||||
|
sync.gaitsequence = READ_LONG ();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HUD_WeaponsPostThink(local_state_t *from, local_state_t *to, usercmd_t *cmd, double time, unsigned int random_seed)
|
||||||
|
{
|
||||||
|
g_bHoldingKnife = (from->client.m_iId == WEAPON_KNIFE);
|
||||||
|
g_bHoldingShield = (from->client.iuser3 & PLAYER_HOLDING_SHIELD) == PLAYER_HOLDING_SHIELD;
|
||||||
}
|
}
|
||||||
|
|
||||||
void R_ForceCVars(qboolean multiplayer)
|
void R_ForceCVars(qboolean multiplayer)
|
||||||
|
@ -40,6 +40,7 @@ cvar_t *cl_minmodels;
|
|||||||
cvar_t *default_fov;
|
cvar_t *default_fov;
|
||||||
cvar_t *sensitivity;
|
cvar_t *sensitivity;
|
||||||
|
|
||||||
|
server_sync_t sv;
|
||||||
player_sync_t g_PlayerSyncInfo [MAX_PLAYERS + 1];
|
player_sync_t g_PlayerSyncInfo [MAX_PLAYERS + 1];
|
||||||
extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
|
extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1]; // additional player info sent directly to the client dll
|
||||||
|
|
||||||
|
@ -37,6 +37,13 @@ enum
|
|||||||
MAX_TEAM_NAME = 16,
|
MAX_TEAM_NAME = 16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct server_sync_t
|
||||||
|
{
|
||||||
|
double time;
|
||||||
|
double oldtime;
|
||||||
|
float frametime;
|
||||||
|
};
|
||||||
|
|
||||||
struct player_sync_t
|
struct player_sync_t
|
||||||
{
|
{
|
||||||
float yaw;
|
float yaw;
|
||||||
@ -45,9 +52,6 @@ struct player_sync_t
|
|||||||
float gaitframe;
|
float gaitframe;
|
||||||
float gaitmovement;
|
float gaitmovement;
|
||||||
int gaitsequence;
|
int gaitsequence;
|
||||||
float time;
|
|
||||||
float oldtime;
|
|
||||||
float frametime;
|
|
||||||
Vector prevgaitorigin;
|
Vector prevgaitorigin;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -69,10 +73,14 @@ struct extra_player_info_t
|
|||||||
float showhealth;
|
float showhealth;
|
||||||
int health;
|
int health;
|
||||||
char location[32];
|
char location[32];
|
||||||
|
int sb_health;
|
||||||
|
int sb_account;
|
||||||
|
int has_defuse_kit;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Macros to hook function calls into the HUD object
|
// Macros to hook function calls into the HUD object
|
||||||
#define HOOK_MESSAGE(x) HookUserMsg(#x, __MsgFunc_##x)
|
#define HOOK_MESSAGE(x) HookUserMsg(#x, __MsgFunc_##x)
|
||||||
|
#define UNHOOK_MESSAGE(x) UnHookUserMsg(#x)
|
||||||
|
|
||||||
#define DECLARE_MESSAGE(y, x)\
|
#define DECLARE_MESSAGE(y, x)\
|
||||||
int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf)\
|
int __MsgFunc_##x(const char *pszName, int iSize, void *pbuf)\
|
||||||
@ -113,6 +121,7 @@ private:
|
|||||||
|
|
||||||
extern CHud gHUD;
|
extern CHud gHUD;
|
||||||
|
|
||||||
|
extern server_sync_t sv;
|
||||||
extern player_sync_t g_PlayerSyncInfo [MAX_PLAYERS + 1];
|
extern player_sync_t g_PlayerSyncInfo [MAX_PLAYERS + 1];
|
||||||
extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1];
|
extern extra_player_info_t g_PlayerExtraInfo[MAX_PLAYERS + 1];
|
||||||
|
|
||||||
|
@ -57,7 +57,7 @@ extra_player_info_t **CClient::FindPlayerExtraInfo()
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
pos = find_pattern(pos, 32, "\x0F\xBF\x04\x2A\x2A\x2A\x2A\x2A\xC3");
|
pos = find_pattern(pos, 64, "\x0F\xBF\x04\x2A\x2A\x2A\x2A\x2A\xC3");
|
||||||
if (!pos) {
|
if (!pos) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
@ -97,9 +97,15 @@ bool CEngine::Init(const char *szModuleName, const char *pszFile)
|
|||||||
|
|
||||||
m_Software = !Q_stricmp(szModuleName, ENGINE_CLIENT_SOFT_LIB) ? true : false;
|
m_Software = !Q_stricmp(szModuleName, ENGINE_CLIENT_SOFT_LIB) ? true : false;
|
||||||
|
|
||||||
if (!LoadSecureClient_Init() || !LoadInSecureClient_Init())
|
if (!LoadSecureClient_Init())
|
||||||
{
|
{
|
||||||
TraceLog("> %s: Not found ClientFuncs\n", __FUNCTION__);
|
TraceLog("> %s: Not found LoadSecureClient\n", __FUNCTION__);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!LoadInSecureClient_Init())
|
||||||
|
{
|
||||||
|
TraceLog("> %s: Not found LoadInSecureClient\n", __FUNCTION__);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -229,12 +235,11 @@ bool CEngine::StudioLightingInit()
|
|||||||
|
|
||||||
void R_StudioLighting(float *lv, int bone, int flags, const vec_t *normal)
|
void R_StudioLighting(float *lv, int bone, int flags, const vec_t *normal)
|
||||||
{
|
{
|
||||||
if (!pfnR_StudioLighting) {
|
*lv = 0.75f;
|
||||||
*lv = 0.75f;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
pfnR_StudioLighting(lv, bone, flags, normal);
|
if (pfnR_StudioLighting) {
|
||||||
|
pfnR_StudioLighting(lv, bone, flags, normal);
|
||||||
|
}
|
||||||
|
|
||||||
if (g_EngineLib->IsSoftware()) {
|
if (g_EngineLib->IsSoftware()) {
|
||||||
*lv = *lv / (USHRT_MAX + 1);
|
*lv = *lv / (USHRT_MAX + 1);
|
||||||
|
@ -356,8 +356,6 @@ void CGameStudioModelRenderer::StudioSetupBones()
|
|||||||
&& m_pCurrentEntity->curstate.sequence != ANIM_SWIM_1
|
&& m_pCurrentEntity->curstate.sequence != ANIM_SWIM_1
|
||||||
&& m_pCurrentEntity->curstate.sequence != ANIM_SWIM_2)
|
&& m_pCurrentEntity->curstate.sequence != ANIM_SWIM_2)
|
||||||
{
|
{
|
||||||
bool bCopy = true;
|
|
||||||
|
|
||||||
if (m_pPlayerInfo->gaitsequence >= m_pStudioHeader->numseq || m_pPlayerInfo->gaitsequence < 0)
|
if (m_pPlayerInfo->gaitsequence >= m_pStudioHeader->numseq || m_pPlayerInfo->gaitsequence < 0)
|
||||||
m_pPlayerInfo->gaitsequence = 0;
|
m_pPlayerInfo->gaitsequence = 0;
|
||||||
|
|
||||||
@ -366,6 +364,7 @@ void CGameStudioModelRenderer::StudioSetupBones()
|
|||||||
panim = StudioGetAnim(m_pRenderModel, pseqdesc);
|
panim = StudioGetAnim(m_pRenderModel, pseqdesc);
|
||||||
StudioCalcRotations(pos2, q2, pseqdesc, panim, m_pPlayerInfo->gaitframe);
|
StudioCalcRotations(pos2, q2, pseqdesc, panim, m_pPlayerInfo->gaitframe);
|
||||||
|
|
||||||
|
bool bCopy = true;
|
||||||
for (int i = 0; i < m_pStudioHeader->numbones; i++)
|
for (int i = 0; i < m_pStudioHeader->numbones; i++)
|
||||||
{
|
{
|
||||||
if (!Q_strcmp(pbones[i].name, "Bip01 Spine"))
|
if (!Q_strcmp(pbones[i].name, "Bip01 Spine"))
|
||||||
@ -418,7 +417,7 @@ void CGameStudioModelRenderer::StudioEstimateGait(entity_state_t *pplayer)
|
|||||||
float dt;
|
float dt;
|
||||||
if (m_pPlayerSync)
|
if (m_pPlayerSync)
|
||||||
{
|
{
|
||||||
dt = clamp(m_pPlayerSync->time - m_pPlayerSync->oldtime, 0.0f, 1.0f);
|
dt = clamp(sv.time - sv.oldtime, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -513,7 +512,7 @@ void CGameStudioModelRenderer::StudioProcessGait(entity_state_t *pplayer)
|
|||||||
float dt;
|
float dt;
|
||||||
if (m_pPlayerSync)
|
if (m_pPlayerSync)
|
||||||
{
|
{
|
||||||
dt = clamp(m_pPlayerSync->time - m_pPlayerSync->oldtime, 0.0f, 1.0f);
|
dt = clamp(sv.time - sv.oldtime, 0.0, 1.0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -732,7 +731,7 @@ void CGameStudioModelRenderer::SetupClientAnimation(entity_state_t *pplayer)
|
|||||||
st->m_fSequenceLoops = ((GetSequenceFlags(pmodel, st) & STUDIO_LOOPING) != 0) ? TRUE : FALSE;
|
st->m_fSequenceLoops = ((GetSequenceFlags(pmodel, st) & STUDIO_LOOPING) != 0) ? TRUE : FALSE;
|
||||||
StudioFrameAdvance(st, fr, dt);
|
StudioFrameAdvance(st, fr, dt);
|
||||||
|
|
||||||
// gEngfuncs.Con_Printf("gs %i frame %f\n", st->gaitsequence, st->frame);
|
//gEngfuncs.Con_Printf("gs %i frame %f\n", st->gaitsequence, st->frame);
|
||||||
|
|
||||||
ent->angles = st->realangles;
|
ent->angles = st->realangles;
|
||||||
ent->curstate.angles = st->angles;
|
ent->curstate.angles = st->angles;
|
||||||
@ -809,7 +808,7 @@ int CGameStudioModelRenderer::StudioDrawPlayer(int flags, entity_state_t *pplaye
|
|||||||
|
|
||||||
// Call real draw function
|
// Call real draw function
|
||||||
int iret = _StudioDrawPlayer(flags, pplayer);
|
int iret = _StudioDrawPlayer(flags, pplayer);
|
||||||
if (iret && m_pCvarDrawEntities->value == 6)
|
if (iret && (m_pCvarDrawEntities->value == 6 || m_pCvarDrawEntities->value == 7))
|
||||||
{
|
{
|
||||||
m_pPlayerSync = &g_PlayerSyncInfo[pplayer->number];
|
m_pPlayerSync = &g_PlayerSyncInfo[pplayer->number];
|
||||||
m_pPlayerInfo = IEngineStudio.PlayerInfo(m_nPlayerIndex);
|
m_pPlayerInfo = IEngineStudio.PlayerInfo(m_nPlayerIndex);
|
||||||
@ -875,9 +874,9 @@ int CGameStudioModelRenderer::_StudioDrawPlayer(int flags, entity_state_t *pplay
|
|||||||
|
|
||||||
if (cl_minmodels && cl_minmodels->value)
|
if (cl_minmodels && cl_minmodels->value)
|
||||||
{
|
{
|
||||||
if (g_PlayerExtraInfo[pplayer->number].teamnumber == TEAM_CT)
|
if (g_PlayerExtraInfo[pplayer->number].teamnumber == TEAM_TERRORIST)
|
||||||
{
|
{
|
||||||
int modelindex = (cl_min_t && IsValidCTModelIndex(cl_min_t->value)) ? cl_min_t->value : CS_LEET;
|
int modelindex = (cl_min_t && IsValidTModelIndex(cl_min_t->value)) ? cl_min_t->value : CS_LEET;
|
||||||
m_pRenderModel = gEngfuncs.CL_LoadModel(sPlayerModelFiles[modelindex], nullptr);
|
m_pRenderModel = gEngfuncs.CL_LoadModel(sPlayerModelFiles[modelindex], nullptr);
|
||||||
}
|
}
|
||||||
else if (g_PlayerExtraInfo[pplayer->number].teamnumber == TEAM_CT)
|
else if (g_PlayerExtraInfo[pplayer->number].teamnumber == TEAM_CT)
|
||||||
@ -982,7 +981,6 @@ int CGameStudioModelRenderer::_StudioDrawPlayer(int flags, entity_state_t *pplay
|
|||||||
if (m_pCurrentEntity->index > 0)
|
if (m_pCurrentEntity->index > 0)
|
||||||
{
|
{
|
||||||
cl_entity_t *ent = gEngfuncs.GetEntityByIndex(m_pCurrentEntity->index);
|
cl_entity_t *ent = gEngfuncs.GetEntityByIndex(m_pCurrentEntity->index);
|
||||||
|
|
||||||
Q_memcpy(ent->attachment, m_pCurrentEntity->attachment, sizeof(ent->attachment));
|
Q_memcpy(ent->attachment, m_pCurrentEntity->attachment, sizeof(ent->attachment));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1157,9 +1155,9 @@ void CGameStudioModelRenderer::CalculatePitchBlend(entity_state_t *pplayer)
|
|||||||
|
|
||||||
StudioPlayerBlend(pseqdesc, &iBlend, &m_pCurrentEntity->angles[PITCH]);
|
StudioPlayerBlend(pseqdesc, &iBlend, &m_pCurrentEntity->angles[PITCH]);
|
||||||
|
|
||||||
m_pCurrentEntity->latched.prevangles[PITCH] = m_pCurrentEntity->angles[PITCH];
|
m_pCurrentEntity->latched.prevangles[PITCH] = m_pCurrentEntity->angles[PITCH];
|
||||||
m_pCurrentEntity->curstate.blending[1] = iBlend;
|
m_pCurrentEntity->curstate.blending[1] = iBlend;
|
||||||
m_pCurrentEntity->latched.prevblending[1] = m_pCurrentEntity->curstate.blending[1];
|
m_pCurrentEntity->latched.prevblending[1] = m_pCurrentEntity->curstate.blending[1];
|
||||||
m_pCurrentEntity->latched.prevseqblending[1] = m_pCurrentEntity->curstate.blending[1];
|
m_pCurrentEntity->latched.prevseqblending[1] = m_pCurrentEntity->curstate.blending[1];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,14 +46,14 @@ int CStudioModelRenderer::m_boxpnt[6][4] =
|
|||||||
|
|
||||||
vec3_t CStudioModelRenderer::m_hullcolor[8] =
|
vec3_t CStudioModelRenderer::m_hullcolor[8] =
|
||||||
{
|
{
|
||||||
{ 1.0, 1.0, 1.0 },
|
{ 1.0, 1.0, 1.0 }, // Shield : White
|
||||||
{ 1.0, 0.5, 0.5 },
|
{ 1.0, 0.5, 0.5 }, // Head : Light red
|
||||||
{ 0.5, 1.0, 0.5 },
|
{ 0.5, 1.0, 0.5 }, // Chest : Light green
|
||||||
{ 1.0, 1.0, 0.5 },
|
{ 1.0, 1.0, 0.5 }, // Stomach : Light yellow
|
||||||
{ 0.5, 0.5, 1.0 },
|
{ 0.5, 0.5, 1.0 }, // Leftarm : Light blue
|
||||||
{ 1.0, 0.5, 1.0 },
|
{ 1.0, 0.5, 1.0 }, // Rightarm: Pink
|
||||||
{ 0.5, 1.0, 1.0 },
|
{ 0.5, 1.0, 1.0 }, // Leftleg : Aqua
|
||||||
{ 1.0, 1.0, 1.0 },
|
{ 1.0, 1.0, 1.0 }, // Rightleg: White
|
||||||
};
|
};
|
||||||
|
|
||||||
void CStudioModelRenderer::Init()
|
void CStudioModelRenderer::Init()
|
||||||
@ -63,7 +63,7 @@ void CStudioModelRenderer::Init()
|
|||||||
m_pCvarDeveloper = IEngineStudio.GetCvar("developer");
|
m_pCvarDeveloper = IEngineStudio.GetCvar("developer");
|
||||||
m_pCvarDrawEntities = IEngineStudio.GetCvar("r_drawentities");
|
m_pCvarDrawEntities = IEngineStudio.GetCvar("r_drawentities");
|
||||||
m_pChromeSprite = IEngineStudio.GetChromeSprite();
|
m_pChromeSprite = IEngineStudio.GetChromeSprite();
|
||||||
m_pWhiteSprite = IEngineStudio.Mod_ForName("sprites/white.spr", 1);
|
m_pWhiteSprite = IEngineStudio.Mod_ForName("sprites/white.spr", TRUE);
|
||||||
|
|
||||||
IEngineStudio.GetModelCounters(&m_pStudioModelCount, &m_pModelsDrawn);
|
IEngineStudio.GetModelCounters(&m_pStudioModelCount, &m_pModelsDrawn);
|
||||||
|
|
||||||
@ -690,7 +690,7 @@ void CStudioModelRenderer::StudioSetupBones()
|
|||||||
}
|
}
|
||||||
|
|
||||||
panim = StudioGetAnim(m_pRenderModel, pseqdesc);
|
panim = StudioGetAnim(m_pRenderModel, pseqdesc);
|
||||||
StudioCalcRotations(pos, q, pseqdesc, panim, (int)f); // TODO: CHECK ME cast from float to int and to float
|
StudioCalcRotations(pos, q, pseqdesc, panim, f);
|
||||||
|
|
||||||
if (pseqdesc->numblends > 1)
|
if (pseqdesc->numblends > 1)
|
||||||
{
|
{
|
||||||
@ -834,9 +834,6 @@ void CStudioModelRenderer::StudioSetupBones()
|
|||||||
if (IEngineStudio.IsHardware())
|
if (IEngineStudio.IsHardware())
|
||||||
{
|
{
|
||||||
ConcatTransforms((*m_protationmatrix), bonematrix, (*m_pbonetransform)[i]);
|
ConcatTransforms((*m_protationmatrix), bonematrix, (*m_pbonetransform)[i]);
|
||||||
|
|
||||||
// MatrixCopy should be faster...
|
|
||||||
//ConcatTransforms((*m_protationmatrix), bonematrix, (*m_plighttransform)[i]);
|
|
||||||
MatrixCopy((*m_pbonetransform)[i], (*m_plighttransform)[i]);
|
MatrixCopy((*m_pbonetransform)[i], (*m_plighttransform)[i]);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1693,7 +1690,6 @@ void CStudioModelRenderer::StudioDrawAbsBBox()
|
|||||||
|
|
||||||
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
|
gEngfuncs.pTriAPI->Begin(TRI_QUADS);
|
||||||
gEngfuncs.pTriAPI->Color4f(0.5f, 0.5f, 1.0f, 1.0f);
|
gEngfuncs.pTriAPI->Color4f(0.5f, 0.5f, 1.0f, 1.0f);
|
||||||
//gEngfuncs.pTriAPI->TexCoord2f(0.0f, 0.0f);
|
|
||||||
|
|
||||||
for (j = 0; j < ARRAYSIZE(m_boxpnt); j++)
|
for (j = 0; j < ARRAYSIZE(m_boxpnt); j++)
|
||||||
{
|
{
|
||||||
@ -1720,22 +1716,28 @@ void CStudioModelRenderer::StudioRenderFinal_Software()
|
|||||||
|
|
||||||
if (m_pCvarDrawEntities->value == 2)
|
if (m_pCvarDrawEntities->value == 2)
|
||||||
{
|
{
|
||||||
//IEngineStudio.StudioDrawBones();
|
/*IEngineStudio.*/StudioDrawBones();
|
||||||
StudioDrawBones(); // IEngineStudio.StudioDrawBones();
|
|
||||||
}
|
}
|
||||||
else if (m_pCvarDrawEntities->value == 3)
|
else if (m_pCvarDrawEntities->value == 3)
|
||||||
{
|
{
|
||||||
StudioDrawHulls(); // IEngineStudio.StudioDrawHulls();
|
/*IEngineStudio.*/StudioDrawHulls();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_pPlayerSync)
|
if (m_pPlayerSync)
|
||||||
{
|
{
|
||||||
if (m_pCurrentEntity->player && m_pCvarDrawEntities->value == 6)
|
if (m_pCurrentEntity->player)
|
||||||
{
|
{
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
if (m_pCvarDrawEntities->value == 6)
|
||||||
StudioDrawHulls();
|
{
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
||||||
|
StudioDrawHulls();
|
||||||
|
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
||||||
|
}
|
||||||
|
else if (m_pCvarDrawEntities->value == 7)
|
||||||
|
{
|
||||||
|
StudioDrawHulls();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1752,13 +1754,13 @@ void CStudioModelRenderer::StudioRenderFinal_Software()
|
|||||||
if (m_pCvarDrawEntities->value == 4)
|
if (m_pCvarDrawEntities->value == 4)
|
||||||
{
|
{
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
||||||
StudioDrawHulls(); // IEngineStudio.StudioDrawHulls();
|
/*IEngineStudio.*/StudioDrawHulls();
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_pCvarDrawEntities->value == 5)
|
if (m_pCvarDrawEntities->value == 5)
|
||||||
{
|
{
|
||||||
StudioDrawAbsBBox(); // IEngineStudio.StudioDrawAbsBBox();
|
/*IEngineStudio.*/StudioDrawAbsBBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
IEngineStudio.RestoreRenderer();
|
IEngineStudio.RestoreRenderer();
|
||||||
@ -1771,21 +1773,28 @@ void CStudioModelRenderer::StudioRenderFinal_Hardware()
|
|||||||
|
|
||||||
if (m_pCvarDrawEntities->value == 2)
|
if (m_pCvarDrawEntities->value == 2)
|
||||||
{
|
{
|
||||||
StudioDrawBones(); // IEngineStudio.StudioDrawBones();
|
/*IEngineStudio.*/StudioDrawBones();
|
||||||
}
|
}
|
||||||
else if (m_pCvarDrawEntities->value == 3)
|
else if (m_pCvarDrawEntities->value == 3)
|
||||||
{
|
{
|
||||||
StudioDrawHulls(); // IEngineStudio.StudioDrawHulls();
|
/*IEngineStudio.*/StudioDrawHulls();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_pPlayerSync)
|
if (m_pPlayerSync)
|
||||||
{
|
{
|
||||||
if (m_pCurrentEntity->player && m_pCvarDrawEntities->value == 6)
|
if (m_pCurrentEntity->player)
|
||||||
{
|
{
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
if (m_pCvarDrawEntities->value == 6)
|
||||||
StudioDrawHulls();
|
{
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
||||||
|
StudioDrawHulls();
|
||||||
|
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
||||||
|
}
|
||||||
|
else if (m_pCvarDrawEntities->value == 7)
|
||||||
|
{
|
||||||
|
StudioDrawHulls();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -1811,13 +1820,13 @@ void CStudioModelRenderer::StudioRenderFinal_Hardware()
|
|||||||
if (m_pCvarDrawEntities->value == 4)
|
if (m_pCvarDrawEntities->value == 4)
|
||||||
{
|
{
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
gEngfuncs.pTriAPI->RenderMode(kRenderTransAdd);
|
||||||
StudioDrawHulls(); // IEngineStudio.StudioDrawHulls();
|
/*IEngineStudio.*/StudioDrawHulls();
|
||||||
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
gEngfuncs.pTriAPI->RenderMode(kRenderNormal);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_pCvarDrawEntities->value == 5)
|
if (m_pCvarDrawEntities->value == 5)
|
||||||
{
|
{
|
||||||
StudioDrawAbsBBox(); // IEngineStudio.StudioDrawAbsBBox();
|
/*IEngineStudio.*/StudioDrawAbsBBox();
|
||||||
}
|
}
|
||||||
|
|
||||||
IEngineStudio.RestoreRenderer();
|
IEngineStudio.RestoreRenderer();
|
||||||
|
@ -157,7 +157,7 @@ void AngleQuaternion(float *angles, vec4_t quaternion)
|
|||||||
void QuaternionSlerp(vec4_t p, vec4_t q, float t, vec4_t qt)
|
void QuaternionSlerp(vec4_t p, vec4_t q, float t, vec4_t qt)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
float omega, cosom, sinom, sclp, sclq;
|
float omega, cosom, sinom, sclp, sclq;
|
||||||
|
|
||||||
// decide if one of the quaternions is backwards
|
// decide if one of the quaternions is backwards
|
||||||
float a = 0;
|
float a = 0;
|
||||||
@ -168,6 +168,7 @@ void QuaternionSlerp(vec4_t p, vec4_t q, float t, vec4_t qt)
|
|||||||
a += (p[i] - q[i]) * (p[i] - q[i]);
|
a += (p[i] - q[i]) * (p[i] - q[i]);
|
||||||
b += (p[i] + q[i]) * (p[i] + q[i]);
|
b += (p[i] + q[i]) * (p[i] + q[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (a > b)
|
if (a > b)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 4; i++)
|
for (i = 0; i < 4; i++)
|
||||||
@ -176,7 +177,7 @@ void QuaternionSlerp(vec4_t p, vec4_t q, float t, vec4_t qt)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
cosom = p[0]*q[0] + p[1]*q[1] + p[2]*q[2] + p[3]*q[3];
|
cosom = p[0] * q[0] + p[1] * q[1] + p[2] * q[2] + p[3] * q[3];
|
||||||
|
|
||||||
if ((1.0 + cosom) > 0.000001)
|
if ((1.0 + cosom) > 0.000001)
|
||||||
{
|
{
|
||||||
@ -184,6 +185,7 @@ void QuaternionSlerp(vec4_t p, vec4_t q, float t, vec4_t qt)
|
|||||||
{
|
{
|
||||||
omega = acos(cosom);
|
omega = acos(cosom);
|
||||||
sinom = sin(omega);
|
sinom = sin(omega);
|
||||||
|
|
||||||
sclp = sin((1.0 - t) * omega) / sinom;
|
sclp = sin((1.0 - t) * omega) / sinom;
|
||||||
sclq = sin(t * omega) / sinom;
|
sclq = sin(t * omega) / sinom;
|
||||||
}
|
}
|
||||||
@ -201,11 +203,13 @@ void QuaternionSlerp(vec4_t p, vec4_t q, float t, vec4_t qt)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
qt[0] = -q[1];
|
qt[0] = -q[1];
|
||||||
qt[1] = q[0];
|
qt[1] = q[0];
|
||||||
qt[2] = -q[3];
|
qt[2] = -q[3];
|
||||||
qt[3] = q[2];
|
qt[3] = q[2];
|
||||||
|
|
||||||
sclp = sin((1.0 - t) * (0.5 * M_PI));
|
sclp = sin((1.0 - t) * (0.5 * M_PI));
|
||||||
sclq = sin(t * (0.5 * M_PI));
|
sclq = sin(t * (0.5 * M_PI));
|
||||||
|
|
||||||
for (i = 0; i < 3; i++)
|
for (i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
qt[i] = sclp * p[i] + sclq * qt[i];
|
qt[i] = sclp * p[i] + sclq * qt[i];
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#ifndef M_PI
|
#ifndef M_PI
|
||||||
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
|
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define PITCH 0 // up / down
|
#define PITCH 0 // up / down
|
||||||
|
@ -48,3 +48,21 @@ bool HookUserMsg(char *pszMsgName, pfnUserMsgHook pfn)
|
|||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool UnHookUserMsg(char *pszMsgName)
|
||||||
|
{
|
||||||
|
auto pClientUserMsgs = g_pClientUserMsgs;
|
||||||
|
while (pClientUserMsgs)
|
||||||
|
{
|
||||||
|
if (!Q_strcmp(pClientUserMsgs->szName, pszMsgName))
|
||||||
|
{
|
||||||
|
pClientUserMsgs->pfn = g_ClientUserMsgsMap[pszMsgName];
|
||||||
|
g_ClientUserMsgsMap[pszMsgName] = nullptr;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
pClientUserMsgs = pClientUserMsgs->next;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
39
hitboxtracker/launcher/msvc/PostBuild.bat
Normal file
39
hitboxtracker/launcher/msvc/PostBuild.bat
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
@echo OFF
|
||||||
|
::
|
||||||
|
:: Post-build auto-deploy script
|
||||||
|
:: Create and fill PublishPath.ini file with path to deployment folder
|
||||||
|
:: I.e. PublishPath.ini should contain one line with a folder path
|
||||||
|
:: Call it so:
|
||||||
|
:: IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
|
||||||
|
::
|
||||||
|
|
||||||
|
SET targetDir=%~1
|
||||||
|
SET targetName=%~2
|
||||||
|
SET targetExt=%~3
|
||||||
|
SET projectDir=%~4
|
||||||
|
SET destination=
|
||||||
|
|
||||||
|
IF NOT EXIST "%projectDir%\PublishPath.ini" (
|
||||||
|
ECHO No deployment path specified. Create PublishPath.ini near PostBuild.bat with paths on separate lines for auto deployment.
|
||||||
|
exit /B 0
|
||||||
|
)
|
||||||
|
|
||||||
|
FOR /f "tokens=* delims= usebackq eol=;" %%a IN ("%projectDir%\PublishPath.ini") DO (
|
||||||
|
ECHO Deploying to: %%a
|
||||||
|
IF NOT "%%a" == "" (
|
||||||
|
copy /Y "%targetDir%%targetName%%targetExt%" "%%a"
|
||||||
|
IF NOT ERRORLEVEL 1 (
|
||||||
|
IF EXIST "%targetDir%%targetName%.pdb" (
|
||||||
|
copy /Y "%targetDir%%targetName%.pdb" "%%a"
|
||||||
|
)
|
||||||
|
) ELSE (
|
||||||
|
ECHO PostBuild.bat ^(27^) : warning : Can't copy '%targetName%%targetExt%' to deploy path '%%a'
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
IF "%%a" == "" (
|
||||||
|
ECHO No deployment path specified.
|
||||||
|
)
|
||||||
|
|
||||||
|
exit /B 0
|
@ -1,2 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
39
hitboxtracker/server/msvc/PostBuild.bat
Normal file
39
hitboxtracker/server/msvc/PostBuild.bat
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
@echo OFF
|
||||||
|
::
|
||||||
|
:: Post-build auto-deploy script
|
||||||
|
:: Create and fill PublishPath.ini file with path to deployment folder
|
||||||
|
:: I.e. PublishPath.ini should contain one line with a folder path
|
||||||
|
:: Call it so:
|
||||||
|
:: IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")
|
||||||
|
::
|
||||||
|
|
||||||
|
SET targetDir=%~1
|
||||||
|
SET targetName=%~2
|
||||||
|
SET targetExt=%~3
|
||||||
|
SET projectDir=%~4
|
||||||
|
SET destination=
|
||||||
|
|
||||||
|
IF NOT EXIST "%projectDir%\PublishPath.ini" (
|
||||||
|
ECHO No deployment path specified. Create PublishPath.ini near PostBuild.bat with paths on separate lines for auto deployment.
|
||||||
|
exit /B 0
|
||||||
|
)
|
||||||
|
|
||||||
|
FOR /f "tokens=* delims= usebackq eol=;" %%a IN ("%projectDir%\PublishPath.ini") DO (
|
||||||
|
ECHO Deploying to: %%a
|
||||||
|
IF NOT "%%a" == "" (
|
||||||
|
copy /Y "%targetDir%%targetName%%targetExt%" "%%a"
|
||||||
|
IF NOT ERRORLEVEL 1 (
|
||||||
|
IF EXIST "%targetDir%%targetName%.pdb" (
|
||||||
|
copy /Y "%targetDir%%targetName%.pdb" "%%a"
|
||||||
|
)
|
||||||
|
) ELSE (
|
||||||
|
ECHO PostBuild.bat ^(27^) : warning : Can't copy '%targetName%%targetExt%' to deploy path '%%a'
|
||||||
|
)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
|
||||||
|
IF "%%a" == "" (
|
||||||
|
ECHO No deployment path specified.
|
||||||
|
)
|
||||||
|
|
||||||
|
exit /B 0
|
@ -18,16 +18,16 @@ DLL_FUNCTIONS g_DllFunctionTable_Post =
|
|||||||
NULL, // pfnRestoreGlobalState
|
NULL, // pfnRestoreGlobalState
|
||||||
NULL, // pfnResetGlobalState
|
NULL, // pfnResetGlobalState
|
||||||
NULL, // pfnClientConnect
|
NULL, // pfnClientConnect
|
||||||
NULL, // pfnClientDisconnect
|
&ClientDisconnect_Post, // pfnClientDisconnect
|
||||||
NULL, // pfnClientKill
|
NULL, // pfnClientKill
|
||||||
NULL, // pfnClientPutInServer
|
NULL, // pfnClientPutInServer
|
||||||
NULL, // pfnClientCommand
|
&ClientCommand_Post, // pfnClientCommand
|
||||||
NULL, // pfnClientUserInfoChanged
|
NULL, // pfnClientUserInfoChanged
|
||||||
&ServerActivate_Post, // pfnServerActivate
|
&ServerActivate_Post, // pfnServerActivate
|
||||||
NULL, // pfnServerDeactivate
|
NULL, // pfnServerDeactivate
|
||||||
NULL, // pfnPlayerPreThink
|
NULL, // pfnPlayerPreThink
|
||||||
NULL, // pfnPlayerPostThink
|
&PlayerPostThink_Post, // pfnPlayerPostThink
|
||||||
NULL, // pfnStartFrame
|
&StartFrame_Post, // pfnStartFrame
|
||||||
NULL, // pfnParmsNewLevel
|
NULL, // pfnParmsNewLevel
|
||||||
NULL, // pfnParmsChangeLevel
|
NULL, // pfnParmsChangeLevel
|
||||||
NULL, // pfnGetGameDescription
|
NULL, // pfnGetGameDescription
|
||||||
@ -41,7 +41,7 @@ DLL_FUNCTIONS g_DllFunctionTable_Post =
|
|||||||
NULL, // pfnPM_FindTextureType
|
NULL, // pfnPM_FindTextureType
|
||||||
NULL, // pfnSetupVisibility
|
NULL, // pfnSetupVisibility
|
||||||
NULL, // pfnUpdateClientData
|
NULL, // pfnUpdateClientData
|
||||||
&AddToFullPack_Post, // pfnAddToFullPack
|
NULL, // pfnAddToFullPack
|
||||||
NULL, // pfnCreateBaseline
|
NULL, // pfnCreateBaseline
|
||||||
NULL, // pfnRegisterEncoders
|
NULL, // pfnRegisterEncoders
|
||||||
NULL, // pfnGetWeaponData
|
NULL, // pfnGetWeaponData
|
||||||
|
@ -30,39 +30,145 @@
|
|||||||
|
|
||||||
server_t *sv;
|
server_t *sv;
|
||||||
|
|
||||||
int AddToFullPack_Post(entity_state_t *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
|
struct player_t
|
||||||
{
|
{
|
||||||
if (ent->v.modelindex <= 0 || ent->v.modelindex >= MAX_MODELS)
|
struct player_info_t
|
||||||
{
|
{
|
||||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
bool read_packet : 1;
|
||||||
|
bool request_sync : 1;
|
||||||
|
};
|
||||||
|
|
||||||
|
player_info_t &operator[](size_t i) { return m_data[i - 1]; }
|
||||||
|
player_info_t &operator[](edict_t *pEdict) { return m_data[ENTINDEX(pEdict) - 1]; }
|
||||||
|
player_info_t &operator[](CBasePlayer *pPlayer) { return m_data[pPlayer->entindex() - 1]; }
|
||||||
|
|
||||||
|
player_info_t m_data[MAX_CLIENTS];
|
||||||
|
};
|
||||||
|
|
||||||
|
player_t g_Players;
|
||||||
|
constexpr size_t DIRECTOR_UID = 0xabcdef00;
|
||||||
|
|
||||||
|
void ClientCommand_Post(edict_t *pEdict)
|
||||||
|
{
|
||||||
|
const auto cmd = CMD_ARGV(0);
|
||||||
|
if (!Q_strcmp(cmd, "__request_sync"))
|
||||||
|
{
|
||||||
|
// want sync
|
||||||
|
g_Players[pEdict].request_sync = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// we need to call every time SV_StudioSetupBones
|
RETURN_META(MRES_IGNORED);
|
||||||
// to keep gaityaw and other synced on client-side
|
}
|
||||||
TraceResult tr;
|
|
||||||
TRACE_LINE(ent->v.origin - Vector(1, 1, 1), host->v.origin + Vector(1, 1, 1), 0, nullptr, &tr);
|
|
||||||
|
|
||||||
CBasePlayer *plr = UTIL_PlayerByIndexSafe(e);
|
void SendPlayerSyncInfo(CBasePlayer *pPlayer)
|
||||||
if (plr)
|
{
|
||||||
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
||||||
{
|
{
|
||||||
state->vuser1[0] = plr->m_flYaw;
|
auto plr = UTIL_PlayerByIndex(i);
|
||||||
state->vuser1[1] = plr->m_flGaityaw;
|
if (!plr)
|
||||||
state->vuser1[2] = plr->m_flGaitframe;
|
continue;
|
||||||
|
|
||||||
state->vuser2[0] = plr->m_flGaitMovement;
|
if (plr->IsDormant() || plr->has_disconnected)
|
||||||
state->vuser2[1] = plr->m_iGaitsequence;
|
continue;
|
||||||
state->vuser2[2] = plr->m_flPitch;
|
|
||||||
|
|
||||||
state->maxs[0] = plr->m_prevgaitorigin[0];
|
if (!plr->IsNetClient())
|
||||||
state->maxs[1] = plr->m_prevgaitorigin[0];
|
continue;
|
||||||
state->maxs[2] = plr->m_prevgaitorigin[0];
|
|
||||||
|
|
||||||
state->mins[0] = sv->time;
|
if (g_Players[plr].request_sync)
|
||||||
state->mins[1] = sv->oldtime;
|
{
|
||||||
state->mins[2] = gpGlobals->frametime;
|
MESSAGE_BEGIN(MSG_ONE, SVC_DIRECTOR, nullptr, plr->pev);
|
||||||
|
WRITE_BYTE(42); // number of bytes this message
|
||||||
|
WRITE_BYTE(DRC_CMD_TIMESCALE);
|
||||||
|
WRITE_LONG(DIRECTOR_UID); // unique message id
|
||||||
|
WRITE_BYTE(pPlayer->entindex());
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_prevgaitorigin[0]);
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_prevgaitorigin[1]);
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_prevgaitorigin[2]);
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_flYaw);
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_flPitch);
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_flGaityaw);
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_flGaitframe);
|
||||||
|
WRITE_LONG(*(int *)&pPlayer->m_flGaitMovement);
|
||||||
|
WRITE_LONG(pPlayer->m_iGaitsequence);
|
||||||
|
MESSAGE_END();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerPostThink_Post(edict_t *pEdict)
|
||||||
|
{
|
||||||
|
g_Players[pEdict].read_packet = true;
|
||||||
|
RETURN_META(MRES_IGNORED);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ClientDisconnect_Post(edict_t *pEdict)
|
||||||
|
{
|
||||||
|
g_Players[pEdict].read_packet = false;
|
||||||
|
g_Players[pEdict].request_sync = false;
|
||||||
|
RETURN_META(MRES_IGNORED);
|
||||||
|
}
|
||||||
|
|
||||||
|
union split_double_t
|
||||||
|
{
|
||||||
|
split_double_t() : d (0.0) {}
|
||||||
|
split_double_t(double f) : d(f) {}
|
||||||
|
|
||||||
|
double d;
|
||||||
|
struct {
|
||||||
|
int32_t lo;
|
||||||
|
int32_t hi;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
void StartFrame_Post()
|
||||||
|
{
|
||||||
|
int count = 0;
|
||||||
|
CBasePlayer *plrList[MAX_CLIENTS];
|
||||||
|
|
||||||
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
||||||
|
{
|
||||||
|
auto pPlayer = UTIL_PlayerByIndex(i);
|
||||||
|
if (!pPlayer)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (pPlayer->IsDormant() || pPlayer->has_disconnected)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!pPlayer->IsAlive())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!g_Players[i].read_packet)
|
||||||
|
{
|
||||||
|
RETURN_META(MRES_IGNORED);
|
||||||
|
}
|
||||||
|
|
||||||
|
g_Players[i].read_packet = false;
|
||||||
|
plrList[count++] = pPlayer;
|
||||||
}
|
}
|
||||||
|
|
||||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
if (count > 0)
|
||||||
|
{
|
||||||
|
split_double_t time(sv->time), oldtime(sv->oldtime);
|
||||||
|
|
||||||
|
MESSAGE_BEGIN(MSG_ALL, SVC_DIRECTOR);
|
||||||
|
WRITE_BYTE(26); // number of bytes this message
|
||||||
|
WRITE_BYTE(DRC_CMD_TIMESCALE);
|
||||||
|
WRITE_LONG(DIRECTOR_UID); // unique message id
|
||||||
|
WRITE_BYTE(0);
|
||||||
|
WRITE_LONG(time.lo);
|
||||||
|
WRITE_LONG(time.hi);
|
||||||
|
WRITE_LONG(oldtime.lo);
|
||||||
|
WRITE_LONG(oldtime.hi);
|
||||||
|
WRITE_LONG(*(int *)&gpGlobals->frametime);
|
||||||
|
MESSAGE_END();
|
||||||
|
|
||||||
|
// 26 + (42 * count) the total number of payload bytes
|
||||||
|
for (int i = 0; i < count; i++) {
|
||||||
|
SendPlayerSyncInfo(plrList[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RETURN_META(MRES_IGNORED);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
|
void ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
|
||||||
|
@ -28,7 +28,10 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "entity_state.h"
|
#include "hltv.h"
|
||||||
|
|
||||||
int AddToFullPack_Post(entity_state_t *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
|
void StartFrame_Post();
|
||||||
|
void PlayerPostThink_Post(edict_t *pEdict);
|
||||||
void ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax);
|
void ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax);
|
||||||
|
void ClientDisconnect_Post(edict_t *pEdict);
|
||||||
|
void ClientCommand_Post(edict_t *pEdict);
|
||||||
|
@ -41,7 +41,7 @@
|
|||||||
plugin_info_t Plugin_info = {
|
plugin_info_t Plugin_info = {
|
||||||
META_INTERFACE_VERSION, // ifvers
|
META_INTERFACE_VERSION, // ifvers
|
||||||
"HitboxTracker", // name
|
"HitboxTracker", // name
|
||||||
"1.0", // version
|
"1.1", // version
|
||||||
__DATE__, // date
|
__DATE__, // date
|
||||||
"s1lent", // author
|
"s1lent", // author
|
||||||
"https://github.com/s1lentq/hitboxtracker", // url
|
"https://github.com/s1lentq/hitboxtracker", // url
|
||||||
|
Loading…
x
Reference in New Issue
Block a user