mirror of
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212 lines
5.6 KiB
C++
212 lines
5.6 KiB
C++
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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#ifdef _WIN32
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#include "SteamAppStartup.h"
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#define WIN32_LEAN_AND_MEAN
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#include <assert.h>
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#include <windows.h>
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#include <process.h>
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#include <direct.h>
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#include <stdio.h>
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#include <sys/stat.h>
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#define STEAM_PARM "-steam"
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bool FileExists(const char *fileName)
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{
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struct _stat statbuf;
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return (_stat(fileName, &statbuf) == 0);
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}
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// Handles launching the game indirectly via steam
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void LaunchSelfViaSteam(const char *params)
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{
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// calculate the details of our launch
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char appPath[MAX_PATH];
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::GetModuleFileName((HINSTANCE)GetModuleHandle(NULL), appPath, sizeof(appPath));
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// strip out the exe name
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char *slash = strrchr(appPath, '\\');
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if (slash)
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{
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*slash = '\0';
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}
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// save out our details to the registry
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HKEY hKey;
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if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey))
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{
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DWORD dwType = REG_SZ;
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DWORD dwSize = static_cast<DWORD>( strlen(appPath) + 1 );
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RegSetValueEx(hKey, "TempAppPath", NULL, dwType, (LPBYTE)appPath, dwSize);
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dwSize = static_cast<DWORD>( strlen(params) + 1 );
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RegSetValueEx(hKey, "TempAppCmdLine", NULL, dwType, (LPBYTE)params, dwSize);
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// clear out the appID (since we don't know it yet)
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dwType = REG_DWORD;
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int appID = -1;
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RegSetValueEx(hKey, "TempAppID", NULL, dwType, (LPBYTE)&appID, sizeof(appID));
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RegCloseKey(hKey);
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}
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// search for an active steam instance
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HWND hwnd = ::FindWindow("Valve_SteamIPC_Class", "Hidden Window");
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if (hwnd)
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{
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::PostMessage(hwnd, WM_USER + 3, 0, 0);
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}
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else
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{
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// couldn't find steam, find and launch it
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// first, search backwards through our current set of directories
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char steamExe[MAX_PATH] = "";
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char dir[MAX_PATH];
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if (::GetCurrentDirectoryA(sizeof(dir), dir))
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{
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char *slash = strrchr(dir, '\\');
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while (slash)
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{
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// see if steam_dev.exe is in the directory first
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slash[1] = 0;
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strcat(slash, "steam_dev.exe");
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FILE *f = fopen(dir, "rb");
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if (f)
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{
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// found it
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fclose(f);
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strcpy(steamExe, dir);
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break;
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}
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// see if steam.exe is in the directory
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slash[1] = 0;
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strcat(slash, "steam.exe");
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f = fopen(dir, "rb");
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if (f)
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{
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// found it
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fclose(f);
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strcpy(steamExe, dir);
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break;
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}
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// kill the string at the slash
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slash[0] = 0;
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// move to the previous slash
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slash = strrchr(dir, '\\');
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}
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}
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if (!steamExe[0])
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{
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// still not found, use the one in the registry
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HKEY hKey;
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if (ERROR_SUCCESS == RegOpenKey(HKEY_CURRENT_USER, "Software\\Valve\\Steam", &hKey))
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{
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DWORD dwType;
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DWORD dwSize = sizeof(steamExe);
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RegQueryValueEx(hKey, "SteamExe", NULL, &dwType, (LPBYTE)steamExe, &dwSize);
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RegCloseKey(hKey);
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}
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}
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if (!steamExe[0])
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{
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// still no path, error
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::MessageBox(NULL, "Error running game: could not find steam.exe to launch", "Fatal Error", MB_OK | MB_ICONERROR);
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return;
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}
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// fix any slashes
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for (char *slash = steamExe; *slash; slash++)
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{
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if (*slash == '/')
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{
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*slash = '\\';
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}
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}
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// change to the steam directory
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strcpy(dir, steamExe);
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char *delimiter = strrchr(dir, '\\');
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if (delimiter)
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{
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*delimiter = 0;
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_chdir(dir);
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}
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// exec steam.exe, in silent mode, with the launch app param
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char *args[4] = { steamExe, "-silent", "-applaunch", '\0' };
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_spawnv(_P_NOWAIT, steamExe, args);
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}
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}
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// Launches steam if necessary
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bool ShouldLaunchAppViaSteam(const char *lpCmdLine, const char *steamFilesystemDllName, const char *stdioFilesystemDllName)
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{
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// see if steam is on the command line
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const char *steamStr = strstr(lpCmdLine, STEAM_PARM);
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// check the character following it is a whitespace or null
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if (steamStr)
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{
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const char *postChar = steamStr + strlen(STEAM_PARM);
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if (*postChar == 0 || isspace(*postChar))
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{
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// we're running under steam already, let the app continue
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return false;
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}
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}
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// we're not running under steam, see which filesystems are available
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if (FileExists(stdioFilesystemDllName))
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{
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// we're being run with a stdio filesystem, so we can continue without steam
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return false;
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}
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// make sure we have a steam filesystem available
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if (!FileExists(steamFilesystemDllName))
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{
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return false;
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}
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// we have the steam filesystem, and no stdio filesystem, so we must need to be run under steam
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// launch steam
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LaunchSelfViaSteam(lpCmdLine);
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return true;
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}
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#endif // _WIN32
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