ReChecker/common/IDemoPlayer.h

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2017-09-21 19:43:22 +03:00
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "ref_params.h"
class IWorld;
class IProxy;
class DirectorCmd;
class IBaseSystem;
class ISystemModule;
class IObjectContainer;
class IDemoPlayer {
public:
virtual ~IDemoPlayer() {}
virtual bool Init(IBaseSystem *system, int serial, char *name) = 0;
virtual void RunFrame(double time) = 0;
virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0;
virtual void ExecuteCommand(int commandID, char *commandLine) = 0;
virtual void RegisterListener(ISystemModule *module) = 0;
virtual void RemoveListener(ISystemModule *module) = 0;
virtual IBaseSystem *GetSystem() = 0;
virtual int GetSerial() = 0;
virtual char *GetStatusLine() = 0;
virtual char *GetType() = 0;
virtual char *GetName() = 0;
virtual int GetState() = 0;
virtual int GetVersion() = 0;
virtual void ShutDown() = 0;
virtual void NewGame(IWorld *world, IProxy *proxy = nullptr) = 0;
virtual char *GetModName() = 0;
virtual void WriteCommands(BitBuffer *stream, float startTime, float endTime) = 0;
virtual int AddCommand(DirectorCmd *cmd) = 0;
virtual bool RemoveCommand(int index) = 0;
virtual DirectorCmd *GetLastCommand() = 0;
virtual IObjectContainer *GetCommands() = 0;
virtual void SetWorldTime(double time, bool relative) = 0;
virtual void SetTimeScale(float scale) = 0;
virtual void SetPaused(bool state) = 0;
virtual void SetEditMode(bool state) = 0;
virtual void SetMasterMode(bool state) = 0;
virtual bool IsPaused() = 0;
virtual bool IsLoading() = 0;
virtual bool IsActive() = 0;
virtual bool IsEditMode() = 0;
virtual bool IsMasterMode() = 0;
virtual void RemoveFrames(double starttime, double endtime) = 0;
virtual void ExecuteDirectorCmd(DirectorCmd *cmd) = 0;
virtual double GetWorldTime() = 0;
virtual double GetStartTime() = 0;
virtual double GetEndTime() = 0;
virtual float GetTimeScale() = 0;
virtual IWorld *GetWorld() = 0;
virtual char *GetFileName() = 0;
virtual bool SaveGame(char *filename) = 0;
virtual bool LoadGame(char *filename) = 0;
virtual void Stop() = 0;
virtual void ForceHLTV(bool state) = 0;
virtual void GetDemoViewInfo(ref_params_t *rp, float *view, int *viewmodel) = 0;
virtual int ReadDemoMessage(unsigned char *buffer, int size) = 0;
virtual void ReadNetchanState(int *incoming_sequence, int *incoming_acknowledged, int *incoming_reliable_acknowledged, int *incoming_reliable_sequence, int *outgoing_sequence, int *reliable_sequence, int *last_reliable_sequence) = 0;
};
#define DEMOPLAYER_INTERFACE_VERSION "demoplayer001"