Minor refactoring

This commit is contained in:
s1lent 2017-09-24 18:05:17 +07:00 committed by s1lentq
parent bb2bb4453f
commit d1d4c4766c
25 changed files with 1282 additions and 2194 deletions

View File

@ -7,8 +7,7 @@ OBJECTS = src/main.cpp src/meta_api.cpp src/dllapi.cpp src/cmdexec.cpp \
src/sdk_util.cpp src/hookchains_impl.cpp src/rechecker_api_impl.cpp public/interface.cpp
LINK = -lm -ldl -static-intel -static-libgcc -no-intel-extensions -fno-exceptions
OPT_FLAGS = -O3 -msse3 -ipo -no-prec-div -fp-model fast=2 -funroll-loops -fomit-frame-pointer -fno-stack-protector
OPT_FLAGS = -m32 -O3 -msse3 -fPIC -ipo -no-prec-div -fp-model fast=2 -funroll-loops -fomit-frame-pointer -fno-stack-protector
INCLUDE = -I. -Isrc -Icommon -Idlls -Iengine -Ipm_shared -Ipublic -Imetamod

View File

@ -26,19 +26,23 @@
*
*/
#ifndef MATHLIB_H
#define MATHLIB_H
#ifdef _WIN32
#pragma once
#endif
#ifdef PLAY_GAMEDLL
// probably gamedll compiled with flag /fpmath:fasted,
// so we need to use type double, otherwise will be the test failed
typedef double float_precision;
#else
typedef float float_precision;
#endif // PLAY_GAMEDLL
typedef float vec_t;
#if !defined DID_VEC3_T_DEFINE && !defined vec3_t
#define DID_VEC3_T_DEFINE
typedef vec_t vec3_t[3];
#endif
typedef vec_t vec4_t[4];
typedef int fixed16_t;
@ -65,35 +69,16 @@ typedef union DLONG_u
#endif
template <typename T>
inline T min(T a, T b)
{
return (a < b) ? a : b;
}
const T& min(const T& a, const T& b) { return (a < b) ? a : b; }
template <typename T>
inline T max(T a, T b)
{
return (a < b) ? b : a;
}
const T& max(const T& a, const T& b) { return (a > b) ? a : b; }
template <typename T>
inline T clamp(T a, T min, T max)
{
return (a > max) ? max : (a < min) ? min : a;
}
const T& clamp(const T& a, const T& min, const T& max) { return (a > max) ? max : (a < min) ? min : a; }
template <typename T>
inline T bswap(T s)
{
switch (sizeof(T))
{
case 2: {auto res = __builtin_bswap16(*(uint16 *)&s); return *(T *)&res; }
case 4: {auto res = __builtin_bswap32(*(uint32 *)&s); return *(T *)&res; }
case 8: {auto res = __builtin_bswap64(*(uint64 *)&s); return *(T *)&res; }
default: return s;
}
}
#else // __cplusplus
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
@ -105,4 +90,83 @@ inline T bswap(T s)
#define clamp(val, min, max) (((val) > (max)) ? (max) : (((val) < (min)) ? (min) : (val)))
#endif // __cplusplus
#endif // MATHLIB_H
// bitwise operators templates
//template<class T, class type=typename std::underlying_type<T>::type>
//inline T operator~ (T a) { return (T)~(type)a; }
//template<class T, class type=typename std::underlying_type<T>::type>
//inline T operator| (T a, T b) { return (T)((type)a | (type)b); }
//template<class T, class type=typename std::underlying_type<T>::type>
//inline T operator& (T a, T b) { return (T)((type)a & (type)b); }
//template<class T, class type=typename std::underlying_type<T>::type>
//inline T operator^ (T a, T b) { return (T)((type)a ^ (type)b); }
//template<class T, class type=typename std::underlying_type<T>::type>
//inline T& operator|= (T& a, T b) { return (T&)((type&)a |= (type)b); }
//template<class T, class type=typename std::underlying_type<T>::type>
//inline T& operator&= (T& a, T b) { return (T&)((type&)a &= (type)b); }
//template<class T, class type=typename std::underlying_type<T>::type>
//inline T& operator^= (T& a, T b) { return (T&)((type&)a ^= (type)b); }
inline float M_sqrt(float value) {
return _mm_cvtss_f32(_mm_sqrt_ss(_mm_load_ss(&value)));
}
inline double M_sqrt(double value) {
auto v = _mm_load_sd(&value);
return _mm_cvtsd_f64(_mm_sqrt_sd(v, v));
}
template<typename T>
inline double M_sqrt(T value) {
return sqrt(value);
}
inline float M_min(float a, float b) {
return _mm_cvtss_f32(_mm_min_ss(_mm_load_ss(&a), _mm_load_ss(&b)));
}
inline double M_min(double a, double b) {
return _mm_cvtsd_f64(_mm_min_sd(_mm_load_sd(&a), _mm_load_sd(&b)));
}
template<typename T>
inline T M_min(T a, T b) {
return min(a, b);
}
inline float M_max(float a, float b) {
return _mm_cvtss_f32(_mm_max_ss(_mm_load_ss(&a), _mm_load_ss(&b)));
}
inline double M_max(double a, double b) {
return _mm_cvtsd_f64(_mm_max_sd(_mm_load_sd(&a), _mm_load_sd(&b)));
}
template<typename T>
inline T M_max(T a, T b) {
return max(a, b);
}
inline float M_clamp(float a, float min, float max) {
return _mm_cvtss_f32(_mm_min_ss(_mm_max_ss(_mm_load_ss(&a), _mm_load_ss(&min)), _mm_load_ss(&max)));
}
inline double M_clamp(double a, double min, double max) {
return _mm_cvtsd_f64(_mm_min_sd(_mm_max_sd(_mm_load_sd(&a), _mm_load_sd(&min)), _mm_load_sd(&max)));
}
template<typename T>
inline T M_clamp(T a, T min, T max) {
return clamp(a, min, max);
}
template<class T>
inline void SWAP(T &first, T &second) {
T temp = first;
first = second;
second = temp;
}
#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];}
#define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];}
#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];}
#define VectorClear(a) {(a)[0]=0.0;(a)[1]=0.0;(a)[2]=0.0;}

View File

@ -25,21 +25,36 @@
* version.
*
*/
#pragma once
// 2DVector - used for many pathfinding and many other
// operations that are treated as planar rather than 3d.
class Vector2D {
public:
// Construction/destruction
inline Vector2D() : x(), y() {}
inline Vector2D(float X, float Y) : x(X), y(Y) {}
inline Vector2D(const Vector2D &v) { *(int*)&x = *(int*)&v.x; *(int*)&y = *(int*)&v.y; }
inline Vector2D operator+(const Vector2D &v) const { return Vector2D(x + v.x, y + v.y); }
inline Vector2D operator-(const Vector2D &v) const { return Vector2D(x - v.x, y - v.y); }
inline Vector2D(const Vector2D &v) { *(int *)&x = *(int *)&v.x; *(int *)&y = *(int *)&v.y; }
// Operators
inline bool operator==(const Vector2D &v) const { return x == v.x && y == v.y; }
inline bool operator!=(const Vector2D &v) const { return !(*this == v); }
inline Vector2D operator*(float fl) const { return Vector2D(x * fl, y * fl); }
inline Vector2D operator/(float fl) const { return Vector2D(x / fl, y / fl); }
inline Vector2D operator/=(float fl) const { return Vector2D(x / fl, y / fl); }
inline Vector2D operator+(const Vector2D &v) const { return Vector2D(x + v.x, y + v.y); }
inline Vector2D operator-(const Vector2D &v) const { return Vector2D(x - v.x, y - v.y); }
inline Vector2D operator*(const Vector2D &v) const { return Vector2D(x * v.x, y * v.y); }
inline Vector2D operator/(const Vector2D &v) const { return Vector2D(x / v.x, y / v.y); }
inline Vector2D operator+=(const Vector2D &v) const { return Vector2D(x + v.x, y + v.y); }
inline Vector2D operator-=(const Vector2D &v) const { return Vector2D(x - v.x, y - v.y); }
inline Vector2D operator*=(const Vector2D &v) const { return Vector2D(x * v.x, y * v.y); }
inline Vector2D operator/=(const Vector2D &v) const { return Vector2D(x / v.x, y / v.y); }
inline float Length() const { return sqrt(x * x + y * y); }
inline float LengthSquared() const { return (x * x + y * y); }
@ -56,7 +71,7 @@ public:
return Vector2D(x * flLen, y * flLen);
}
inline bool IsLengthLessThan(float length) const { return (LengthSquared() < length * length); }
inline bool IsLengthLessThan (float length) const { return (LengthSquared() < length * length); }
inline bool IsLengthGreaterThan(float length) const { return (LengthSquared() > length * length); }
inline float NormalizeInPlace()
{
@ -93,21 +108,30 @@ public:
// Construction/destruction
inline Vector() : x(), y(), z() {}
inline Vector(float X, float Y, float Z) : x(X), y(Y), z(Z) {}
inline Vector(const Vector &v) { *(int*)&x = *(int*)&v.x; *(int*)&y = *(int*)&v.y; *(int*)&z = *(int*)&v.z; }
inline Vector(const float rgfl[3]) { *(int*)&x = *(int*)&rgfl[0]; *(int*)&y = *(int*)&rgfl[1]; *(int*)&z = *(int*)&rgfl[2]; }
inline Vector(const Vector &v) { *(int *)&x = *(int *)&v.x; *(int *)&y = *(int *)&v.y; *(int *)&z = *(int *)&v.z; }
inline Vector(const float rgfl[3]) { *(int *)&x = *(int *)&rgfl[0]; *(int *)&y = *(int *)&rgfl[1]; *(int *)&z = *(int *)&rgfl[2]; }
// Operators
inline Vector operator-() const { return Vector(-x, -y, -z); }
inline int operator==(const Vector &v) const { return x == v.x && y == v.y && z == v.z; }
inline int operator!=(const Vector &v) const { return !(*this == v); }
inline Vector operator+(const Vector &v) const { return Vector(x + v.x, y + v.y, z + v.z); }
inline Vector operator-(const Vector &v) const { return Vector(x - v.x, y - v.y, z - v.z); }
inline Vector operator*(float fl) const { return Vector(x * fl, y * fl, z * fl); }
inline Vector operator/(float fl) const { return Vector(x / fl, y / fl, z / fl); }
inline Vector operator/=(float fl) const{ return Vector(x / fl, y / fl, z / fl); }
inline Vector operator/=(float fl) const { return Vector(x / fl, y / fl, z / fl); }
inline bool operator==(const Vector &v) const { return x == v.x && y == v.y && z == v.z; }
inline bool operator!=(const Vector &v) const { return !(*this == v); }
inline Vector operator+(const Vector &v) const { return Vector(x + v.x, y + v.y, z + v.z); }
inline Vector operator-(const Vector &v) const { return Vector(x - v.x, y - v.y, z - v.z); }
inline Vector operator*(const Vector &v) const { return Vector(x * v.x, y * v.y, z * v.z); }
inline Vector operator/(const Vector &v) const { return Vector(x / v.x, y / v.y, z / v.z); }
inline Vector operator+=(const Vector &v) const { return Vector(x + v.x, y + v.y, z + v.z); }
inline Vector operator-=(const Vector &v) const { return Vector(x - v.x, y - v.y, z - v.z); }
inline Vector operator*=(const Vector &v) const { return Vector(x * v.x, y * v.y, z * v.z); }
inline Vector operator/=(const Vector &v) const { return Vector(x / v.x, y / v.y, z / v.z); }
// Methods
inline void CopyToArray(float *rgfl) const { *(int*)&rgfl[0] = *(int*)&x; *(int*)&rgfl[1] = *(int*)&y; *(int*)&rgfl[2] = *(int*)&z; }
inline void CopyToArray(float *rgfl) const { *(int *)&rgfl[0] = *(int *)&x; *(int *)&rgfl[1] = *(int *)&y; *(int *)&rgfl[2] = *(int *)&z; }
inline float Length() const { return sqrt(x * x + y * y + z * z); }
inline float LengthSquared() const { return (x * x + y * y + z * z); }
@ -126,14 +150,14 @@ public:
inline Vector2D Make2D() const
{
Vector2D Vec2;
*(int*)&Vec2.x = *(int*)&x;
*(int*)&Vec2.y = *(int*)&y;
*(int *)&Vec2.x = *(int *)&x;
*(int *)&Vec2.y = *(int *)&y;
return Vec2;
}
inline float Length2D() const { return sqrt(x * x + y * y); }
inline bool IsLengthLessThan(float length) const { return (LengthSquared() < length * length); }
inline bool IsLengthLessThan (float length) const { return (LengthSquared() < length * length); }
inline bool IsLengthGreaterThan(float length) const { return (LengthSquared() > length * length); }
inline float NormalizeInPlace()
@ -166,11 +190,3 @@ inline Vector operator*(float fl, const Vector &v) { return v * fl; }
inline float DotProduct(const Vector &a, const Vector &b) { return (a.x * b.x + a.y * b.y + a.z * b.z); }
inline float DotProduct2D(const Vector &a, const Vector &b) { return (a.x * b.x + a.y * b.y); }
inline Vector CrossProduct(const Vector &a, const Vector &b) { return Vector(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); }
template<class T>
inline void SWAP(T &first, T &second)
{
T temp = first;
first = second;
second = temp;
}

View File

@ -1,9 +1,30 @@
//========= Copyright 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef BASETYPES_H
#define BASETYPES_H
@ -12,9 +33,9 @@
#endif
#include "osconfig.h"
#include "protected_things.h"
#include "commonmacros.h"
#include "mathlib.h"
// For backward compatibilty only...
#include "tier0/platform.h"
@ -24,45 +45,16 @@
#define NULL 0
#endif
#define ExecuteNTimes( nTimes, x ) \
{ \
static int __executeCount=0;\
if ( __executeCount < nTimes )\
{ \
x; \
++__executeCount; \
} \
}
#define ExecuteOnce( x ) ExecuteNTimes( 1, x )
// Pad a number so it lies on an N byte boundary.
// So PAD_NUMBER(0,4) is 0 and PAD_NUMBER(1,4) is 4
#define PAD_NUMBER(number, boundary) \
( ((number) + ((boundary)-1)) / (boundary) ) * (boundary)
#ifndef MATHLIB_H
// In case this ever changes
#define M_PI 3.14159265358979323846
#ifndef min
#define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
#ifndef max
#define max(a,b) (((a) > (b)) ? (a) : (b))
#endif
#endif // MATHLIB_H
(((number) + ((boundary) - 1)) / (boundary)) * (boundary)
#ifndef FALSE
#define FALSE 0
#define TRUE (!FALSE)
#endif
typedef int BOOL;
typedef int qboolean;
typedef unsigned long ULONG;
@ -72,216 +64,14 @@ typedef unsigned short word;
typedef float vec_t;
// FIXME: this should move
#ifndef __cplusplus
#define true TRUE
#define false FALSE
#endif
//-----------------------------------------------------------------------------
// look for NANs, infinities, and underflows.
// This assumes the ANSI/IEEE 754-1985 standard
//-----------------------------------------------------------------------------
#ifdef __cplusplus
inline unsigned long& FloatBits(vec_t& f)
{
return *reinterpret_cast<unsigned long*>(&f);
}
inline unsigned long const& FloatBits(vec_t const& f)
{
return *reinterpret_cast<unsigned long const*>(&f);
}
inline vec_t BitsToFloat(unsigned long i)
{
return *reinterpret_cast<vec_t*>(&i);
}
inline bool IsFinite(vec_t f)
{
return ((FloatBits(f) & 0x7F800000) != 0x7F800000);
}
inline unsigned long FloatAbsBits(vec_t f)
{
return FloatBits(f) & 0x7FFFFFFF;
}
inline float FloatMakeNegative(vec_t f)
{
return BitsToFloat(FloatBits(f) | 0x80000000);
}
#if defined( WIN32 )
//#include <math.h>
// Just use prototype from math.h
#ifdef __cplusplus
extern "C"
{
#endif
double __cdecl fabs(double);
#ifdef __cplusplus
}
#endif
// In win32 try to use the intrinsic fabs so the optimizer can do it's thing inline in the code
#pragma intrinsic( fabs )
// Also, alias float make positive to use fabs, too
// NOTE: Is there a perf issue with double<->float conversion?
inline float FloatMakePositive(vec_t f)
{
return fabs(f);
}
#else
inline float FloatMakePositive(vec_t f)
{
return BitsToFloat(FloatBits(f) & 0x7FFFFFFF);
}
#endif
inline float FloatNegate(vec_t f)
{
return BitsToFloat(FloatBits(f) ^ 0x80000000);
}
#define FLOAT32_NAN_BITS (unsigned long)0x7FC00000 // not a number!
#define FLOAT32_NAN BitsToFloat( FLOAT32_NAN_BITS )
#define VEC_T_NAN FLOAT32_NAN
#endif
// FIXME: why are these here? Hardly anyone actually needs them.
struct valve_color24
{
byte r, g, b;
};
typedef struct valve_color32_s
{
bool operator!=(const struct valve_color32_s &other) const;
byte r, g, b, a;
} valve_color32;
inline bool valve_color32::operator!=(const valve_color32 &other) const
{
return r != other.r || g != other.g || b != other.b || a != other.a;
}
struct valve_colorRGBExp32
{
byte r, g, b;
signed char exponent;
};
struct valve_colorVec
{
unsigned r, g, b, a;
};
#ifndef UNUSED
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
#endif
#ifdef __cplusplus
struct vrect_t
{
int x, y, width, height;
vrect_t *pnext;
};
#endif
//-----------------------------------------------------------------------------
// MaterialRect_t struct - used for DrawDebugText
//-----------------------------------------------------------------------------
struct Rect_t
{
int x, y;
int width, height;
};
//-----------------------------------------------------------------------------
// Declares a type-safe handle type; you can't assign one handle to the next
//-----------------------------------------------------------------------------
// 32-bit pointer handles.
// Typesafe 8-bit and 16-bit handles.
template< class HandleType >
class CBaseIntHandle
{
public:
inline bool operator==(const CBaseIntHandle &other) { return m_Handle == other.m_Handle; }
inline bool operator!=(const CBaseIntHandle &other) { return m_Handle != other.m_Handle; }
// Only the code that doles out these handles should use these functions.
// Everyone else should treat them as a transparent type.
inline HandleType GetHandleValue() { return m_Handle; }
inline void SetHandleValue(HandleType val) { m_Handle = val; }
typedef HandleType HANDLE_TYPE;
protected:
HandleType m_Handle;
};
template< class DummyType >
class CIntHandle16 : public CBaseIntHandle < unsigned short >
{
public:
inline CIntHandle16() {}
static inline CIntHandle16<DummyType> MakeHandle(HANDLE_TYPE val)
{
return CIntHandle16<DummyType>(val);
}
protected:
inline CIntHandle16(HANDLE_TYPE val)
{
m_Handle = val;
}
};
template< class DummyType >
class CIntHandle32 : public CBaseIntHandle < unsigned long >
{
public:
inline CIntHandle32() {}
static inline CIntHandle32<DummyType> MakeHandle(HANDLE_TYPE val)
{
return CIntHandle32<DummyType>(val);
}
protected:
inline CIntHandle32(HANDLE_TYPE val)
{
m_Handle = val;
}
};
// NOTE: This macro is the same as windows uses; so don't change the guts of it
#define DECLARE_HANDLE_16BIT(name) typedef CIntHandle16< struct name##__handle * > name;
#define DECLARE_HANDLE_32BIT(name) typedef CIntHandle32< struct name##__handle * > name;
#define DECLARE_POINTER_HANDLE(name) struct name##__ { int unused; }; typedef struct name##__ *name
#define FORWARD_DECLARE_HANDLE(name) typedef struct name##__ *name
#endif // BASETYPES_H

View File

@ -26,7 +26,7 @@
*
*/
#include "interface.h"
#include "precompiled.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN

View File

@ -87,9 +87,9 @@ public:
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(className, interfaceName, versionName, __g_##className##_singleton)
#ifdef _WIN32
#define EXPORT_FUNCTION __declspec(dllexport)
#define EXPORT_FUNCTION __declspec(dllexport) EXT_FUNC
#else
#define EXPORT_FUNCTION __attribute__((visibility("default")))
#define EXPORT_FUNCTION __attribute__((visibility("default"))) EXT_FUNC
#endif // _WIN32
// This function is automatically exported and allows you to access any interfaces exposed with the above macros.

211
public/strtools.h Normal file
View File

@ -0,0 +1,211 @@
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#ifdef _WIN32
const char CORRECT_PATH_SEPARATOR = '\\';
const char INCORRECT_PATH_SEPARATOR = '/';
#else
const char CORRECT_PATH_SEPARATOR = '/';
const char INCORRECT_PATH_SEPARATOR = '\\';
#endif
#if !defined(_WIN32)
inline char *_strupr(char *start)
{
char *str = start;
while (str && *str)
{
*str = (char)toupper(*str);
str++;
}
return start;
}
inline char *_strlwr(char *start)
{
char *str = start;
while (str && *str)
{
*str = (char)tolower(*str);
str++;
}
return start;
}
#endif
#if defined(ASMLIB_H) && defined(HAVE_OPT_STRTOOLS)
#define Q_memset A_memset
#define Q_memcpy A_memcpy
#define Q_memcmp A_memcmp
#define Q_memmove A_memmove
#define Q_strlen A_strlen
#define Q_strcpy A_strcpy
#define Q_strncpy strncpy
#define Q_strcat A_strcat
#define Q_strncat strncat
#define Q_strcmp A_strcmp
#define Q_strncmp strncmp
#define Q_strdup _strdup
#define Q_stricmp A_stricmp
#define Q_strnicmp _strnicmp
#define Q_strstr A_strstr
#define Q_strchr strchr
#define Q_strrchr strrchr
#define Q_strlwr A_strtolower
#define Q_strupr A_strtoupper
#define Q_sprintf sprintf
#define Q_snprintf _snprintf
#define Q_vsnprintf _vsnprintf
#define Q_vsnwprintf _vsnwprintf
#define Q_atoi atoi
#define Q_atof atof
#define Q_sqrt M_sqrt
#define Q_min M_min
#define Q_max M_max
#define Q_clamp M_clamp
#define Q_abs abs
#define Q_fabs fabs
#define Q_tan tan
#define Q_atan atan
#define Q_atan2 atan2
#define Q_acos acos
#define Q_cos cos
#define Q_sin sin
#define Q_pow pow
#define Q_fmod fmod
#else
#define Q_memset memset
#define Q_memcpy memcpy
#define Q_memcmp memcmp
#define Q_memmove memmove
#define Q_strlen strlen
#define Q_strcpy strcpy
#define Q_strncpy strncpy
#define Q_strcat strcat
#define Q_strncat strncat
#define Q_strcmp strcmp
#define Q_strncmp strncmp
#define Q_strdup _strdup
#define Q_stricmp _stricmp
#define Q_strnicmp _strnicmp
#define Q_strstr strstr
#define Q_strchr strchr
#define Q_strrchr strrchr
#define Q_strlwr _strlwr
#define Q_strupr _strupr
#define Q_sprintf sprintf
#define Q_snprintf _snprintf
#define Q_vsnprintf _vsnprintf
#define Q_vsnwprintf _vsnwprintf
#define Q_atoi atoi
#define Q_atof atof
#define Q_sqrt sqrt
#define Q_min min
#define Q_max max
#define Q_clamp clamp
#define Q_abs abs
#define Q_fabs fabs
#define Q_tan tan
#define Q_atan atan
#define Q_atan2 atan2
#define Q_acos acos
#define Q_cos cos
#define Q_sin sin
#define Q_pow pow
#define Q_fmod fmod
#endif // #if defined(ASMLIB_H) && defined(HAVE_OPT_STRTOOLS)
// a safe variant of strcpy that truncates the result to fit in the destination buffer
template <size_t size>
char *Q_strlcpy(char (&dest)[size], const char *src) {
Q_strncpy(dest, src, size - 1);
dest[size - 1] = '\0';
return dest;
}
inline char *Q_strnlcpy(char *dest, const char *src, size_t n) {
Q_strncpy(dest, src, n - 1);
dest[n - 1] = '\0';
return dest;
}
// safely concatenate two strings.
// a variant of strcat that truncates the result to fit in the destination buffer
template <size_t size>
size_t Q_strlcat(char (&dest)[size], const char *src)
{
size_t srclen; // Length of source string
size_t dstlen; // Length of destination string
// Figure out how much room is left
dstlen = Q_strlen(dest);
size_t length = size - dstlen + 1;
if (!length) {
// No room, return immediately
return dstlen;
}
// Figure out how much room is needed
srclen = Q_strlen(src);
// Copy the appropriate amount
if (srclen > length) {
srclen = length;
}
Q_memcpy(dest + dstlen, src, srclen);
dest[dstlen + srclen] = '\0';
return dstlen + srclen;
}
// Force slashes of either type to be = separator character
inline void Q_FixSlashes(char *pname, char separator = CORRECT_PATH_SEPARATOR)
{
while (*pname)
{
if (*pname == INCORRECT_PATH_SEPARATOR || *pname == CORRECT_PATH_SEPARATOR)
{
*pname = separator;
}
pname++;
}
}
// strcpy that works correctly with overlapping src and dst buffers
inline char *Q_strcpy_s(char *dst, char *src) {
int len = Q_strlen(src);
Q_memmove(dst, src, len + 1);
return dst;
}

View File

@ -19,9 +19,8 @@
#pragma once
#endif
#include "osconfig.h"
#include "basetypes.h"
#include "tier0/platform.h"
#include <math.h>
#include <stdio.h>
#include <stdarg.h>

View File

@ -1,37 +0,0 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose: Memory allocation!
//
// $NoKeywords: $
//=============================================================================
#ifndef TIER0_MEM_H
#define TIER0_MEM_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
#include <stddef.h>
#include "tier0/platform.h"
#ifdef TIER0_DLL_EXPORT
# define MEM_INTERFACE DLL_EXPORT
#else
# define MEM_INTERFACE DLL_IMPORT
#endif
//-----------------------------------------------------------------------------
// DLL-exported methods for particular kinds of memory
//-----------------------------------------------------------------------------
MEM_INTERFACE void *MemAllocScratch(int nMemSize);
MEM_INTERFACE void MemFreeScratch();
#ifdef __linux__
MEM_INTERFACE void ZeroMemory(void *mem, size_t length);
#endif
#endif /* TIER0_MEM_H */

View File

@ -1,77 +0,0 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose: This header should never be used directly from leaf code!!!
// Instead, just add the file memoverride.cpp into your project and all this
// will automagically be used
//
// $NoKeywords: $
//=============================================================================
#ifndef TIER0_MEMALLOC_H
#define TIER0_MEMALLOC_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
#include <stddef.h>
#include "tier0/mem.h"
struct _CrtMemState;
//-----------------------------------------------------------------------------
// NOTE! This should never be called directly from leaf code
// Just use new,delete,malloc,free etc. They will call into this eventually
//-----------------------------------------------------------------------------
class IMemAlloc
{
public:
// Release versions
virtual void *Alloc(size_t nSize) = 0;
virtual void *Realloc(void *pMem, size_t nSize) = 0;
virtual void Free(void *pMem) = 0;
virtual void *Expand(void *pMem, size_t nSize) = 0;
// Debug versions
virtual void *Alloc(size_t nSize, const char *pFileName, int nLine) = 0;
virtual void *Realloc(void *pMem, size_t nSize, const char *pFileName, int nLine) = 0;
virtual void Free(void *pMem, const char *pFileName, int nLine) = 0;
virtual void *Expand(void *pMem, size_t nSize, const char *pFileName, int nLine) = 0;
// Returns size of a particular allocation
virtual size_t GetSize(void *pMem) = 0;
// Force file + line information for an allocation
virtual void PushAllocDbgInfo(const char *pFileName, int nLine) = 0;
virtual void PopAllocDbgInfo() = 0;
// FIXME: Remove when we have our own allocator
// these methods of the Crt debug code is used in our codebase currently
virtual long CrtSetBreakAlloc(long lNewBreakAlloc) = 0;
virtual int CrtSetReportMode(int nReportType, int nReportMode) = 0;
virtual int CrtIsValidHeapPointer(const void *pMem) = 0;
virtual int CrtCheckMemory(void) = 0;
virtual int CrtSetDbgFlag(int nNewFlag) = 0;
virtual void CrtMemCheckpoint(_CrtMemState *pState) = 0;
// FIXME: Make a better stats interface
virtual void DumpStats() = 0;
// FIXME: Remove when we have our own allocator
virtual void* CrtSetReportFile(int nRptType, void* hFile) = 0;
virtual void* CrtSetReportHook(void* pfnNewHook) = 0;
virtual int CrtDbgReport(int nRptType, const char * szFile,
int nLine, const char * szModule, const char * pMsg) = 0;
virtual int heapchk() = 0;
};
//-----------------------------------------------------------------------------
// Singleton interface
//-----------------------------------------------------------------------------
IMemAlloc *g_pMemAlloc;
#endif /* TIER0_MEMALLOC_H */

View File

@ -1,21 +0,0 @@
//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
//
// Purpose: This header, which must be the final line of a .h file,
// causes all crt methods to stop using debugging versions of the memory allocators.
// NOTE: Use memdbgon.h to re-enable memory debugging.
//
// $NoKeywords: $
//=============================================================================
#ifdef MEM_DEBUG_ON
#undef malloc
#undef realloc
#undef calloc
#undef free
#undef _expand
#undef _msize
#undef new
#undef MEM_DEBUG_ON
#endif

View File

@ -1,93 +0,0 @@
//========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============
//
// Purpose: This header, which must be the final include in a .cpp (or .h) file,
// causes all crt methods to use debugging versions of the memory allocators.
// NOTE: Use memdbgoff.h to disable memory debugging.
//
// $NoKeywords: $
//=============================================================================
// SPECIAL NOTE! This file must *not* use include guards; we need to be able
// to include this potentially multiple times (since we can deactivate debugging
// by including memdbgoff.h)
// SPECIAL NOTE #2: This must be the final include in a .cpp or .h file!!!
#include "osconfig.h"
#ifdef _DEBUG
#include <tchar.h>
#include <string.h>
#include <malloc.h>
#include <crtdbg.h>
#include "tier0/memdbgoff.h"
#define MEM_DEBUG_ON 1
#undef malloc
#undef realloc
#undef calloc
#undef _expand
#undef free
#undef _msize
#define malloc(s) _malloc_dbg(s, _NORMAL_BLOCK, __FILE__, __LINE__)
#define calloc(c, s) _calloc_dbg(c, s, _NORMAL_BLOCK, __FILE__, __LINE__)
#define realloc(p, s) _realloc_dbg(p, s, _NORMAL_BLOCK, __FILE__, __LINE__)
#define free(p) _free_dbg(p, _NORMAL_BLOCK)
#define _msize(p) _msize_dbg(p, _NORMAL_BLOCK)
#define _expand(p, s) _expand_dbg(p, s, _NORMAL_BLOCK, __FILE__, __LINE__)
#if defined(__AFX_H__) && defined(DEBUG_NEW)
#define new DEBUG_NEW
#else
#undef new
#define MEMALL_DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
#define new MEMALL_DEBUG_NEW
#endif
#undef _strdup
#undef strdup
#undef _wcsdup
#undef wcsup
#define _strdup(s) strdup_dbg(s, __FILE__, __LINE__)
#define strdup(s) strdup_dbg(s, __FILE__, __LINE__)
#define _wcsdup(s) wcsdup_dbg(s, __FILE__, __LINE__)
#define wcsdup(s) wcsdup_dbg(s, __FILE__, __LINE__)
// Make sure we don't define strdup twice
#ifndef MEM_DBG_DEFINED_STRDUP
#define MEM_DBG_DEFINED_STRDUP 1
inline char *strdup_dbg(const char *pString, const char *pFileName, unsigned nLine)
{
char *pMemory;
if (!pString)
return NULL;
if ((pMemory = (char *)_malloc_dbg(strlen(pString) + 1, _NORMAL_BLOCK, pFileName, nLine)) != NULL)
return strcpy(pMemory, pString);
return NULL;
}
inline wchar_t *wcsdup_dbg(const wchar_t *pString, const char *pFileName, unsigned nLine)
{
wchar_t *pMemory;
if (!pString)
return NULL;
if ((pMemory = (wchar_t *)_malloc_dbg((wcslen(pString) + 1) * sizeof(wchar_t), _NORMAL_BLOCK, pFileName, nLine)) != NULL)
return wcscpy(pMemory, pString);
return NULL;
}
#endif // DBMEM_DEFINED_STRDUP
#endif // _DEBUG

View File

@ -1,102 +1,40 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// Extremely low-level platform-specific stuff
//=============================================================================
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef PLATFORM_H
#define PLATFORM_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
// need this for _alloca
#include <malloc.h>
// need this for memset
#include <string.h>
#include <malloc.h> // need this for _alloca
#include <string.h> // need this for memset
#include "archtypes.h"
typedef float float32;
typedef double float64;
// for when we don't care about how many bits we use
typedef unsigned int uint;
// This can be used to ensure the size of pointers to members when declaring
// a pointer type for a class that has only been forward declared
#ifdef _MSC_VER
#define SINGLE_INHERITANCE __single_inheritance
#define MULTIPLE_INHERITANCE __multiple_inheritance
#else
#define SINGLE_INHERITANCE
#define MULTIPLE_INHERITANCE
#endif
/*
FIXME: Enable this when we no longer fear change =)
// need these for the limits
#include <limits.h>
#include <float.h>
// Maximum and minimum representable values
#define INT8_MAX SCHAR_MAX
#define INT16_MAX SHRT_MAX
#define INT32_MAX LONG_MAX
#define INT64_MAX (((int64)~0) >> 1)
#define INT8_MIN SCHAR_MIN
#define INT16_MIN SHRT_MIN
#define INT32_MIN LONG_MIN
#define INT64_MIN (((int64)1) << 63)
#define UINT8_MAX ((uint8)~0)
#define UINT16_MAX ((uint16)~0)
#define UINT32_MAX ((uint32)~0)
#define UINT64_MAX ((uint64)~0)
#define UINT8_MIN 0
#define UINT16_MIN 0
#define UINT32_MIN 0
#define UINT64_MIN 0
#ifndef UINT_MIN
#define UINT_MIN UINT32_MIN
#endif
#define FLOAT32_MAX FLT_MAX
#define FLOAT64_MAX DBL_MAX
#define FLOAT32_MIN FLT_MIN
#define FLOAT64_MIN DBL_MIN
*/
// portability / compiler settings
#if defined(_WIN32) && !defined(WINDED)
#if defined(_M_IX86)
#define __i386__ 1
#endif
#elif __linux__
typedef void * HINSTANCE;
#define _MAX_PATH PATH_MAX
#endif // defined(_WIN32) && !defined(WINDED)
// Defines MAX_PATH
#ifndef MAX_PATH
#define MAX_PATH 260
@ -108,30 +46,24 @@ typedef void * HINSTANCE;
// C functions for external declarations that call the appropriate C++ methods
#ifndef EXPORT
#ifdef _WIN32
#define EXPORT _declspec( dllexport )
#define EXPORT __declspec(dllexport)
#else
#define EXPORT /* */
#endif
#endif
#if defined __i386__ && !defined __linux__
#define id386 1
#else
#define id386 0
#endif // __i386__
#ifdef _WIN32
// Used for dll exporting and importing
#define DLL_EXPORT extern "C" __declspec( dllexport )
#define DLL_IMPORT extern "C" __declspec( dllimport )
#define DLL_EXPORT extern "C" __declspec(dllexport)
#define DLL_IMPORT extern "C" __declspec(dllimport)
// Can't use extern "C" when DLL exporting a class
#define DLL_CLASS_EXPORT __declspec( dllexport )
#define DLL_CLASS_IMPORT __declspec( dllimport )
#define DLL_CLASS_EXPORT __declspec(dllexport)
#define DLL_CLASS_IMPORT __declspec(dllimport)
// Can't use extern "C" when DLL exporting a global
#define DLL_GLOBAL_EXPORT extern __declspec( dllexport )
#define DLL_GLOBAL_IMPORT extern __declspec( dllimport )
#define DLL_GLOBAL_EXPORT extern __declspec(dllexport)
#define DLL_GLOBAL_IMPORT extern __declspec(dllimport)
#elif defined __linux__
// Used for dll exporting and importing
@ -150,50 +82,6 @@ typedef void * HINSTANCE;
#error "Unsupported Platform."
#endif
// Used for standard calling conventions
#ifdef _WIN32
#define FASTCALL __fastcall
#define FORCEINLINE __forceinline
#else
#define FASTCALL
#define FORCEINLINE inline
#endif
// Force a function call site -not- to inlined. (useful for profiling)
#define DONT_INLINE(a) (((int)(a)+1)?(a):(a))
// Pass hints to the compiler to prevent it from generating unnessecary / stupid code
// in certain situations. Several compilers other than MSVC also have an equivilent
// construct.
//
// Essentially the 'Hint' is that the condition specified is assumed to be true at
// that point in the compilation. If '0' is passed, then the compiler assumes that
// any subsequent code in the same 'basic block' is unreachable, and thus usually
// removed.
#ifdef _MSC_VER
#define HINT(THE_HINT) __assume((THE_HINT))
#else
#define HINT(THE_HINT) 0
#endif
// Marks the codepath from here until the next branch entry point as unreachable,
// and asserts if any attempt is made to execute it.
#define UNREACHABLE() { Assert(0); HINT(0); }
// In cases where no default is present or appropriate, this causes MSVC to generate
// as little code as possible, and throw an assertion in debug.
#define NO_DEFAULT default: UNREACHABLE();
#ifdef _WIN32
// Alloca defined for this platform
#define stackalloc( _size ) _alloca( _size )
#define stackfree( _p ) 0
#elif __linux__
// Alloca defined for this platform
#define stackalloc( _size ) alloca( _size )
#define stackfree( _p ) 0
#endif
#ifdef _WIN32
// Remove warnings from warning level 4.
#pragma warning(disable : 4514) // warning C4514: 'acosl' : unreferenced inline function has been removed
@ -216,274 +104,22 @@ typedef void * HINSTANCE;
#pragma warning(disable : 4511) // Disable warnings about private copy constructors
#endif
#endif
//-----------------------------------------------------------------------------
// Purpose: Standard functions for handling endian-ness
//-----------------------------------------------------------------------------
//-------------------------------------
// Basic swaps
//-------------------------------------
template <typename T>
inline T WordSwapC(T w)
{
uint16 temp;
temp = ((*((uint16 *)&w) & 0xff00) >> 8);
temp |= ((*((uint16 *)&w) & 0x00ff) << 8);
return *((T*)&temp);
}
template <typename T>
inline T DWordSwapC(T dw)
{
uint32 temp;
temp = *((uint32 *)&dw) >> 24;
temp |= ((*((uint32 *)&dw) & 0x00FF0000) >> 8);
temp |= ((*((uint32 *)&dw) & 0x0000FF00) << 8);
temp |= ((*((uint32 *)&dw) & 0x000000FF) << 24);
return *((T*)&temp);
}
//-------------------------------------
// Fast swaps
//-------------------------------------
#ifdef _MSC_VER
#define WordSwap WordSwapAsm
#define DWordSwap DWordSwapAsm
#pragma warning(push)
#pragma warning (disable:4035) // no return value
template <typename T>
inline T WordSwapAsm(T w)
{
__asm
{
mov ax, w
xchg al, ah
}
}
template <typename T>
inline T DWordSwapAsm(T dw)
{
__asm
{
mov eax, dw
bswap eax
}
}
#pragma warning(pop)
// The assembly implementation is not compatible with floats
template <>
inline float DWordSwapAsm<float>(float f)
{
return DWordSwapC(f);
}
#else
#define WordSwap WordSwapC
#define DWordSwap DWordSwapC
#endif
//-------------------------------------
// The typically used methods.
//-------------------------------------
#if defined(__i386__)
#define VALVE_LITTLE_ENDIAN 1
#endif
#ifdef _SGI_SOURCE
#define VALVE_BIG_ENDIAN 1
#endif
#if defined(VALVE_LITTLE_ENDIAN)
#define Valve_BigShort( val ) WordSwap( val )
#define Valve_BigWord( val ) WordSwap( val )
#define Valve_BigLong( val ) DWordSwap( val )
#define Valve_BigDWord( val ) DWordSwap( val )
#define Valve_BigFloat( val ) DWordSwap( val )
#define Valve_LittleShort( val ) ( val )
#define Valve_LittleWord( val ) ( val )
#define Valve_LittleLong( val ) ( val )
#define Valve_LittleDWord( val ) ( val )
#define Valve_LittleFloat( val ) ( val )
#elif defined(BIG_ENDIAN)
#define Valve_BigShort( val ) ( val )
#define Valve_BigWord( val ) ( val )
#define Valve_BigLong( val ) ( val )
#define Valve_BigDWord( val ) ( val )
#define Valve_BigFloat( val ) ( val )
#define Valve_LittleShort( val ) WordSwap( val )
#define Valve_LittleWord( val ) WordSwap( val )
#define Valve_LittleLong( val ) DWordSwap( val )
#define Valve_LittleDWord( val ) DWordSwap( val )
#define Valve_LittleFloat( val ) DWordSwap( val )
#else
// @Note (toml 05-02-02): this technique expects the compiler to
// optimize the expression and eliminate the other path. On any new
// platform/compiler this should be tested.
inline short BigShort(short val) { int test = 1; return (*(char *)&test == 1) ? WordSwap(val) : val; }
inline uint16 BigWord(uint16 val) { int test = 1; return (*(char *)&test == 1) ? WordSwap(val) : val; }
inline long BigLong(long val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
inline uint32 BigDWord(uint32 val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
inline float BigFloat(float val) { int test = 1; return (*(char *)&test == 1) ? DWordSwap(val) : val; }
inline short LittleShort(short val) { int test = 1; return (*(char *)&test == 1) ? val : WordSwap(val); }
inline uint16 LittleWord(uint16 val) { int test = 1; return (*(char *)&test == 1) ? val : WordSwap(val); }
inline long LittleLong(long val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
inline uint32 LittleDWord(uint32 val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
inline float LittleFloat(float val) { int test = 1; return (*(char *)&test == 1) ? val : DWordSwap(val); }
#endif
#ifdef TIER0_DLL_EXPORT
#define PLATFORM_INTERFACE DLL_EXPORT
#define PLATFORM_OVERLOAD DLL_GLOBAL_EXPORT
#else
#define PLATFORM_INTERFACE DLL_IMPORT
#define PLATFORM_OVERLOAD DLL_GLOBAL_IMPORT
#endif
/*
PLATFORM_INTERFACE double Plat_FloatTime(); // Returns time in seconds since the module was loaded.
PLATFORM_INTERFACE unsigned long Plat_MSTime(); // Time in milliseconds.
// b/w compatibility
#define Sys_FloatTime Plat_FloatTime
*/
// Processor Information:
struct CPUInformation
{
int m_Size; // Size of this structure, for forward compatability.
bool m_bRDTSC : 1, // Is RDTSC supported?
m_bCMOV : 1, // Is CMOV supported?
m_bFCMOV : 1, // Is FCMOV supported?
m_bSSE : 1, // Is SSE supported?
m_bSSE2 : 1, // Is SSE2 Supported?
m_b3DNow : 1, // Is 3DNow! Supported?
m_bMMX : 1, // Is MMX supported?
m_bHT : 1; // Is HyperThreading supported?
unsigned char m_nLogicalProcessors, // Number op logical processors.
m_nPhysicalProcessors; // Number of physical processors
int64 m_Speed; // In cycles per second.
char* m_szProcessorID; // Processor vendor Identification.
};
PLATFORM_INTERFACE const CPUInformation& GetCPUInformation();
//-----------------------------------------------------------------------------
// Thread related functions
//-----------------------------------------------------------------------------
// Registers the current thread with Tier0's thread management system.
// This should be called on every thread created in the game.
PLATFORM_INTERFACE unsigned long Plat_RegisterThread(const char *pName = "Source Thread");
// Registers the current thread as the primary thread.
PLATFORM_INTERFACE unsigned long Plat_RegisterPrimaryThread();
// VC-specific. Sets the thread's name so it has a friendly name in the debugger.
// This should generally only be handled by Plat_RegisterThread and Plat_RegisterPrimaryThread
PLATFORM_INTERFACE void Plat_SetThreadName(unsigned long dwThreadID, const char *pName);
// These would be private if it were possible to export private variables from a .DLL.
// They need to be variables because they are checked by inline functions at performance
// critical places.
PLATFORM_INTERFACE unsigned long Plat_PrimaryThreadID;
// Returns the ID of the currently executing thread.
PLATFORM_INTERFACE unsigned long Plat_GetCurrentThreadID();
// Returns the ID of the primary thread.
inline unsigned long Plat_GetPrimaryThreadID()
{
return Plat_PrimaryThreadID;
}
// Returns true if the current thread is the primary thread.
inline bool Plat_IsPrimaryThread()
{
//return true;
return (Plat_GetPrimaryThreadID() == Plat_GetCurrentThreadID());
}
//-----------------------------------------------------------------------------
// Security related functions
//-----------------------------------------------------------------------------
// Ensure that the hardware key's drivers have been installed.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyDriver();
// Ok, so this isn't a very secure way to verify the hardware key for now. It
// is primarially depending on the fact that all the binaries have been wrapped
// with the secure wrapper provided by the hardware keys vendor.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKey();
// The same as above, but notifies user with a message box when the key isn't in
// and gives him an opportunity to correct the situation.
PLATFORM_INTERFACE bool Plat_VerifyHardwareKeyPrompt();
// Can be called in real time, doesn't perform the verify every frame. Mainly just
// here to allow the game to drop out quickly when the key is removed, rather than
// allowing the wrapper to pop up it's own blocking dialog, which the engine doesn't
// like much.
PLATFORM_INTERFACE bool Plat_FastVerifyHardwareKey();
//-----------------------------------------------------------------------------
// Include additional dependant header components.
//-----------------------------------------------------------------------------
//#include "tier0/fasttimer.h"
//-----------------------------------------------------------------------------
// Just logs file and line to simple.log
//-----------------------------------------------------------------------------
void* Plat_SimpleLog(const char* file, int line);
//#define Plat_dynamic_cast Plat_SimpleLog(__FILE__,__LINE__),dynamic_cast
//-----------------------------------------------------------------------------
// Methods to invoke the constructor, copy constructor, and destructor
//-----------------------------------------------------------------------------
template <class T>
inline void Construct(T* pMemory)
inline void Construct(T *pMemory)
{
new(pMemory)T;
new(pMemory) T;
}
template <class T>
inline void CopyConstruct(T* pMemory, T const& src)
inline void CopyConstruct(T *pMemory, T const &src)
{
new(pMemory)T(src);
new(pMemory) T(src);
}
template <class T>
inline void Destruct(T* pMemory)
inline void Destruct(T *pMemory)
{
pMemory->~T();
@ -491,140 +127,3 @@ inline void Destruct(T* pMemory)
memset(pMemory, 0xDD, sizeof(T));
#endif
}
//
// GET_OUTER()
//
// A platform-independent way for a contained class to get a pointer to its
// owner. If you know a class is exclusively used in the context of some
// "outer" class, this is a much more space efficient way to get at the outer
// class than having the inner class store a pointer to it.
//
// class COuter
// {
// class CInner // Note: this does not need to be a nested class to work
// {
// void PrintAddressOfOuter()
// {
// printf( "Outer is at 0x%x\n", GET_OUTER( COuter, m_Inner ) );
// }
// };
//
// CInner m_Inner;
// friend class CInner;
// };
#define GET_OUTER( OuterType, OuterMember ) \
( ( OuterType * ) ( (char *)this - offsetof( OuterType, OuterMember ) ) )
/* TEMPLATE_FUNCTION_TABLE()
(Note added to platform.h so platforms that correctly support templated
functions can handle portions as templated functions rather than wrapped
functions)
Helps automate the process of creating an array of function
templates that are all specialized by a single integer.
This sort of thing is often useful in optimization work.
For example, using TEMPLATE_FUNCTION_TABLE, this:
TEMPLATE_FUNCTION_TABLE(int, Function, ( int blah, int blah ), 10)
{
return argument * argument;
}
is equivilent to the following:
(NOTE: the function has to be wrapped in a class due to code
generation bugs involved with directly specializing a function
based on a constant.)
template<int argument>
class FunctionWrapper
{
public:
int Function( int blah, int blah )
{
return argument*argument;
}
}
typedef int (*FunctionType)( int blah, int blah );
class FunctionName
{
public:
enum { count = 10 };
FunctionType functions[10];
};
FunctionType FunctionName::functions[] =
{
FunctionWrapper<0>::Function,
FunctionWrapper<1>::Function,
FunctionWrapper<2>::Function,
FunctionWrapper<3>::Function,
FunctionWrapper<4>::Function,
FunctionWrapper<5>::Function,
FunctionWrapper<6>::Function,
FunctionWrapper<7>::Function,
FunctionWrapper<8>::Function,
FunctionWrapper<9>::Function
};
*/
bool vtune(bool resume);
#define TEMPLATE_FUNCTION_TABLE(RETURN_TYPE, NAME, ARGS, COUNT) \
\
typedef RETURN_TYPE (FASTCALL *__Type_##NAME) ARGS; \
\
template<const int nArgument> \
struct __Function_##NAME \
{ \
static RETURN_TYPE FASTCALL Run ARGS; \
}; \
\
template <int i> \
struct __MetaLooper_##NAME : __MetaLooper_##NAME<i-1> \
{ \
__Type_##NAME func; \
inline __MetaLooper_##NAME() { func = __Function_##NAME<i>::Run; } \
}; \
\
template<> \
struct __MetaLooper_##NAME<0> \
{ \
__Type_##NAME func; \
inline __MetaLooper_##NAME() { func = __Function_##NAME<0>::Run; } \
}; \
\
class NAME \
{ \
private: \
static const __MetaLooper_##NAME<COUNT> m; \
public: \
enum { count = COUNT }; \
static const __Type_##NAME* functions; \
}; \
const __MetaLooper_##NAME<COUNT> NAME::m; \
const __Type_##NAME* NAME::functions = (__Type_##NAME*)&m; \
template<int nArgument> \
RETURN_TYPE FASTCALL __Function_##NAME<nArgument>::Run ARGS
#define LOOP_INTERCHANGE(BOOLEAN, CODE)\
if( (BOOLEAN) )\
{\
CODE;\
} else\
{\
CODE;\
}
#endif /* PLATFORM_H */

View File

@ -1,59 +0,0 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "precompiled.h"
double Plat_FloatTime()
{
struct timeval tp;
static int secbase = 0;
gettimeofday(&tp, NULL);
if (!secbase)
{
secbase = tp.tv_sec;
return (tp.tv_usec / 1000000.0);
}
return ((tp.tv_sec - secbase) + tp.tv_usec / 1000000.0);
}
unsigned long Plat_MSTime()
{
struct timeval tp;
static int secbase = 0;
gettimeofday(&tp, NULL);
if (!secbase)
{
secbase = tp.tv_sec;
return (tp.tv_usec / 1000000.0);
}
return (unsigned long)((tp.tv_sec - secbase) + tp.tv_usec / 1000000.0);
}
bool vtune(bool resume)
{
return true;
}
// -------------------------------------------------------------------------------------------------- //
// Memory stuff.
// -------------------------------------------------------------------------------------------------- //
void Plat_SetThreadName(unsigned long dwThreadID, const char *pName)
{
Assert("Plat_SetThreadName not implemented");
}

View File

@ -1,95 +0,0 @@
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "precompiled.h"
static LARGE_INTEGER g_PerformanceFrequency;
static LARGE_INTEGER g_MSPerformanceFrequency;
static LARGE_INTEGER g_ClockStart;
static HINSTANCE g_pVTuneDLL;
static void InitTime()
{
if (!g_PerformanceFrequency.QuadPart)
{
QueryPerformanceFrequency(&g_PerformanceFrequency);
g_MSPerformanceFrequency.QuadPart = g_PerformanceFrequency.QuadPart / 1000;
QueryPerformanceCounter(&g_ClockStart);
}
}
double Plat_FloatTime()
{
InitTime();
LARGE_INTEGER CurrentTime;
QueryPerformanceCounter(&CurrentTime);
double fRawSeconds = (double)(CurrentTime.QuadPart - g_ClockStart.QuadPart) / (double)(g_PerformanceFrequency.QuadPart);
return fRawSeconds;
}
unsigned long Plat_MSTime()
{
InitTime();
LARGE_INTEGER CurrentTime;
QueryPerformanceCounter(&CurrentTime);
return (unsigned long)((CurrentTime.QuadPart - g_ClockStart.QuadPart) / g_MSPerformanceFrequency.QuadPart);
}
void free_vtune()
{
FreeLibrary(g_pVTuneDLL);
}
bool vtune(bool resume)
{
static bool bInitialized = false;
static void(__cdecl *VTResume)(void) = NULL;
static void(__cdecl *VTPause) (void) = NULL;
// Grab the Pause and Resume function pointers from the VTune DLL the first time through:
if (!bInitialized)
{
bInitialized = true;
g_pVTuneDLL = LoadLibrary("vtuneapi.dll");
if (g_pVTuneDLL)
{
VTResume = (void(__cdecl *)())GetProcAddress(g_pVTuneDLL, "VTResume");
VTPause = (void(__cdecl *)())GetProcAddress(g_pVTuneDLL, "VTPause");
atexit(free_vtune);
}
}
// Call the appropriate function, as indicated by the argument:
if (resume && VTResume)
{
VTResume();
return true;
}
else if (!resume && VTPause)
{
VTPause();
return true;
}
return false;
}
// -------------------------------------------------------------------------------------------------- //
// Memory stuff.
// -------------------------------------------------------------------------------------------------- //

View File

@ -1,4 +1,4 @@
//========= Copyright © 1996-2001, Valve LLC, All rights reserved. ============
//========= Copyright 1996-2001, Valve LLC, All rights reserved. ============
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
@ -13,6 +13,12 @@
#include "precompiled.h"
#include <stdio.h>
#include <stdarg.h>
#include <ctype.h>
#include <stdlib.h>
#include <limits.h>
//-----------------------------------------------------------------------------
// constructors
//-----------------------------------------------------------------------------

View File

@ -21,7 +21,7 @@
#include "osconfig.h"
#include "basetypes.h"
#include "utlmemory.h"
#include "tier0/dbg.h"
//#include "tier0/dbg.h"
// This is a useful macro to iterate from head to tail in a linked list.

View File

@ -1,59 +1,90 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// A growable memory class.
//=============================================================================
/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef UTLMEMORY_H
#define UTLMEMORY_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
#include "tier0/dbg.h"
#include <string.h>
#include "tier0/platform.h"
#pragma warning (disable:4100)
#pragma warning (disable:4514)
//-----------------------------------------------------------------------------
// The CUtlMemory class:
// A growable memory class which doubles in size by default.
//-----------------------------------------------------------------------------
template< class T >
template <class T, class I = int>
class CUtlMemory
{
public:
// constructor, destructor
CUtlMemory(int nGrowSize = 0, int nInitSize = 0);
CUtlMemory(T* pMemory, int numElements);
CUtlMemory(T *pMemory, int numElements);
~CUtlMemory();
// Set the size by which the memory grows
void Init(int nGrowSize = 0, int nInitSize = 0);
class Iterator_t
{
public:
Iterator_t(I i) : m_index(i) {}
I m_index;
bool operator==(const Iterator_t it) const { return m_index == it.m_index; }
bool operator!=(const Iterator_t it) const { return m_index != it.m_index; }
};
Iterator_t First() const { return Iterator_t(IsIdxValid(0) ? 0 : InvalidIndex()); }
Iterator_t Next(const Iterator_t &it) const { return Iterator_t(IsIdxValid(it.index + 1) ? it.index + 1 : InvalidIndex()); }
I GetIndex(const Iterator_t &it) const { return it.index; }
bool IsIdxAfter(I i, const Iterator_t &it) const { return i > it.index; }
bool IsValidIterator(const Iterator_t &it) const { return IsIdxValid(it.index); }
Iterator_t InvalidIterator() const { return Iterator_t(InvalidIndex()); }
// element access
T& operator[](int i);
T const& operator[](int i) const;
T& Element(int i);
T const& Element(int i) const;
T& Element(I i);
T const& Element(I i) const;
T& operator[](I i);
T const& operator[](I i) const;
// Can we use this index?
bool IsIdxValid(int i) const;
bool IsIdxValid(I i) const;
// Specify the invalid ('null') index that we'll only return on failure
static const I INVALID_INDEX = (I)-1; // For use with COMPILE_TIME_ASSERT
static I InvalidIndex() { return INVALID_INDEX; }
// Gets the base address (can change when adding elements!)
T* Base();
T const* Base() const;
T *Base();
T const *Base() const;
// Attaches the buffer to external memory....
void SetExternalBuffer(T* pMemory, int numElements);
void SetExternalBuffer(T *pMemory, int numElements);
// Size
int NumAllocated() const;
@ -80,46 +111,54 @@ private:
EXTERNAL_BUFFER_MARKER = -1,
};
T* m_pMemory;
T *m_pMemory;
int m_nAllocationCount;
int m_nGrowSize;
};
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template< class T >
CUtlMemory<T>::CUtlMemory(int nGrowSize, int nInitAllocationCount) : m_pMemory(0),
m_nAllocationCount(nInitAllocationCount), m_nGrowSize(nGrowSize)
template <class T, class I>
CUtlMemory<T, I>::CUtlMemory(int nGrowSize, int nInitSize) : m_pMemory(0),
m_nAllocationCount(nInitSize), m_nGrowSize(nGrowSize)
{
Assert((nGrowSize >= 0) && (nGrowSize != EXTERNAL_BUFFER_MARKER));
if (m_nAllocationCount)
{
m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
}
}
template< class T >
CUtlMemory<T>::CUtlMemory(T* pMemory, int numElements) : m_pMemory(pMemory),
template <class T, class I>
CUtlMemory<T, I>::CUtlMemory(T *pMemory, int numElements) : m_pMemory(pMemory),
m_nAllocationCount(numElements)
{
// Special marker indicating externally supplied memory
m_nGrowSize = EXTERNAL_BUFFER_MARKER;
}
template< class T >
CUtlMemory<T>::~CUtlMemory()
template <class T, class I>
CUtlMemory<T, I>::~CUtlMemory()
{
Purge();
}
template <class T, class I>
void CUtlMemory<T,I>::Init(int nGrowSize, int nInitSize)
{
Purge();
m_nGrowSize = nGrowSize;
m_nAllocationCount = nInitSize;
Assert(nGrowSize >= 0);
if (m_nAllocationCount)
{
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
}
}
//-----------------------------------------------------------------------------
// Attaches the buffer to external memory....
//-----------------------------------------------------------------------------
template< class T >
void CUtlMemory<T>::SetExternalBuffer(T* pMemory, int numElements)
template <class T, class I>
void CUtlMemory<T, I>::SetExternalBuffer(T *pMemory, int numElements)
{
// Blow away any existing allocated memory
Purge();
@ -131,104 +170,85 @@ void CUtlMemory<T>::SetExternalBuffer(T* pMemory, int numElements)
m_nGrowSize = EXTERNAL_BUFFER_MARKER;
}
//-----------------------------------------------------------------------------
// element access
//-----------------------------------------------------------------------------
template< class T >
inline T& CUtlMemory<T>::operator[](int i)
template <class T, class I>
inline T& CUtlMemory<T, I>::operator[](I i)
{
Assert(IsIdxValid(i));
return m_pMemory[i];
}
template< class T >
inline T const& CUtlMemory<T>::operator[](int i) const
template <class T, class I>
inline T const& CUtlMemory<T, I>::operator[](I i) const
{
Assert(IsIdxValid(i));
return m_pMemory[i];
}
template< class T >
inline T& CUtlMemory<T>::Element(int i)
template <class T, class I>
inline T& CUtlMemory<T, I>::Element(I i)
{
Assert(IsIdxValid(i));
return m_pMemory[i];
}
template< class T >
inline T const& CUtlMemory<T>::Element(int i) const
template <class T, class I>
inline T const& CUtlMemory<T, I>::Element(I i) const
{
Assert(IsIdxValid(i));
return m_pMemory[i];
}
//-----------------------------------------------------------------------------
// is the memory externally allocated?
//-----------------------------------------------------------------------------
template< class T >
bool CUtlMemory<T>::IsExternallyAllocated() const
template <class T, class I>
bool CUtlMemory<T, I>::IsExternallyAllocated() const
{
return m_nGrowSize == EXTERNAL_BUFFER_MARKER;
}
template< class T >
void CUtlMemory<T>::SetGrowSize(int nSize)
template <class T, class I>
void CUtlMemory<T, I>::SetGrowSize(int nSize)
{
Assert((nSize >= 0) && (nSize != EXTERNAL_BUFFER_MARKER));
m_nGrowSize = nSize;
}
//-----------------------------------------------------------------------------
// Gets the base address (can change when adding elements!)
//-----------------------------------------------------------------------------
template< class T >
inline T* CUtlMemory<T>::Base()
template <class T, class I>
inline T *CUtlMemory<T, I>::Base()
{
return m_pMemory;
}
template< class T >
inline T const* CUtlMemory<T>::Base() const
template <class T, class I>
inline T const *CUtlMemory<T, I>::Base() const
{
return m_pMemory;
}
//-----------------------------------------------------------------------------
// Size
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlMemory<T>::NumAllocated() const
template <class T, class I>
inline int CUtlMemory<T, I>::NumAllocated() const
{
return m_nAllocationCount;
}
template< class T >
inline int CUtlMemory<T>::Count() const
template <class T, class I>
inline int CUtlMemory<T, I>::Count() const
{
return m_nAllocationCount;
}
//-----------------------------------------------------------------------------
// Is element index valid?
//-----------------------------------------------------------------------------
template< class T >
inline bool CUtlMemory<T>::IsIdxValid(int i) const
template <class T, class I>
inline bool CUtlMemory<T, I>::IsIdxValid(I i) const
{
return (i >= 0) && (i < m_nAllocationCount);
return (((int)i) >= 0) && (((int) i) < m_nAllocationCount);
}
//-----------------------------------------------------------------------------
// Grows the memory
//-----------------------------------------------------------------------------
template< class T >
void CUtlMemory<T>::Grow(int num)
template <class T, class I>
void CUtlMemory<T, I>::Grow(int num)
{
Assert(num > 0);
@ -265,20 +285,17 @@ void CUtlMemory<T>::Grow(int num)
if (m_pMemory)
{
m_pMemory = (T*)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
m_pMemory = (T *)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
}
else
{
m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
}
}
//-----------------------------------------------------------------------------
// Makes sure we've got at least this much memory
//-----------------------------------------------------------------------------
template< class T >
inline void CUtlMemory<T>::EnsureCapacity(int num)
template <class T, class I>
inline void CUtlMemory<T, I>::EnsureCapacity(int num)
{
if (m_nAllocationCount >= num)
return;
@ -293,31 +310,25 @@ inline void CUtlMemory<T>::EnsureCapacity(int num)
m_nAllocationCount = num;
if (m_pMemory)
{
m_pMemory = (T*)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
m_pMemory = (T *)realloc(m_pMemory, m_nAllocationCount * sizeof(T));
}
else
{
m_pMemory = (T*)malloc(m_nAllocationCount * sizeof(T));
m_pMemory = (T *)malloc(m_nAllocationCount * sizeof(T));
}
}
//-----------------------------------------------------------------------------
// Memory deallocation
//-----------------------------------------------------------------------------
template< class T >
void CUtlMemory<T>::Purge()
template <class T, class I>
void CUtlMemory<T, I>::Purge()
{
if (!IsExternallyAllocated())
{
if (m_pMemory)
{
free((void*)m_pMemory);
free((void *)m_pMemory);
m_pMemory = 0;
}
m_nAllocationCount = 0;
}
}
#endif // UTLSTORAGE_H

File diff suppressed because it is too large Load Diff

View File

@ -1,16 +1,3 @@
//=========== (C) Copyright 1999 Valve, L.L.C. All rights reserved. ===========
//
// The copyright to the contents herein is the property of Valve, L.L.C.
// The contents may be used and/or copied only with the written permission of
// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// $Header: $
// $NoKeywords: $
//
// A growable memory class.
//=============================================================================
#ifndef UTLVECTOR_H
#define UTLVECTOR_H
#ifdef _WIN32
@ -18,7 +5,6 @@
#endif
#include "utlmemory.h"
#include "tier0/platform.h"
template<class T>
class CUtlVector
@ -27,18 +13,18 @@ public:
typedef T ElemType_t;
// constructor, destructor
CUtlVector( int growSize = 0, int initSize = 0 );
CUtlVector( T* pMemory, int numElements );
CUtlVector(int growSize = 0, int initSize = 0);
CUtlVector(T* pMemory, int numElements);
~CUtlVector();
// Copy the array.
CUtlVector<T>& operator=( const CUtlVector<T> &other );
CUtlVector<T>& operator=(const CUtlVector<T> &other);
// element access
T& operator[]( int i );
T const& operator[]( int i ) const;
T& Element( int i );
T const& Element( int i ) const;
T& operator[](int i);
T const& operator[](int i) const;
T& Element(int i);
T const& Element(int i) const;
// Gets the base address (can change when adding elements!)
T* Base();
@ -50,53 +36,53 @@ public:
int Size() const; // don't use me!
// Is element index valid?
bool IsValidIndex( int i ) const;
static int InvalidIndex( void );
bool IsValidIndex(int i) const;
static int InvalidIndex(void);
// Adds an element, uses default constructor
int AddToHead();
int AddToTail();
int InsertBefore( int elem );
int InsertAfter( int elem );
int InsertBefore(int elem);
int InsertAfter(int elem);
// Adds an element, uses copy constructor
int AddToHead( T const& src );
int AddToTail( T const& src );
int InsertBefore( int elem, T const& src );
int InsertAfter( int elem, T const& src );
int AddToHead(T const& src);
int AddToTail(T const& src);
int InsertBefore(int elem, T const& src);
int InsertAfter(int elem, T const& src);
// Adds multiple elements, uses default constructor
int AddMultipleToHead( int num );
int AddMultipleToTail( int num, const T *pToCopy=NULL );
int InsertMultipleBefore( int elem, int num, const T *pToCopy=NULL ); // If pToCopy is set, then it's an array of length 'num' and
int InsertMultipleAfter( int elem, int num );
int AddMultipleToHead(int num);
int AddMultipleToTail(int num, const T *pToCopy=NULL);
int InsertMultipleBefore(int elem, int num, const T *pToCopy=NULL); // If pToCopy is set, then it's an array of length 'num' and
int InsertMultipleAfter(int elem, int num);
// Calls RemoveAll() then AddMultipleToTail.
void SetSize( int size );
void SetCount( int count );
void SetSize(int size);
void SetCount(int count);
// Calls SetSize and copies each element.
void CopyArray( T const *pArray, int size );
void CopyArray(T const *pArray, int size);
// Add the specified array to the tail.
int AddVectorToTail( CUtlVector<T> const &src );
int AddVectorToTail(CUtlVector<T> const &src);
// Finds an element (element needs operator== defined)
int Find( T const& src ) const;
int Find(T const& src) const;
bool HasElement( T const& src );
bool HasElement(T const& src);
// Makes sure we have enough memory allocated to store a requested # of elements
void EnsureCapacity( int num );
void EnsureCapacity(int num);
// Makes sure we have at least this many elements
void EnsureCount( int num );
void EnsureCount(int num);
// Element removal
void FastRemove( int elem ); // doesn't preserve order
void Remove( int elem ); // preserves order, shifts elements
void FindAndRemove( T const& src ); // removes first occurrence of src, preserves order, shifts elements
void RemoveMultiple( int elem, int num ); // preserves order, shifts elements
void FastRemove(int elem); // doesn't preserve order
void Remove(int elem); // preserves order, shifts elements
void FindAndRemove(T const& src); // removes first occurrence of src, preserves order, shifts elements
void RemoveMultiple(int elem, int num); // preserves order, shifts elements
void RemoveAll(); // doesn't deallocate memory
// Memory deallocation
@ -106,19 +92,18 @@ public:
void PurgeAndDeleteElements();
// Set the size by which it grows when it needs to allocate more memory.
void SetGrowSize( int size );
void SetGrowSize(int size);
protected:
// Can't copy this unless we explicitly do it!
CUtlVector( CUtlVector const& vec ) { assert(0);
}
CUtlVector(CUtlVector const& vec) { assert(0); }
// Grows the vector
void GrowVector( int num = 1 );
void GrowVector(int num = 1);
// Shifts elements....
void ShiftElementsRight( int elem, int num = 1 );
void ShiftElementsLeft( int elem, int num = 1 );
void ShiftElementsRight(int elem, int num = 1);
void ShiftElementsLeft(int elem, int num = 1);
// For easier access to the elements through the debugger
void ResetDbgInfo();
@ -134,6 +119,7 @@ protected:
//-----------------------------------------------------------------------------
// For easier access to the elements through the debugger
//-----------------------------------------------------------------------------
template< class T >
inline void CUtlVector<T>::ResetDbgInfo()
{
@ -143,15 +129,16 @@ inline void CUtlVector<T>::ResetDbgInfo()
//-----------------------------------------------------------------------------
// constructor, destructor
//-----------------------------------------------------------------------------
template< class T >
inline CUtlVector<T>::CUtlVector( int growSize, int initSize ) :
inline CUtlVector<T>::CUtlVector(int growSize, int initSize) :
m_Memory(growSize, initSize), m_Size(0)
{
ResetDbgInfo();
}
template< class T >
inline CUtlVector<T>::CUtlVector( T* pMemory, int numElements ) :
inline CUtlVector<T>::CUtlVector(T* pMemory, int numElements) :
m_Memory(pMemory, numElements), m_Size(0)
{
ResetDbgInfo();
@ -164,46 +151,48 @@ inline CUtlVector<T>::~CUtlVector()
}
template<class T>
inline CUtlVector<T>& CUtlVector<T>::operator=( const CUtlVector<T> &other )
inline CUtlVector<T>& CUtlVector<T>::operator=(const CUtlVector<T> &other)
{
CopyArray( other.Base(), other.Count() );
CopyArray(other.Base(), other.Count());
return *this;
}
//-----------------------------------------------------------------------------
// element access
//-----------------------------------------------------------------------------
template< class T >
inline T& CUtlVector<T>::operator[]( int i )
inline T& CUtlVector<T>::operator[](int i)
{
assert( IsValidIndex(i) );
assert(IsValidIndex(i));
return m_Memory[i];
}
template< class T >
inline T const& CUtlVector<T>::operator[]( int i ) const
inline T const& CUtlVector<T>::operator[](int i) const
{
assert( IsValidIndex(i) );
assert(IsValidIndex(i));
return m_Memory[i];
}
template< class T >
inline T& CUtlVector<T>::Element( int i )
inline T& CUtlVector<T>::Element(int i)
{
assert( IsValidIndex(i) );
assert(IsValidIndex(i));
return m_Memory[i];
}
template< class T >
inline T const& CUtlVector<T>::Element( int i ) const
inline T const& CUtlVector<T>::Element(int i) const
{
assert( IsValidIndex(i) );
assert(IsValidIndex(i));
return m_Memory[i];
}
//-----------------------------------------------------------------------------
// Gets the base address (can change when adding elements!)
//-----------------------------------------------------------------------------
template< class T >
inline T* CUtlVector<T>::Base()
{
@ -219,6 +208,7 @@ inline T const* CUtlVector<T>::Base() const
//-----------------------------------------------------------------------------
// Count
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::Size() const
{
@ -234,8 +224,9 @@ inline int CUtlVector<T>::Count() const
//-----------------------------------------------------------------------------
// Is element index valid?
//-----------------------------------------------------------------------------
template< class T >
inline bool CUtlVector<T>::IsValidIndex( int i ) const
inline bool CUtlVector<T>::IsValidIndex(int i) const
{
return (i >= 0) && (i < m_Size);
}
@ -244,7 +235,7 @@ inline bool CUtlVector<T>::IsValidIndex( int i ) const
// Returns in invalid index
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::InvalidIndex( void )
inline int CUtlVector<T>::InvalidIndex(void)
{
return -1;
}
@ -253,11 +244,11 @@ inline int CUtlVector<T>::InvalidIndex( void )
// Grows the vector
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::GrowVector( int num )
void CUtlVector<T>::GrowVector(int num)
{
if (m_Size + num - 1 >= m_Memory.NumAllocated())
{
m_Memory.Grow( m_Size + num - m_Memory.NumAllocated() );
m_Memory.Grow(m_Size + num - m_Memory.NumAllocated());
}
m_Size += num;
@ -268,7 +259,7 @@ void CUtlVector<T>::GrowVector( int num )
// Makes sure we have enough memory allocated to store a requested # of elements
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::EnsureCapacity( int num )
void CUtlVector<T>::EnsureCapacity(int num)
{
m_Memory.EnsureCapacity(num);
ResetDbgInfo();
@ -278,35 +269,35 @@ void CUtlVector<T>::EnsureCapacity( int num )
// Makes sure we have at least this many elements
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::EnsureCount( int num )
void CUtlVector<T>::EnsureCount(int num)
{
if (Count() < num)
AddMultipleToTail( num - Count() );
AddMultipleToTail(num - Count());
}
//-----------------------------------------------------------------------------
// Shifts elements
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::ShiftElementsRight( int elem, int num )
void CUtlVector<T>::ShiftElementsRight(int elem, int num)
{
assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
assert(IsValidIndex(elem) || (m_Size == 0) || (num == 0));
int numToMove = m_Size - elem - num;
if ((numToMove > 0) && (num > 0))
memmove( &Element(elem+num), &Element(elem), numToMove * sizeof(T) );
memmove(&Element(elem+num), &Element(elem), numToMove * sizeof(T));
}
template< class T >
void CUtlVector<T>::ShiftElementsLeft( int elem, int num )
void CUtlVector<T>::ShiftElementsLeft(int elem, int num)
{
assert( IsValidIndex(elem) || ( m_Size == 0 ) || ( num == 0 ));
assert(IsValidIndex(elem) || (m_Size == 0) || (num == 0));
int numToMove = m_Size - elem - num;
if ((numToMove > 0) && (num > 0))
{
memmove( &Element(elem), &Element(elem+num), numToMove * sizeof(T) );
memmove(&Element(elem), &Element(elem+num), numToMove * sizeof(T));
#ifdef _DEBUG
memset( &Element(m_Size-num), 0xDD, num * sizeof(T) );
memset(&Element(m_Size-num), 0xDD, num * sizeof(T));
#endif
}
}
@ -324,24 +315,24 @@ inline int CUtlVector<T>::AddToHead()
template< class T >
inline int CUtlVector<T>::AddToTail()
{
return InsertBefore( m_Size );
return InsertBefore(m_Size);
}
template< class T >
inline int CUtlVector<T>::InsertAfter( int elem )
inline int CUtlVector<T>::InsertAfter(int elem)
{
return InsertBefore( elem + 1 );
return InsertBefore(elem + 1);
}
template< class T >
int CUtlVector<T>::InsertBefore( int elem )
int CUtlVector<T>::InsertBefore(int elem)
{
// Can insert at the end
assert( (elem == Count()) || IsValidIndex(elem) );
assert((elem == Count()) || IsValidIndex(elem));
GrowVector();
ShiftElementsRight(elem);
Construct( &Element(elem) );
Construct(&Element(elem));
return elem;
}
@ -350,32 +341,32 @@ int CUtlVector<T>::InsertBefore( int elem )
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::AddToHead( T const& src )
inline int CUtlVector<T>::AddToHead(T const& src)
{
return InsertBefore( 0, src );
return InsertBefore(0, src);
}
template< class T >
inline int CUtlVector<T>::AddToTail( T const& src )
inline int CUtlVector<T>::AddToTail(T const& src)
{
return InsertBefore( m_Size, src );
return InsertBefore(m_Size, src);
}
template< class T >
inline int CUtlVector<T>::InsertAfter( int elem, T const& src )
inline int CUtlVector<T>::InsertAfter(int elem, T const& src)
{
return InsertBefore( elem + 1, src );
return InsertBefore(elem + 1, src);
}
template< class T >
int CUtlVector<T>::InsertBefore( int elem, T const& src )
int CUtlVector<T>::InsertBefore(int elem, T const& src)
{
// Can insert at the end
assert( (elem == Count()) || IsValidIndex(elem) );
assert((elem == Count()) || IsValidIndex(elem));
GrowVector();
ShiftElementsRight(elem);
CopyConstruct( &Element(elem), src );
CopyConstruct(&Element(elem), src);
return elem;
}
@ -385,82 +376,82 @@ int CUtlVector<T>::InsertBefore( int elem, T const& src )
//-----------------------------------------------------------------------------
template< class T >
inline int CUtlVector<T>::AddMultipleToHead( int num )
inline int CUtlVector<T>::AddMultipleToHead(int num)
{
return InsertMultipleBefore( 0, num );
return InsertMultipleBefore(0, num);
}
template< class T >
inline int CUtlVector<T>::AddMultipleToTail( int num, const T *pToCopy )
inline int CUtlVector<T>::AddMultipleToTail(int num, const T *pToCopy)
{
return InsertMultipleBefore( m_Size, num, pToCopy );
return InsertMultipleBefore(m_Size, num, pToCopy);
}
template< class T >
int CUtlVector<T>::InsertMultipleAfter( int elem, int num )
int CUtlVector<T>::InsertMultipleAfter(int elem, int num)
{
return InsertMultipleBefore( elem + 1, num );
return InsertMultipleBefore(elem + 1, num);
}
template< class T >
void CUtlVector<T>::SetCount( int count )
void CUtlVector<T>::SetCount(int count)
{
RemoveAll();
AddMultipleToTail( count );
AddMultipleToTail(count);
}
template< class T >
inline void CUtlVector<T>::SetSize( int size )
inline void CUtlVector<T>::SetSize(int size)
{
SetCount( size );
SetCount(size);
}
template< class T >
void CUtlVector<T>::CopyArray( T const *pArray, int size )
void CUtlVector<T>::CopyArray(T const *pArray, int size)
{
SetSize( size );
for( int i=0; i < size; i++ )
SetSize(size);
for(int i=0; i < size; i++)
(*this)[i] = pArray[i];
}
template< class T >
int CUtlVector<T>::AddVectorToTail( CUtlVector const &src )
int CUtlVector<T>::AddVectorToTail(CUtlVector const &src)
{
int base = Count();
// Make space.
AddMultipleToTail( src.Count() );
AddMultipleToTail(src.Count());
// Copy the elements.
for ( int i=0; i < src.Count(); i++ )
for (int i=0; i < src.Count(); i++)
(*this)[base + i] = src[i];
return base;
}
template< class T >
inline int CUtlVector<T>::InsertMultipleBefore( int elem, int num, const T *pToInsert )
inline int CUtlVector<T>::InsertMultipleBefore(int elem, int num, const T *pToInsert)
{
if( num == 0 )
if(num == 0)
return elem;
// Can insert at the end
assert( (elem == Count()) || IsValidIndex(elem) );
assert((elem == Count()) || IsValidIndex(elem));
GrowVector(num);
ShiftElementsRight(elem, num);
// Invoke default constructors
for (int i = 0; i < num; ++i)
Construct( &Element(elem+i) );
Construct(&Element(elem+i));
// Copy stuff in?
if ( pToInsert )
if (pToInsert)
{
for ( int i=0; i < num; i++ )
for (int i=0; i < num; i++)
{
Element( elem+i ) = pToInsert[i];
Element(elem+i) = pToInsert[i];
}
}
@ -471,9 +462,9 @@ inline int CUtlVector<T>::InsertMultipleBefore( int elem, int num, const T *pToI
// Finds an element (element needs operator== defined)
//-----------------------------------------------------------------------------
template< class T >
int CUtlVector<T>::Find( T const& src ) const
int CUtlVector<T>::Find(T const& src) const
{
for ( int i = 0; i < Count(); ++i )
for (int i = 0; i < Count(); ++i)
{
if (Element(i) == src)
return i;
@ -482,9 +473,9 @@ int CUtlVector<T>::Find( T const& src ) const
}
template< class T >
bool CUtlVector<T>::HasElement( T const& src )
bool CUtlVector<T>::HasElement(T const& src)
{
return ( Find(src) >= 0 );
return (Find(src) >= 0);
}
//-----------------------------------------------------------------------------
@ -492,43 +483,43 @@ bool CUtlVector<T>::HasElement( T const& src )
//-----------------------------------------------------------------------------
template< class T >
void CUtlVector<T>::FastRemove( int elem )
void CUtlVector<T>::FastRemove(int elem)
{
assert( IsValidIndex(elem) );
assert(IsValidIndex(elem));
Destruct( &Element(elem) );
Destruct(&Element(elem));
if (m_Size > 0)
{
memcpy( &Element(elem), &Element(m_Size-1), sizeof(T) );
Q_memcpy(&Element(elem), &Element(m_Size-1), sizeof(T));
--m_Size;
}
}
template< class T >
void CUtlVector<T>::Remove( int elem )
void CUtlVector<T>::Remove(int elem)
{
Destruct( &Element(elem) );
Destruct(&Element(elem));
ShiftElementsLeft(elem);
--m_Size;
}
template< class T >
void CUtlVector<T>::FindAndRemove( T const& src )
void CUtlVector<T>::FindAndRemove(T const& src)
{
int elem = Find( src );
if ( elem != -1 )
int elem = Find(src);
if (elem != -1)
{
Remove( elem );
Remove(elem);
}
}
template< class T >
void CUtlVector<T>::RemoveMultiple( int elem, int num )
void CUtlVector<T>::RemoveMultiple(int elem, int num)
{
assert( IsValidIndex(elem) );
assert( elem + num <= Count() );
assert(IsValidIndex(elem));
assert(elem + num <= Count());
for (int i = elem + num; --i >= elem; )
for (int i = elem + num; --i >= elem;)
Destruct(&Element(i));
ShiftElementsLeft(elem, num);
@ -538,7 +529,7 @@ void CUtlVector<T>::RemoveMultiple( int elem, int num )
template< class T >
void CUtlVector<T>::RemoveAll()
{
for (int i = m_Size; --i >= 0; )
for (int i = m_Size; --i >= 0;)
Destruct(&Element(i));
m_Size = 0;
@ -552,23 +543,23 @@ template< class T >
void CUtlVector<T>::Purge()
{
RemoveAll();
m_Memory.Purge( );
m_Memory.Purge();
ResetDbgInfo();
}
template<class T>
inline void CUtlVector<T>::PurgeAndDeleteElements()
{
for( int i=0; i < m_Size; i++ )
for (int i = 0; i < m_Size; i++)
delete Element(i);
Purge();
}
template< class T >
void CUtlVector<T>::SetGrowSize( int size )
void CUtlVector<T>::SetGrowSize(int size)
{
m_Memory.SetGrowSize( size );
m_Memory.SetGrowSize(size);
}
#endif // CCVECTOR_H

View File

@ -69,7 +69,6 @@ char *GetExecCmdPrepare(IGameClient *pClient, CResourceBuffer *pResource, uint32
if (string[0] != '\0')
{
g_pResource->Log(LOG_NORMAL, " -> ExecuteCMD: (%s), for (#%u)(%s)", string, nUserID, pClient->GetName());
}
len = strlen(string);
@ -77,13 +76,16 @@ char *GetExecCmdPrepare(IGameClient *pClient, CResourceBuffer *pResource, uint32
strcat(string, "\n");
else
string[len - 1] = '\n';
}
return string;
}
bool haveAtLeastOneExecuted = false;
void EXT_FUNC CmdExec_hook(IGameClient *pClient, IResourceBuffer *pRes, char *cmdExec, uint32 responseHash) {
// execute cmdexec
SERVER_COMMAND(cmdExec);
haveAtLeastOneExecuted = true;
}
void CExecMngr::ExecuteCommand(IGameClient *pClient)
@ -127,6 +129,11 @@ void CExecMngr::ExecuteCommand(IGameClient *pClient)
delete pExec;
iter = m_execList.erase(iter);
}
if (haveAtLeastOneExecuted) {
SERVER_EXECUTE();
haveAtLeastOneExecuted = false;
}
}
void CExecMngr::Clear(IGameClient *pClient)
@ -148,12 +155,13 @@ void CExecMngr::Clear(IGameClient *pClient)
CBufExec *pExec = (*iter);
// erase cmdexec
if (pExec->GetUserID() == nUserID)
if (pExec->GetUserID() != nUserID)
{
iter++;
continue;
}
delete pExec;
iter = m_execList.erase(iter);
}
else
iter++;
}
}

View File

@ -26,7 +26,7 @@ private:
uint32 m_ClientHash;
};
typedef std::list<CBufExec *> CBufExecList;
typedef std::vector<CBufExec *> CBufExecList;
CBufExecList m_execList;
};

View File

@ -4,7 +4,7 @@ plugin_info_t Plugin_info =
{
META_INTERFACE_VERSION,
"Rechecker",
"2.3",
"2.4",
__DATE__,
"s1lent",
"http://www.dedicated-server.ru/",

View File

@ -3,7 +3,6 @@
#include "basetypes.h"
#include "archtypes.h"
#include <list>
#include <vector>
#include <cstring> // strrchr
#include <algorithm> // std::sort

View File

@ -119,15 +119,15 @@ IResourceFile *EXT_FUNC GetResource_api() {
return g_pResource;
}
IRecheckerHookRegistry_FileConsistencyProcess *CRecheckerHookchains::FileConsistencyProcess() {
IRecheckerHookRegistry_FileConsistencyProcess *EXT_FUNC CRecheckerHookchains::FileConsistencyProcess() {
return &m_FileConsistencyProcess;
}
IRecheckerHookRegistry_CmdExec *CRecheckerHookchains::CmdExec() {
IRecheckerHookRegistry_CmdExec *EXT_FUNC CRecheckerHookchains::CmdExec() {
return &m_CmdExec;
}
IRecheckerHookRegistry_FileConsistencyFinal *CRecheckerHookchains::FileConsistencyFinal() {
IRecheckerHookRegistry_FileConsistencyFinal *EXT_FUNC CRecheckerHookchains::FileConsistencyFinal() {
return &m_FileConsistencyFinal;
}