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94 lines
3.1 KiB
C++
94 lines
3.1 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "IBaseSystem.h"
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#define MAX_CONSOLE_TEXTLEN 256
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#define MAX_BUFFER_LINES 30
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class CTextConsole {
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public:
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virtual ~CTextConsole() {}
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virtual bool Init(IBaseSystem *system = nullptr);
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virtual void ShutDown();
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virtual void Print(char *pszMsg);
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virtual void SetTitle(char *pszTitle) {}
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virtual void SetStatusLine(char *pszStatus) {}
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virtual void UpdateStatus() {}
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// Must be provided by children
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virtual void PrintRaw(char *pszMsg, int nChars = 0) = 0;
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virtual void Echo(char *pszMsg, int nChars = 0) = 0;
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virtual char *GetLine() = 0;
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virtual int GetWidth() = 0;
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virtual void SetVisible(bool visible);
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virtual bool IsVisible();
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protected:
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char m_szConsoleText[MAX_CONSOLE_TEXTLEN]; // console text buffer
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int m_nConsoleTextLen; // console textbuffer length
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int m_nCursorPosition; // position in the current input line
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// Saved input data when scrolling back through command history
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char m_szSavedConsoleText[MAX_CONSOLE_TEXTLEN]; // console text buffer
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int m_nSavedConsoleTextLen; // console textbuffer length
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char m_aszLineBuffer[MAX_BUFFER_LINES][MAX_CONSOLE_TEXTLEN]; // command buffer last MAX_BUFFER_LINES commands
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int m_nInputLine; // Current line being entered
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int m_nBrowseLine; // current buffer line for up/down arrow
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int m_nTotalLines; // # of nonempty lines in the buffer
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bool m_ConsoleVisible;
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IBaseSystem *m_System;
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int ReceiveNewline();
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void ReceiveBackspace();
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void ReceiveTab();
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void ReceiveStandardChar(const char ch);
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void ReceiveUpArrow();
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void ReceiveDownArrow();
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void ReceiveLeftArrow();
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void ReceiveRightArrow();
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};
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#include "SteamAppStartUp.h"
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#if defined(_WIN32)
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#include "TextConsoleWin32.h"
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#else
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#include "TextConsoleUnix.h"
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#endif // defined(_WIN32)
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void Sys_Printf(char *fmt, ...);
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