ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_fiveseven.cpp

207 lines
5.1 KiB
C++
Raw Normal View History

2015-06-30 12:46:07 +03:00
#include "precompiled.h"
LINK_ENTITY_TO_CLASS(weapon_fiveseven, CFiveSeven, CCSFiveSeven);
2015-06-30 12:46:07 +03:00
void CFiveSeven::__MAKE_VHOOK(Spawn)()
2015-06-30 12:46:07 +03:00
{
2015-12-06 22:57:51 +03:00
Precache();
2015-12-06 22:57:51 +03:00
m_iId = WEAPON_FIVESEVEN;
SET_MODEL(edict(), "models/w_fiveseven.mdl");
m_iDefaultAmmo = FIVESEVEN_DEFAULT_GIVE;
m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
m_flAccuracy = 0.92f;
2015-12-06 22:57:51 +03:00
2015-11-24 00:01:09 +03:00
FallInit();
2015-06-30 12:46:07 +03:00
}
void CFiveSeven::__MAKE_VHOOK(Precache)()
2015-06-30 12:46:07 +03:00
{
2015-12-06 22:57:51 +03:00
PRECACHE_MODEL("models/v_fiveseven.mdl");
PRECACHE_MODEL("models/w_fiveseven.mdl");
PRECACHE_MODEL("models/shield/v_shield_fiveseven.mdl");
PRECACHE_SOUND("weapons/fiveseven-1.wav");
PRECACHE_SOUND("weapons/fiveseven_clipout.wav");
PRECACHE_SOUND("weapons/fiveseven_clipin.wav");
PRECACHE_SOUND("weapons/fiveseven_sliderelease.wav");
PRECACHE_SOUND("weapons/fiveseven_slidepull.wav");
m_iShell = PRECACHE_MODEL("models/pshell.mdl");
2015-11-24 00:01:09 +03:00
m_usFireFiveSeven = PRECACHE_EVENT(1, "events/fiveseven.sc");
2015-06-30 12:46:07 +03:00
}
2015-11-24 00:01:09 +03:00
int CFiveSeven::__MAKE_VHOOK(GetItemInfo)(ItemInfo *p)
2015-06-30 12:46:07 +03:00
{
2015-12-06 22:57:51 +03:00
p->pszName = STRING(pev->classname);
p->pszAmmo1 = "57mm";
p->iMaxAmmo1 = MAX_AMMO_57MM;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = FIVESEVEN_MAX_CLIP;
p->iSlot = 1;
p->iPosition = 6;
p->iId = m_iId = WEAPON_FIVESEVEN;
p->iFlags = 0;
p->iWeight = FIVESEVEN_WEIGHT;
2015-11-24 00:01:09 +03:00
return 1;
2015-06-30 12:46:07 +03:00
}
BOOL CFiveSeven::__MAKE_VHOOK(Deploy)()
2015-06-30 12:46:07 +03:00
{
m_flAccuracy = 0.92f;
2015-12-06 22:57:51 +03:00
m_fMaxSpeed = FIVESEVEN_MAX_SPEED;
m_iWeaponState &= ~WPNSTATE_SHIELD_DRAWN;
m_pPlayer->m_bShieldDrawn = false;
if (m_pPlayer->HasShield())
return DefaultDeploy("models/shield/v_shield_fiveseven.mdl", "models/shield/p_shield_fiveseven.mdl", FIVESEVEN_DRAW, "shieldgun", UseDecrement() != FALSE);
else
2015-11-24 00:01:09 +03:00
return DefaultDeploy("models/v_fiveseven.mdl", "models/p_fiveseven.mdl", FIVESEVEN_DRAW, "onehanded", UseDecrement() != FALSE);
2015-06-30 12:46:07 +03:00
}
void CFiveSeven::__MAKE_VHOOK(PrimaryAttack)()
2015-06-30 12:46:07 +03:00
{
2015-12-06 22:57:51 +03:00
if (!(m_pPlayer->pev->flags & FL_ONGROUND))
{
FiveSevenFire(1.5 * (1 - m_flAccuracy), 0.2, FALSE);
}
else if (m_pPlayer->pev->velocity.Length2D() > 0)
{
FiveSevenFire(0.255 * (1 - m_flAccuracy), 0.2, FALSE);
}
else if (m_pPlayer->pev->flags & FL_DUCKING)
{
FiveSevenFire(0.075 * (1 - m_flAccuracy), 0.2, FALSE);
}
else
{
FiveSevenFire(0.15 * (1 - m_flAccuracy), 0.2, FALSE);
2015-11-24 00:01:09 +03:00
}
2015-06-30 12:46:07 +03:00
}
void CFiveSeven::__MAKE_VHOOK(SecondaryAttack)()
2015-06-30 12:46:07 +03:00
{
2015-11-24 00:01:09 +03:00
ShieldSecondaryFire(SHIELDGUN_UP, SHIELDGUN_DOWN);
2015-06-30 12:46:07 +03:00
}
2015-11-24 00:01:09 +03:00
void CFiveSeven::FiveSevenFire(float flSpread, float flCycleTime, BOOL fUseSemi)
2015-12-06 22:57:51 +03:00
{
Vector vecAiming, vecSrc, vecDir;
int flag;
flCycleTime -= 0.05;
if (++m_iShotsFired > 1)
{
return;
}
if (m_flLastFire != 0.0f)
2015-12-06 22:57:51 +03:00
{
m_flAccuracy -= (0.275f - (gpGlobals->time - m_flLastFire)) * 0.25f;
2015-12-06 22:57:51 +03:00
if (m_flAccuracy > 0.92f)
2015-12-06 22:57:51 +03:00
{
m_flAccuracy = 0.92f;
2015-12-06 22:57:51 +03:00
}
else if (m_flAccuracy < 0.725f)
2015-12-06 22:57:51 +03:00
{
m_flAccuracy = 0.725f;
2015-12-06 22:57:51 +03:00
}
}
m_flLastFire = gpGlobals->time;
if (m_iClip <= 0)
{
if (m_fFireOnEmpty)
{
PlayEmptySound();
m_flNextPrimaryAttack = GetNextAttackDelay(0.2);
}
if (TheBots != NULL)
{
TheBots->OnEvent(EVENT_WEAPON_FIRED_ON_EMPTY, m_pPlayer);
}
return;
2015-11-24 00:01:09 +03:00
}
--m_iClip;
2015-11-24 00:01:09 +03:00
m_pPlayer->pev->effects |= EF_MUZZLEFLASH;
SetPlayerShieldAnim();
m_pPlayer->SetAnimation(PLAYER_ATTACK1);
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle);
2015-12-06 22:57:51 +03:00
m_pPlayer->m_iWeaponVolume = BIG_EXPLOSION_VOLUME;
2015-11-24 00:01:09 +03:00
m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH;
2015-12-06 22:57:51 +03:00
vecSrc = m_pPlayer->GetGunPosition();
vecAiming = gpGlobals->v_forward;
2015-11-24 00:01:09 +03:00
vecDir = m_pPlayer->FireBullets3(vecSrc, vecAiming, flSpread, 4096, 1, BULLET_PLAYER_57MM, FIVESEVEN_DAMAGE, FIVESEVEN_RANGE_MODIFER, m_pPlayer->pev, false, m_pPlayer->random_seed);
2015-12-06 22:57:51 +03:00
#ifdef CLIENT_WEAPONS
flag = FEV_NOTHOST;
#else
flag = 0;
#endif
2015-11-24 00:01:09 +03:00
2015-12-06 22:57:51 +03:00
PLAYBACK_EVENT_FULL(flag, m_pPlayer->edict(), m_usFireFiveSeven, 0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y,
int(m_pPlayer->pev->punchangle.x * 100), int(m_pPlayer->pev->punchangle.y * 100), m_iClip == 0, FALSE);
2015-12-06 22:57:51 +03:00
m_flNextPrimaryAttack = m_flNextSecondaryAttack = GetNextAttackDelay(flCycleTime);
if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0)
{
m_pPlayer->SetSuitUpdate("!HEV_AMO0", FALSE, FALSE);
}
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f;
m_pPlayer->pev->punchangle.x -= 2.0f;
2015-11-24 00:01:09 +03:00
ResetPlayerShieldAnim();
2015-06-30 12:46:07 +03:00
}
void CFiveSeven::__MAKE_VHOOK(Reload)()
2015-06-30 12:46:07 +03:00
{
2015-12-06 22:57:51 +03:00
if (m_pPlayer->ammo_57mm <= 0)
return;
if (DefaultReload(FIVESEVEN_MAX_CLIP, FIVESEVEN_RELOAD, FIVESEVEN_RELOAD_TIME))
{
m_pPlayer->SetAnimation(PLAYER_RELOAD);
m_flAccuracy = 0.92f;
2015-11-24 00:01:09 +03:00
}
2015-06-30 12:46:07 +03:00
}
void CFiveSeven::__MAKE_VHOOK(WeaponIdle)()
2015-06-30 12:46:07 +03:00
{
2015-12-06 22:57:51 +03:00
ResetEmptySound();
m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES);
if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase())
{
return;
}
if (m_pPlayer->HasShield())
{
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f;
2015-12-06 22:57:51 +03:00
if (m_iWeaponState & WPNSTATE_SHIELD_DRAWN)
{
SendWeaponAnim(SHIELDGUN_DRAWN_IDLE, UseDecrement() != FALSE);
}
}
else if (m_iClip)
{
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0625f;
2015-12-06 22:57:51 +03:00
SendWeaponAnim(FIVESEVEN_IDLE, UseDecrement() != FALSE);
2015-11-24 00:01:09 +03:00
}
2015-06-30 12:46:07 +03:00
}