ReGameDLL_CS/regamedll/dlls/bot/states/cs_bot_investigate_noise.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <5b3114> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:17 */
NOBODY void InvestigateNoiseState::AttendCurrentNoise(CCSBot *me)
{
// IsNoiseHeard(const class CCSBot *const this); // 19
}
/* <5b2f37> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:38 */
NOBODY void InvestigateNoiseState::__MAKE_VHOOK(OnEnter)(CCSBot *me)
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{
// AttendCurrentNoise(InvestigateNoiseState *const this,
// class CCSBot *me); // 40
}
/* <5b2fa2> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:47 */
NOBODY void InvestigateNoiseState::__MAKE_VHOOK(OnUpdate)(CCSBot *me)
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{
// {
// float newNoiseDist; // 50
// float noiseDist; // 74
// float const nearDist; // 111
// {
// Vector toOldNoise; // 54
// float const muchCloserDist; // 56
// operator-(const Vector *const this,
// const Vector &v); // 54
// IsLengthGreaterThan(const Vector *const this,
// float length); // 57
// AttendCurrentNoise(InvestigateNoiseState *const this,
// class CCSBot *me); // 60
// }
// operator-(const Vector *const this,
// const Vector &v); // 74
// Length(const Vector *const this); // 74
// {
// float const closeToNoiseRange; // 85
// }
// }
}
/* <5b2e95> ../cstrike/dlls/bot/states/cs_bot_investigate_noise.cpp:129 */
NOBODY void InvestigateNoiseState::__MAKE_VHOOK(OnExit)(CCSBot *me)
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{
}
#ifdef HOOK_GAMEDLL
void InvestigateNoiseState::OnEnter(CCSBot *me)
{
OnEnter_(me);
}
void InvestigateNoiseState::OnUpdate(CCSBot *me)
{
OnUpdate_(me);
}
void InvestigateNoiseState::OnExit(CCSBot *me)
{
OnExit_(me);
}
#endif // HOOK_GAMEDLL