mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
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#include "precompiled.h"
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/* <3a397f> ../cstrike/dlls/bot/cs_bot_radio.cpp:220 */
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NOBODY void CCSBot::StartVoiceFeedback(float duration)
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{
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// {
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// class CBasePlayer *pPlayer; // 227
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// MESSAGE_BEGIN(int msg_dest,
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// int msg_type,
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// const float *pOrigin,
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// entvars_t *ent); // 230
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// edict(CBaseEntity *const this); // 232
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// ENTINDEX(edict_t *pEdict); // 232
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// }
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}
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/* <3a3a32> ../cstrike/dlls/bot/cs_bot_radio.cpp:241 */
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NOBODY void CCSBot::EndVoiceFeedback(bool force)
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{
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// MESSAGE_BEGIN(int msg_dest,
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// int msg_type,
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// const float *pOrigin,
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// edict_t *ed); // 249
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// edict(CBaseEntity *const this); // 251
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// ENTINDEX(edict_t *pEdict); // 251
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}
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/* <3a3bcd> ../cstrike/dlls/bot/cs_bot_radio.cpp:259 */
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NOBODY bool CCSBot::RespondToHelpRequest(CBasePlayer *them, Place place, float maxRange)
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{
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// {
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// class PathCost pc; // 272
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// float travelDistance; // 273
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// NavAreaTravelDistance<PathCost>(CNavArea *startArea,
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// class CNavArea *endArea,
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// class PathCost &costFunc); // 273
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// }
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// {
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// float rangeSq; // 287
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// float const close; // 288
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// operator-(const Vector *const this,
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// const Vector &v); // 287
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// LengthSquared(const Vector *const this); // 287
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// }
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// {
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// const Vector *pos; // 301
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// }
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// Say(BotChatterInterface *const this,
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// const char *phraseName,
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// float lifetime,
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// float delay); // 309
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}
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/* <3a4316> ../cstrike/dlls/bot/cs_bot_radio.cpp:319 */
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NOBODY void CCSBot::SendRadioMessage(GameEventType event)
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{
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// {
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// class CCSBotManager *ctrl; // 328
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// char slot; // 333
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// }
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}
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