ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_galil.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <2c5a1c> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_galil, CGalil);
/* <2c57b0> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:52 */
NOBODY void CGalil::Spawn(void)
{
}
/* <2c5709> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:65 */
NOBODY void CGalil::Precache(void)
{
}
/* <2c5730> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:81 */
NOBODY int CGalil::GetItemInfo(ItemInfo *p)
{
}
/* <2c5789> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:98 */
NOBODY BOOL CGalil::Deploy(void)
{
}
/* <2c5763> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:107 */
NOBODY void CGalil::SecondaryAttack(void)
{
}
/* <2c59d2> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:111 */
NOBODY void CGalil::PrimaryAttack(void)
{
// PrimaryAttack(CGalil *const this); // 111
}
/* <2c5ae6> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:129 */
NOBODY void CGalil::GalilFire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
{
// {
// Vector vecAiming; // 165
// Vector vecSrc; // 167
// Vector vecDir; // 169
// int flag; // 172
// operator+(const Vector *const this,
// const Vector &v); // 164
// Vector(Vector *const this,
// const Vector &v); // 170
// Vector(Vector *const this,
// const Vector &v); // 170
// Length2D(const Vector *const this); // 199
// }
}
/* <2c5861> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:210 */
NOBODY void CGalil::Reload(void)
{
// {
// int iResult; // 215
// }
// Reload(CGalil *const this); // 210
}
/* <2c5826> ../cstrike/dlls/wpn_shared/wpn_galil.cpp:232 */
NOBODY void CGalil::WeaponIdle(void)
{
// WeaponIdle(CGalil *const this); // 232
}