mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
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#include "precompiled.h"
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/* <2867c0> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_mac10, CMAC10);
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/* <28658a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:52 */
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NOBODY void CMAC10::Spawn(void)
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{
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}
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/* <286509> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:66 */
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NOBODY void CMAC10::Precache(void)
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{
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}
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/* <286530> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:82 */
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NOBODY int CMAC10::GetItemInfo(ItemInfo *p)
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{
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}
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/* <286563> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:99 */
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NOBODY BOOL CMAC10::Deploy(void)
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{
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}
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/* <286786> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:108 */
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NOBODY void CMAC10::PrimaryAttack(void)
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{
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// PrimaryAttack(CMAC10 *const this); // 108
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}
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/* <28688a> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:116 */
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NOBODY void CMAC10::MAC10Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim)
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{
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// {
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// Vector vecAiming; // 159
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// Vector vecSrc; // 161
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// Vector vecDir; // 162
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// int flag; // 165
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// operator+(const Vector *const this,
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// const Vector &v); // 153
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// Vector(Vector *const this,
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// const Vector &v); // 163
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// Vector(Vector *const this,
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// const Vector &v); // 163
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// Length2D(const Vector *const this); // 190
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// }
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}
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/* <28663b> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:199 */
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NOBODY void CMAC10::Reload(void)
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{
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// Reload(CMAC10 *const this); // 199
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}
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/* <286600> ../cstrike/dlls/wpn_shared/wpn_mac10.cpp:213 */
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NOBODY void CMAC10::WeaponIdle(void)
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{
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// WeaponIdle(CMAC10 *const this); // 213
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}
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