2016-01-21 14:23:56 +03:00
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// ReGameDLL Configuration File
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echo Executing ReGameDLL Configuration File
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2016-06-14 18:00:27 +03:00
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// The style of gameplay where there aren't any teams (FFA mode)
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// 0 - disabled (default behaviour)
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2016-01-21 14:23:56 +03:00
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// 1 - enabled
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//
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// Default value: "0"
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2016-06-14 18:00:27 +03:00
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mp_freeforall 0
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2016-01-21 14:23:56 +03:00
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// The maximum allowable amount of money in the game
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//
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// Default value: "16000"
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mp_maxmoney 16000
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// Disable round end by game scenario
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2016-01-28 05:51:34 +03:00
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// 0 - disabled (default behaviour)
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// 1 - enabled (never end round)
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//
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// Flags for fine grained control (choose as many as needed)
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// a - block round time round end check
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// b - block needed players round end check
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// c - block VIP assassination/success round end check
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// d - block prison escape round end check
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// e - block bomb round end check
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// f - block team extermination round end check
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// g - block hostage rescue round end check
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2016-01-21 14:23:56 +03:00
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//
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2016-01-28 05:51:34 +03:00
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// Example setting: "ae" - blocks round time and bomb round end checks
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2016-01-21 14:23:56 +03:00
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// Default value: "0"
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mp_round_infinite 0
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2016-04-07 23:20:45 +03:00
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// Disable grenade damage through walls
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// 0 - disabled
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// 1 - enabled
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// Default value: "0"
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mp_hegrenade_penetration 0
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// Drop a grenade after player death
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// 0 - disabled
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2016-06-08 00:41:07 +03:00
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// 1 - drop one the grenade
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// 2 - drop a everyone grenades
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2016-04-07 23:20:45 +03:00
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// Default value: "0"
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mp_nadedrops 0
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2016-05-01 17:33:54 +03:00
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// Player cannot respawn until next round
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// if more than N seconds has elapsed since the beginning round
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//
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// Default value: "20"
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mp_roundrespawn_time 20
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2016-06-03 18:32:33 +03:00
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2016-06-08 00:41:07 +03:00
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// Automatically reload each weapon on player spawn
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2016-06-03 18:32:33 +03:00
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_auto_reload_weapons "0"
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2016-06-08 00:41:07 +03:00
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// Refill amount of backpack ammo up to the max
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// 0 - disabled (default behaviour)
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// 1 - refill backpack ammo on player spawn
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// 2 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
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//
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// Default value: "0"
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mp_refill_bpammo_weapons 0
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2016-06-14 01:13:13 +03:00
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// Set's the mode for the zBot
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// 0 - disabled
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// 1 - enable mode Deathmatch and not allow to do the scenario
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//
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// Default value: "0"
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bot_deathmatch 0
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2016-06-15 12:26:46 +03:00
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// Automatically joins the team
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// 0 - disabled
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// 1 - enable (Use in conjunction with the cvar humans_join_team any/CT/T)
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//
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// Default value: "0"
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mp_auto_join_team 0
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2016-07-27 17:08:42 +03:00
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// Maximum number of allowed teamkills before autokick.
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// Used when enabled mp_autokick.
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// 0 - disabled
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//
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// Default value: "3"
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mp_max_teamkills 3
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2016-10-05 18:27:50 +03:00
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// If set to something other than 0,
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// when anybody’s scored reaches mp_fraglimit the server changes map.
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// 0 - means no limit
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//
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// Default value: "0"
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mp_fraglimit 0
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// Period between map rotations.
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// 0 - means no limit
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//
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// Default value: "0"
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mp_timelimit 20
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// Debug cvar shows triggers.
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// 0 - disabled
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//
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// Default value: "0"
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showtriggers 0
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