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#include "precompiled.h"
/*
* Globals initialization
*/
#ifndef HOOK_GAMEDLL
const Vector g_vecZero(0, 0, 0);
NOXREF u_long g_ulFrameCount = 0;
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#endif
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int g_Language;
NOXREF u_long g_ulModelIndexEyes;
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Vector g_vecAttackDir;
int g_iSkillLevel;
int gDisplayTitle;
BOOL g_fGameOver;
bool g_bIsCzeroGame = false;
bool g_bAllowedCSBot = false;
bool g_bHostageImprov = false;