ReGameDLL_CS/regamedll/public/tier0/mem.h

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2015-06-30 12:46:07 +03:00
//========= Copyright <20> 1996-2001, Valve LLC, All rights reserved. ============
//
// Purpose: Memory allocation!
//
// $NoKeywords: $
//=============================================================================
#ifndef TIER0_MEM_H
#define TIER0_MEM_H
#ifdef _WIN32
#pragma once
#endif
#include "osconfig.h"
#include <stddef.h>
#include "tier0/platform.h"
#ifdef TIER0_DLL_EXPORT
# define MEM_INTERFACE DLL_EXPORT
#else
# define MEM_INTERFACE DLL_IMPORT
#endif
//-----------------------------------------------------------------------------
// DLL-exported methods for particular kinds of memory
//-----------------------------------------------------------------------------
MEM_INTERFACE void *MemAllocScratch(int nMemSize);
MEM_INTERFACE void MemFreeScratch();
#ifdef __linux__
MEM_INTERFACE void ZeroMemory(void *mem, size_t length);
#endif
#endif /* TIER0_MEM_H */