ReGameDLL_CS/regamedll/dlls/tutor_cs_states.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
enum TutorStateType
{
TUTORSTATE_UNDEFINED = 0,
TUTORSTATE_LOOKING_FOR_HOSTAGE,
TUTORSTATE_ESCORTING_HOSTAGE,
TUTORSTATE_LOOKING_FOR_LOST_HOSTAGE,
TUTORSTATE_FOLLOWING_HOSTAGE_ESCORT,
TUTORSTATE_MOVING_TO_BOMBSITE,
TUTORSTATE_LOOKING_FOR_BOMB_CARRIER,
TUTORSTATE_GUARDING_LOOSE_BOMB,
TUTORSTATE_DEFUSING_BOMB,
TUTORSTATE_GUARDING_HOSTAGE,
TUTORSTATE_MOVING_TO_INTERCEPT_ENEMY,
TUTORSTATE_LOOKING_FOR_HOSTAGE_ESCORT,
TUTORSTATE_ATTACKING_HOSTAGE_ESCORT,
TUTORSTATE_ESCORTING_BOMB_CARRIER,
TUTORSTATE_MOVING_TO_BOMB_SITE,
TUTORSTATE_PLANTING_BOMB,
TUTORSTATE_GUARDING_BOMB,
TUTORSTATE_LOOKING_FOR_LOOSE_BOMB,
TUTORSTATE_RUNNING_AWAY_FROM_TICKING_BOMB,
TUTORSTATE_BUYTIME,
TUTORSTATE_WAITING_FOR_START,
};
/* <22bf8e> ../cstrike/dlls/tutor_cs_states.cpp:53 */
NOBODY CCSTutorStateSystem::CCSTutorStateSystem(void)
{
// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 55
}
/* <22bd56> ../cstrike/dlls/tutor_cs_states.cpp:58 */
NOBODY CCSTutorStateSystem::~CCSTutorStateSystem(void)
{
}
/* <22bccf> ../cstrike/dlls/tutor_cs_states.cpp:68 */
NOBODY bool CCSTutorStateSystem::UpdateState(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// enum TutorStateType nextStateType; // 70
// CCSTutorUndefinedState(CCSTutorUndefinedState *const this); // 76
// }
}
/* <22b96f> ../cstrike/dlls/tutor_cs_states.cpp:108 */
NOBODY char *CCSTutorStateSystem::GetCurrentStateString(void)
{
}
/* <22bbfe> ../cstrike/dlls/tutor_cs_states.cpp:118 */
NOBODY CBaseTutorState *CCSTutorStateSystem::ConstructNewState(int stateType)
{
// {
// class CBaseTutorState *ret; // 120
// CCSTutorWaitingForStartState(CCSTutorWaitingForStartState *const this); // 128
// CCSTutorBuyMenuState(CCSTutorBuyMenuState *const this); // 132
// }
// ConstructNewState(CCSTutorStateSystem *const this,
// int stateType); // 118
}
/* <22bfcb> ../cstrike/dlls/tutor_cs_states.cpp:141 */
NOBODY CCSTutorUndefinedState::CCSTutorUndefinedState(void)
{
}
/* <22bb33> ../cstrike/dlls/tutor_cs_states.cpp:146 */
NOBODY CCSTutorUndefinedState::~CCSTutorUndefinedState(void)
{
// ~CCSTutorUndefinedState(CCSTutorUndefinedState::~CCSTutorUndefinedState(); // 148
}
/* <22bdd8> ../cstrike/dlls/tutor_cs_states.cpp:150 */
NOBODY int CCSTutorUndefinedState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// int ret; // 152
// HandlePlayerSpawned(CCSTutorUndefinedState *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 156
// }
}
/* <22bfed> ../cstrike/dlls/tutor_cs_states.cpp:163 */
NOBODY int CCSTutorUndefinedState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 171
// class CBasePlayer *player; // 178
// }
}
/* <22b995> ../cstrike/dlls/tutor_cs_states.cpp:190 */
NOBODY char *CCSTutorUndefinedState::GetStateString(void)
{
}
/* <22c03e> ../cstrike/dlls/tutor_cs_states.cpp:198 */
NOBODY CCSTutorWaitingForStartState::CCSTutorWaitingForStartState(void)
{
}
/* <22bab6> ../cstrike/dlls/tutor_cs_states.cpp:203 */
NOBODY CCSTutorWaitingForStartState::~CCSTutorWaitingForStartState(void)
{
}
/* <22beca> ../cstrike/dlls/tutor_cs_states.cpp:207 */
NOBODY int CCSTutorWaitingForStartState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
// {
// int ret; // 209
// HandlePlayerSpawned(CCSTutorWaitingForStartState *const this,
// class CBaseEntity *entity,
// class CBaseEntity *other); // 214
// }
}
/* <22b9bb> ../cstrike/dlls/tutor_cs_states.cpp:224 */
NOBODY char *CCSTutorWaitingForStartState::GetStateString(void)
{
}
/* <22c060> ../cstrike/dlls/tutor_cs_states.cpp:230 */
NOBODY int CCSTutorWaitingForStartState::HandlePlayerSpawned(CBaseEntity *entity, CBaseEntity *other)
{
// {
// class CBasePlayer *localPlayer; // 238
// class CBasePlayer *player; // 245
// }
}
/* <22c0b1> ../cstrike/dlls/tutor_cs_states.cpp:257 */
NOBODY int CCSTutorWaitingForStartState::HandleBuyTimeStart(CBaseEntity *entity, CBaseEntity *other)
{
}
/* <22c0e2> ../cstrike/dlls/tutor_cs_states.cpp:266 */
NOBODY CCSTutorBuyMenuState::CCSTutorBuyMenuState(void)
{
}
/* <22ba5a> ../cstrike/dlls/tutor_cs_states.cpp:271 */
NOBODY CCSTutorBuyMenuState::~CCSTutorBuyMenuState(void)
{
}
/* <22b9e1> ../cstrike/dlls/tutor_cs_states.cpp:275 */
NOBODY int CCSTutorBuyMenuState::CheckForStateTransition(GameEventType event, CBaseEntity *entity, CBaseEntity *other)
{
}
/* <22ba34> ../cstrike/dlls/tutor_cs_states.cpp:288 */
NOBODY char *CCSTutorBuyMenuState::GetStateString(void)
{
}
/* <22c104> ../cstrike/dlls/tutor_cs_states.cpp:293 */
NOBODY int CCSTutorBuyMenuState::HandleRoundStart(CBaseEntity *entity, CBaseEntity *other)
{
}