ReGameDLL_CS/regamedll/dlls/unisignals.h

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/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
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#define SIGNAL_BUY BIT(0)
#define SIGNAL_BOMB BIT(1)
#define SIGNAL_RESCUE BIT(2)
#define SIGNAL_ESCAPE BIT(3)
#define SIGNAL_VIPSAFETY BIT(4)
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class CUnifiedSignals
{
public:
CUnifiedSignals()
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{
m_flSignal = 0;
m_flState = 0;
}
public:
void Update()
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{
m_flState = m_flSignal;
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m_flSignal = 0;
}
void Signal(int flags) { m_flSignal |= flags; }
int GetSignal() const { return m_flSignal; }
int GetState() const { return m_flState; }
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private:
int m_flSignal;
int m_flState;
};