2015-06-30 12:46:07 +03:00
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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2017-10-12 17:50:56 +03:00
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#define SIGNAL_BUY BIT(0)
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#define SIGNAL_BOMB BIT(1)
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#define SIGNAL_RESCUE BIT(2)
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#define SIGNAL_ESCAPE BIT(3)
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#define SIGNAL_VIPSAFETY BIT(4)
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2015-06-30 12:46:07 +03:00
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class CUnifiedSignals
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{
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public:
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2016-02-04 03:18:26 +03:00
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CUnifiedSignals()
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2015-06-30 12:46:07 +03:00
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{
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m_flSignal = 0;
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m_flState = 0;
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}
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public:
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2016-02-04 03:18:26 +03:00
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void Update()
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2015-06-30 12:46:07 +03:00
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{
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2016-02-04 03:18:26 +03:00
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m_flState = m_flSignal;
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2015-06-30 12:46:07 +03:00
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m_flSignal = 0;
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}
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2016-02-23 02:13:52 +03:00
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void Signal(int flags) { m_flSignal |= flags; }
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int GetSignal() const { return m_flSignal; }
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int GetState() const { return m_flState; }
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2015-06-30 12:46:07 +03:00
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private:
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int m_flSignal;
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int m_flState;
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};
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