ReGameDLL_CS/regamedll/dlls/skill.cpp

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#include "precompiled.h"
skilldata_t gSkillData;
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// take the name of a cvar, tack a digit for the skill level
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// on, and return the value.of that Cvar
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NOXREF float GetSkillCvar(char *pName)
{
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int iCount;
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float flValue;
char szBuffer[64];
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iCount = Q_sprintf(szBuffer, "%s%d", pName, gSkillData.iSkillLevel);
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flValue = CVAR_GET_FLOAT(szBuffer);
if (flValue <= 0.0f)
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{
ALERT(at_console, "\n\n** GetSkillCVar Got a zero for %s **\n\n", szBuffer);
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}
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return flValue;
}