2015-06-30 15:46:07 +06:00
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#pragma once
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#include "version/appversion.h"
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#include "mem.h"
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#include "platform.h"
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#include "osconfig.h"
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#include "sse_mathfun.h"
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#include "memory.h"
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#include "RegameDLLRuntimeConfig.h"
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#include "regamedll_debug.h"
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#include "MemPool.h"
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#include "engine.h"
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#ifdef HOOK_GAMEDLL
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#include "hooker.h"
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2015-12-07 15:32:06 +06:00
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// STL containers Visual Studio 6.0
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#include "stl/vector"
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#include "stl/list"
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2015-06-30 15:46:07 +06:00
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#endif // HOOK_GAMEDLL
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//valve libs stuff
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#include "tier0/platform.h"
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#include "tier0/dbg.h"
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2015-12-09 04:39:54 +06:00
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#include "dlls.h"
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#include "basetypes.h"
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2015-06-30 15:46:07 +06:00
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#include "interface.h"
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#include "utlbuffer.h"
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#include "utlrbtree.h"
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#include "utlsymbol.h"
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//testsuite
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#include "testsuite/testsuite.h"
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#include "testsuite/funccalls.h"
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#include "testsuite/recorder.h"
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#include "testsuite/demoplayer.h"
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#include "bzip2/bzlib.h"
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2015-12-09 04:39:54 +06:00
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#include "hookchains_impl.h"
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#include "regamedll_interfaces.h"
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#include "regamedll_interfaces_impl.h"
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#include "regamedll_api.h"
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#include "regamedll_api_impl.h"
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