mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
93 lines
2.9 KiB
C
93 lines
2.9 KiB
C
|
/*
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or modify it
|
||
|
* under the terms of the GNU General Public License as published by the
|
||
|
* Free Software Foundation; either version 2 of the License, or (at
|
||
|
* your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful, but
|
||
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||
|
* General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software Foundation,
|
||
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||
|
*
|
||
|
* In addition, as a special exception, the author gives permission to
|
||
|
* link the code of this program with the Half-Life Game Engine ("HL
|
||
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||
|
* respects for all of the code used other than the HL Engine and MODs
|
||
|
* from Valve. If you modify this file, you may extend this exception
|
||
|
* to your version of the file, but you are not obligated to do so. If
|
||
|
* you do not wish to do so, delete this exception statement from your
|
||
|
* version.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifndef CDLL_DLL_H
|
||
|
#define CDLL_DLL_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#define MAX_WEAPON_SLOTS 5 // hud item selection slots
|
||
|
#define MAX_ITEM_TYPES 6 // hud item selection slots
|
||
|
|
||
|
#define MAX_ITEMS 4 // hard coded item types
|
||
|
|
||
|
#define DEFAULT_FOV 90 // the default field of view
|
||
|
|
||
|
#define HIDEHUD_WEAPONS (1<<0)
|
||
|
#define HIDEHUD_FLASHLIGHT (1<<1)
|
||
|
#define HIDEHUD_ALL (1<<2)
|
||
|
#define HIDEHUD_HEALTH (1<<3)
|
||
|
#define HIDEHUD_TIMER (1<<4)
|
||
|
#define HIDEHUD_MONEY (1<<5)
|
||
|
#define HIDEHUD_CROSSHAIR (1<<6)
|
||
|
|
||
|
#define STATUSICON_HIDE 0
|
||
|
#define STATUSICON_SHOW 1
|
||
|
#define STATUSICON_FLASH 2
|
||
|
|
||
|
#define HUD_PRINTNOTIFY 1
|
||
|
#define HUD_PRINTCONSOLE 2
|
||
|
#define HUD_PRINTTALK 3
|
||
|
#define HUD_PRINTCENTER 4
|
||
|
#define HUD_PRINTRADIO 5
|
||
|
|
||
|
#define STATUS_NIGHTVISION_ON 1
|
||
|
#define STATUS_NIGHTVISION_OFF 0
|
||
|
|
||
|
#define ITEM_STATUS_NIGHTVISION (1<<0)
|
||
|
#define ITEM_STATUS_DEFUSER (1<<1)
|
||
|
|
||
|
#define SCORE_STATUS_DEAD (1<<0)
|
||
|
#define SCORE_STATUS_BOMB (1<<1)
|
||
|
#define SCORE_STATUS_VIP (1<<2)
|
||
|
|
||
|
#define SIGNAL_BUY (1<<0)
|
||
|
#define SIGNAL_BOMB (1<<1)
|
||
|
#define SIGNAL_RESCUE (1<<2)
|
||
|
#define SIGNAL_ESCAPE (1<<3)
|
||
|
#define SIGNAL_VIPSAFETY (1<<4)
|
||
|
|
||
|
#define DATA_IUSER3_CANSHOOT (1<<0)
|
||
|
#define DATA_IUSER3_FREEZETIMEOVER (1<<1)
|
||
|
#define DATA_IUSER3_INBOMBZONE (1<<2)
|
||
|
#define DATA_IUSER3_HOLDINGSHIELD (1<<3)
|
||
|
|
||
|
#define MAX_AMMO_TYPES 32 // ???
|
||
|
#define MAX_AMMO_SLOTS 32 // not really slots
|
||
|
|
||
|
#define HUD_PRINTNOTIFY 1
|
||
|
#define HUD_PRINTCONSOLE 2
|
||
|
#define HUD_PRINTTALK 3
|
||
|
#define HUD_PRINTCENTER 4
|
||
|
|
||
|
#define WEAPON_SUIT 31
|
||
|
#define WEAPON_ALLWEAPONS (~( 1 << WEAPON_SUIT ))
|
||
|
|
||
|
#endif // CDLL_DLL_H
|